/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 1998 BERO * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include "types.h" #include "x6502.h" #include "fceu.h" #include "cart.h" #include "ppu.h" #define INESPRIV #include "ines.h" #include "general.h" #include "state.h" #include "file.h" #include "crc32.h" #include "md5.h" #include "cheat.h" #include "vsuni.h" extern SFORMAT FCEUVSUNI_STATEINFO[]; static uint8 *trainerpoo=0; static uint8 *ROM=NULL; static uint8 *VROM=NULL; CartInfo iNESCart; uint8 iNESMirroring; uint16 iNESCHRBankList[8]; int32 iNESIRQLatch,iNESIRQCount; uint8 iNESIRQa; uint32 ROM_size; uint32 VROM_size; static void iNESPower(void); static int NewiNES_Init(int num); void (*MapClose)(void); void (*MapperReset)(void); int MapperNo = 0; iNES_HEADER head; /* MapperReset() is called when the NES is reset(with the reset button). Mapperxxx_init is called when the NES has been powered on. */ static DECLFR(TrainerRead) { return(trainerpoo[A&0x1FF]); } static void iNESGI(int h) { switch(h) { case GI_RESETM2: if(MapperReset) MapperReset(); if(iNESCart.Reset) iNESCart.Reset(); break; case GI_POWER: if(iNESCart.Power) iNESCart.Power(); if(trainerpoo) { int x; for(x=0;x<512;x++) { X6502_DMW(0x7000+x,trainerpoo[x]); if(X6502_DMR(0x7000+x)!=trainerpoo[x]) { SetReadHandler(0x7000,0x71FF,TrainerRead); break; } } } break; case GI_CLOSE: { //FCEU_SaveGameSave(&iNESCart); if(iNESCart.Close) iNESCart.Close(); if(ROM) {free(ROM);ROM=0;} if(VROM) {free(VROM);VROM=0;} if(MapClose) MapClose(); if(trainerpoo) {free(trainerpoo);trainerpoo=0;} } break; } } uint32 iNESGameCRC32; struct CRCMATCH { uint32 crc; char *name; }; struct INPSEL { uint32 crc32; int input1; int input2; int inputfc; }; /* This is mostly for my personal use. So HA. */ static void SetInput(void) { static struct INPSEL moo[]= { {0x3a1694f9,SI_GAMEPAD,SI_GAMEPAD,SIFC_4PLAYER}, /* Nekketsu Kakutou Densetsu */ {0xc3c0811d,SI_GAMEPAD,SI_GAMEPAD,SIFC_OEKAKIDS}, /* The two "Oeka Kids" games */ {0x9d048ea4,SI_GAMEPAD,SI_GAMEPAD,SIFC_OEKAKIDS}, /* */ {0xaf4010ea,SI_GAMEPAD,SI_POWERPADB,-1}, /* World Class Track Meet */ {0xd74b2719,SI_GAMEPAD,SI_POWERPADB,-1}, /* Super Team Games */ {0x61d86167,SI_GAMEPAD,SI_POWERPADB,-1}, /* Street Cop */ // Bad dump? {0x23040fc4,SI_GAMEPAD,SI_POWERPADB,-1}, /* Short Order/Eggsplode */ {0x47232739,SI_GAMEPAD,SI_GAMEPAD,SIFC_TOPRIDER}, /* Top Rider */ {0x48ca0ee1,SI_GAMEPAD,SI_GAMEPAD,SIFC_BWORLD}, /* Barcode World */ {0x9f8f200a,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, /* Super Mogura Tataki!! - Pokkun Moguraa */ {0x9044550e,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, /* Rairai Kyonshizu */ {0x2f128512,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, /* Jogging Race */ {0x60ad090a,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, /* Athletic World */ {0x8a12a7d9,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, /* Totsugeki Fuuun Takeshi Jou */ {0xea90f3e2,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, /* Running Stadium */ {0x370ceb65,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, /* Meiro Dai Sakusen */ // Bad dump? {0x69ffb014,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, /* Fuun Takeshi Jou 2 */ {0x6cca1c1f,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, /* Dai Undoukai */ {0x29de87af,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, /* Aerobics Studio */ {0xbba58be5,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, /* Family Trainer: Manhattan Police */ {0xea90f3e2,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, /* Family Trainer: Running Stadium */ {0xd9f45be9,SI_GAMEPAD,SI_GAMEPAD,SIFC_QUIZKING}, /* Gimme a Break ... */ {0x1545bd13,SI_GAMEPAD,SI_GAMEPAD,SIFC_QUIZKING}, /* Gimme a Break ... 2 */ {0x7b44fb2a,SI_GAMEPAD,SI_GAMEPAD,SIFC_MAHJONG}, /* Ide Yousuke Meijin no Jissen Mahjong 2 */ {0x9fae4d46,SI_GAMEPAD,SI_GAMEPAD,SIFC_MAHJONG}, /* Ide Yousuke Meijin no Jissen Mahjong */ {0x980be936,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, /* Hyper Olympic */ {0x21f85681,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, /* Hyper Olympic (Gentei Ban) */ {0x915a53a7,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, /* Hyper Sports */ {0xad9c63e2,SI_GAMEPAD,-1,SIFC_SHADOW}, /* Space Shadow */ {0x24598791,-1,SI_ZAPPER,0}, /* Duck Hunt */ {0xff24d794,-1,SI_ZAPPER,0}, /* Hogan's Alley */ {0xbeb8ab01,-1,SI_ZAPPER,0}, /* Gumshoe */ {0xde8fd935,-1,SI_ZAPPER,0}, /* To the Earth */ {0xedc3662b,-1,SI_ZAPPER,0}, /* Operation Wolf */ {0x23d17f5e,SI_GAMEPAD,SI_ZAPPER,0}, /* The Lone Ranger */ {0xb8b9aca3,-1,SI_ZAPPER,0}, /* Wild Gunman */ {0x5112dc21,-1,SI_ZAPPER,0}, /* Wild Gunman */ {0x4318a2f8,-1,SI_ZAPPER,0}, /* Barker Bill's Trick Shooting */ {0x5ee6008e,-1,SI_ZAPPER,0}, /* Mechanized Attack */ {0x3e58a87e,-1,SI_ZAPPER,0}, /* Freedom Force */ {0x851eb9be,SI_GAMEPAD,SI_ZAPPER,0}, /* Shooting Range */ {0x74bea652,SI_GAMEPAD,SI_ZAPPER,0}, /* Supergun 3-in-1 */ {0x32fb0583,-1,SI_ARKANOID,0}, /* Arkanoid(NES) */ {0xd89e5a67,-1,-1,SIFC_ARKANOID}, /* Arkanoid (J) */ {0x0f141525,-1,-1,SIFC_ARKANOID}, /* Arkanoid 2(J) */ {0xf7606810,-1,-1,SIFC_FKB}, /* Family BASIC 2.0A */ {0x895037bc,-1,-1,SIFC_FKB}, /* Family BASIC 2.1a */ {0xb2530afc,-1,-1,SIFC_FKB}, /* Family BASIC 3.0 */ {0,-1,-1,-1} }; int x=0; while(moo[x].input1>=0 || moo[x].input2>=0 || moo[x].inputfc>=0) { if(moo[x].crc32==iNESGameCRC32) { FCEUGameInfo->input[0]=moo[x].input1; FCEUGameInfo->input[1]=moo[x].input2; FCEUGameInfo->inputfc=moo[x].inputfc; break; } x++; } } struct CHINF { uint32 crc32; int32 mapper; int32 mirror; }; static void CheckHInfo(void) { /* ROM images that have the battery-backed bit set in the header that really don't have battery-backed RAM is not that big of a problem, so I'll treat this differently by only listing games that should have battery-backed RAM. Lower 64 bits of the MD5 hash. */ static uint64 savie[]= { 0x498c10dc463cfe95LL, /* Battle Fleet */ 0x6917ffcaca2d8466LL, /* Famista '90 */ 0xd63dcc68c2b20adcLL, /* Final Fantasy J */ 0x012df596e2b31174LL, /* Final Fantasy 1+2 */ 0xf6b359a720549ecdLL, /* Final Fantasy 2 */ 0x5a30da1d9b4af35dLL, /* Final Fantasy 3 */ 0x2ee3417ba8b69706LL, /* Hydlide 3*/ 0xebbce5a54cf3ecc0LL, /* Justbreed */ 0x6a858da551ba239eLL, /* Kaijuu Monogatari */ 0xa40666740b7d22feLL, /* Mindseeker */ 0x77b811b2760104b9LL, /* Mouryou Senki Madara */ 0x11b69122efe86e8cLL, /* RPG Jinsei Game */ 0xa70b495314f4d075LL, /* Ys 3 */ 0xc04361e499748382LL, /* AD&D Heroes of the Lance */ 0xb72ee2337ced5792LL, /* AD&D Hillsfar */ 0x2b7103b7a27bd72fLL, /* AD&D Pool of Radiance */ 0x854d7947a3177f57LL, /* Crystalis */ 0xb0bcc02c843c1b79LL, /* DW */ 0x4a1f5336b86851b6LL, /* DW */ 0x2dcf3a98c7937c22LL, /* DW 2 */ 0x733026b6b72f2470LL, /* Dw 3 */ 0x98e55e09dfcc7533LL, /* DW 4*/ 0x8da46db592a1fcf4LL, /* Faria */ 0x91a6846d3202e3d6LL, /* Final Fantasy */ 0xedba17a2c4608d20LL, /* "" */ 0x94b9484862a26cbaLL, /* Legend of Zelda */ 0x04a31647de80fdabLL, /* "" */ 0x9aa1dc16c05e7de5LL, /* Startropics */ 0x1b084107d0878bd0LL, /* Startropics 2*/ 0x836c0ff4f3e06e45LL, /* Zelda 2 */ 0 /* Abandon all hope if the game has 0 in the lower 64-bits of its MD5 hash */ }; static struct CHINF moo[]= { {0x9cbadc25,5,8}, /* JustBreed */ // {0x5f6e8a07,66,0}, {0x983d8175,157,8}, /* Datach Battle Rush */ {0x894efdbc,157,8}, /* Datach Crayon Shin Chan */ {0x19e81461,157,8}, /* Datach DBZ */ {0xbe06853f,157,8}, /* Datach J-League */ {0x0be0a328,157,8}, /* Datach SD Gundam Wars */ {0x5b457641,157,8}, /* Datach Ultraman Club */ {0xf51a7f46,157,8}, /* Datach Yuu Yuu Hakusho */ {0x60bfeb0c,90,-1}, /* MK 2*/ {0xe62e3382,71,-1}, /* Mig-29 Soviet Fighter */ {0x21a653c7,4,-1}, /* Super Sky Kid */ {0xdd4d9a62,209,-1}, /* Shin Samurai Spirits 2 */ {0x063b1151,209,-1}, /* Power Rangers 4 */ {0xdd8ced31,209,-1}, /* Power Rangers 3 */ {0x0c47946d,210,-1}, /* Chibi Maruko Chan */ {0xbd523011,210,-1}, /* Dream Master */ {0xc247cc80,210,-1}, /* Family Circuit '91 */ {0x6ec51de5,210,-1}, /* Famista '92 */ {0xadffd64f,210,-1}, /* Famista '93 */ {0x429103c9,210,-1}, /* Famista '94 */ {0x81b7f1a8,210,-1}, /* Heisei Tensai Bakabon */ {0x2447e03b,210,-1}, /* Top Striker */ {0x1dc0f740,210,-1}, /* Wagyan Land 2 */ {0xd323b806,210,-1}, /* Wagyan Land 3 */ {0x07eb2c12,208,-1}, /* Street Fighter IV */ {0x96ce586e,189,8}, /* Street Fighter 2 YOKO */ {0x7678f1d5,207,8}, /* Fudou Myouou Den */ {0x276237b3,206,0}, /* Karnov */ {0x4e1c1e3c,206,0}, /* Karnov */ /* Some entries to sort out the minor 33/48 mess. */ {0x40c0ad47,48,8}, /* Flintstones 2 */ {0xa7b0536c,48,8}, /* Don Doko Don 2 */ {0x99c395f9,48,8}, /* Captain Saver */ {0x637134e8,193,1}, /* Fighting Hero */ {0xcbf4366f,158,8}, /* Alien Syndrome (U.S. unlicensed) */ {0xb19a55dd,64,8}, /* Road Runner */ //{0x3eafd012,116,-1}, /* AV Girl Fighting */ {0x1d0f4d6b,2,1}, /* Black Bass thinging */ {0xf92be3ec,64,-1}, /* Rolling Thunder */ {0x345ee51a,245,-1}, /* DQ4c */ {0xf518dd58,7,8}, /* Captain Skyhawk */ {0x7ccb12a3,43,-1}, /* SMB2j */ {0x6f12afc5,235,-1}, /* Golden Game 150-in-1 */ {0xccc03440,156,-1}, {0xc9ee15a7,3,-1}, /* 3 is probably best. 41 WILL NOT WORK. */ {0x3e1271d5,79,1}, /* Tiles of Fate */ {0x8eab381c,113,1}, /* Death Bots */ {0xd4a76b07,79,0}, /* F-15 City Wars*/ {0xa4fbb438,79,0}, {0x1eb4a920,79,1}, /* Double Strike */ {0x345d3a1a,11,1}, /* Castle of Deceit */ {0x62ef6c79,232,8}, /* Quattro Sports -Aladdin */ {0x5caa3e61,144,1}, /* Death Race */ {0xd2699893,88,0}, /* Dragon Spirit */ {0x2f27cdef,155,8}, /* Tatakae!! Rahmen Man */ {0xcfd4a281,155,8}, /* Money Game. Yay for money! */ {0xd1691028,154,8}, /* Devil Man */ {0xc68363f6,180,0}, /* Crazy Climber */ {0xbe939fce,9,1}, /* Punchout*/ {0x5e66eaea,13,1}, /* Videomation */ {0xaf5d7aa2,-1,0}, /* Clu Clu Land */ {0xc2730c30,34,0}, /* Deadly Towers */ {0x932ff06e,34,1}, /* Classic Concentration */ {0x4c7c1af3,34,1}, /* Caesar's Palace */ {0x9ea1dc76,2,0}, /* Rainbow Islands */ {0x9eefb4b4,4,8}, /* Pachi Slot Adventure 2 */ {0x5337f73c,4,8}, /* Niji no Silk Road */ {0x7474ac92,4,8}, /* Kabuki: Quantum Fighter */ {0x970bd9c2,1,8}, /* Hanjuku Hero */ {0xbb7c5f7a,89,8}, /* Mito Koumon or something similar */ /* Probably a Namco MMC3-workalike */ {0xa5e6baf9,4,1|4}, /* Dragon Slayer 4 */ {0xe40b4973,4,1|4}, /* Metro Cross */ {0xd97c31b0,4,1|4}, /* Rasaaru Ishii no Childs Quest */ {0x84382231,9,0}, /* Punch Out (J) */ {0xfcdaca80,0,0}, /* Elevator Action */ {0xe492d45a,0,0}, /* Zippy Race */ {0x32fa246f,0,0}, /* Tag Team Pro Wrestling */ {0x6d65cac6,2,0}, /* Terra Cresta */ {0x28c11d24,2,1}, /* Sukeban Deka */ {0x02863604,2,1}, /* Sukeban Deka */ {0x2bb6a0f8,2,1}, /* Sherlock Holmes */ {0x55773880,2,1}, /* Gilligan's Island */ {0x419461d0,2,1}, /* Super Cars */ {0x6e0eb43e,2,1}, /* Puss n Boots */ {0x291bcd7d,1,8}, /* Pachio Kun 2 */ {0xf74dfc91,1,-1}, /* Win, Lose, or Draw */ {0x59280bec,4,8}, /* Jackie Chan */ {0xfe364be5,1,8}, /* Deep Dungeon 4 */ {0xd8ee7669,1,8}, /* Adventures of Rad Gravity */ {0xa5e8d2cd,1,8}, /* Breakthru */ {0xf6fa4453,1,8}, /* Bigfoot */ {0x37ba3261,1,8}, /* Back to the Future 2 and 3 */ {0x934db14a,1,-1}, /* All-Pro Basketball */ {0xe94d5181,1,8}, /* Mirai Senshi - Lios */ {0x7156cb4d,1,8}, /* Muppet Adventure Carnival thingy */ {0x5b6ca654,1,8}, /* Barbie rev X*/ {0x57c12280,1,8}, /* Demon Sword */ {0xdbf90772,3,0}, /* Alpha Mission */ {0xd858033d,3,0}, /* Armored Scrum Object */ {0xcf322bb3,3,1}, /* John Elway's Quarterback */ {0x9bde3267,3,1}, /* Adventures of Dino Riki */ {0x02cc3973,3,1}, /* Ninja Kid */ {0xb5d28ea2,3,1}, /* Mystery Quest - mapper 3?*/ {0xbc065fc3,3,1}, /* Pipe Dream */ {0x5b837e8d,1,8}, /* Alien Syndrome */ {0x283ad224,32,8}, /* Ai Sensei no Oshiete */ {0x5555fca3,32,8}, /* "" "" */ {0x243a8735,32,0x10|4}, /* Major League */ {0x6bc65d7e,66,1}, /* Youkai Club*/ {0xc2df0a00,66,1}, /* Bio Senshi Dan(hacked) */ {0xbde3ae9b,66,1}, /* Doraemon */ {0xd26efd78,66,1}, /* SMB Duck Hunt */ {0x811f06d9,66,1}, /* Dragon Power */ {0x3293afea,66,1}, /* Mississippi Satsujin Jiken */ {0xe84274c5,66,1}, /* "" "" */ {0x9552e8df,66,1}, /* Dragon Ball */ {0x6e68e31a,16,8}, /* Dragon Ball 3*/ {0xba51ac6f,78,2}, {0x3d1c3137,78,8}, /* Uchuusen - Cosmo Carrier */ {0xbda8f8e4,152,8}, /* Gegege no Kitarou 2 */ {0x026c5fca,152,8}, /* Saint Seiya Ougon Densetsu */ {0x0f141525,152,8}, /* Arkanoid 2 (Japanese) */ {0xb1a94b82,152,8}, /* Pocket Zaurus */ {0x3f15d20d,153,8}, /* Famicom Jump 2 */ {0xbba58be5,70,-1}, /* Family Trainer - Manhattan Police */ {0x370ceb65,70,-1}, /* Family Trainer - Meiro Dai Sakusen */ {0xdd8ed0f7,70,1}, /* Kamen Rider Club */ {0x90c773c1,118,-1}, /* Goal! 2 */ {0xb9b4d9e0,118,-1}, /* NES Play Action Football */ {0x78b657ac,118,-1}, /* Armadillo */ {0x37b62d04,118,-1}, /* Ys 3 */ {0x07d92c31,118,-1}, /* RPG Jinsei Game */ {0x2705eaeb,234,-1}, /* Maxi 15 */ {0x404b2e8b,4,2}, /* Rad Racer 2 */ {0xa912b064,51|0x800,8}, /* 11-in-1 Ball Games(has CHR ROM when it shouldn't) */ {0,-1,-1} }; int tofix=0; int x; uint64 partialmd5=0; for(x=0;x<8;x++) { partialmd5 |= (uint64)iNESCart.MD5[15-x] << (x*8); //printf("%16llx\n",partialmd5); } x=0; do { if(moo[x].crc32==iNESGameCRC32) { if(moo[x].mapper>=0) { if(moo[x].mapper&0x800 && VROM_size) { VROM_size=0; free(VROM); VROM=0; tofix|=8; } if(MapperNo!=(moo[x].mapper&0xFF)) { tofix|=1; MapperNo=moo[x].mapper&0xFF; } } if(moo[x].mirror>=0) { if(moo[x].mirror==8) { if(Mirroring==2) /* Anything but hard-wired(four screen). */ { tofix|=2; Mirroring=0; } } else if(Mirroring!=moo[x].mirror) { if(Mirroring!=(moo[x].mirror&~4)) if((moo[x].mirror&~4)<=2) /* Don't complain if one-screen mirroring needs to be set(the iNES header can't hold this information). */ tofix|=2; Mirroring=moo[x].mirror; } } break; } x++; } while(moo[x].mirror>=0 || moo[x].mapper>=0); x=0; while(savie[x] != 0) { if(savie[x] == partialmd5) { if(!(head.ROM_type&2)) { tofix|=4; head.ROM_type|=2; } } x++; } /* Games that use these iNES mappers tend to have the four-screen bit set when it should not be. */ if((MapperNo==118 || MapperNo==24 || MapperNo==26) && (Mirroring==2)) { Mirroring=0; tofix|=2; } /* Four-screen mirroring implicitly set. */ if(MapperNo==99) Mirroring=2; if(tofix) { char gigastr[768]; strcpy(gigastr,"The iNES header contains incorrect information. For now, the information will be corrected in RAM. "); if(tofix&1) sprintf(gigastr+strlen(gigastr),"The mapper number should be set to %d. ",MapperNo); if(tofix&2) { char *mstr[3]={"Horizontal","Vertical","Four-screen"}; sprintf(gigastr+strlen(gigastr),"Mirroring should be set to \"%s\". ",mstr[Mirroring&3]); } if(tofix&4) strcat(gigastr,"The battery-backed bit should be set. "); if(tofix&8) strcat(gigastr,"This game should not have any CHR ROM. "); strcat(gigastr,"\n"); FCEU_printf("%s",gigastr); } } typedef struct { int mapper; void (*init)(CartInfo *); } NewMI; int iNESLoad(const char *name, FCEUFILE *fp) { struct md5_context md5; if(FCEU_fread(&head,1,16,fp)!=16) return 0; if(memcmp(&head,"NES\x1a",4)) return 0; memset(&iNESCart,0,sizeof(iNESCart)); if(!memcmp((char *)(&head)+0x7,"DiskDude",8)) { memset((char *)(&head)+0x7,0,0x9); } if(!memcmp((char *)(&head)+0x7,"demiforce",9)) { memset((char *)(&head)+0x7,0,0x9); } if(!memcmp((char *)(&head)+0xA,"Ni03",4)) { if(!memcmp((char *)(&head)+0x7,"Dis",3)) memset((char *)(&head)+0x7,0,0x9); else memset((char *)(&head)+0xA,0,0x6); } if(!head.ROM_size) { FCEU_PrintError("No PRG ROM!"); return(0); //head.ROM_size++; } ROM_size = head.ROM_size; VROM_size = head.VROM_size; ROM_size=uppow2(ROM_size); if(VROM_size) VROM_size=uppow2(VROM_size); MapperNo = (head.ROM_type>>4); MapperNo|=(head.ROM_type2&0xF0); Mirroring = (head.ROM_type&1); if(head.ROM_type&8) Mirroring=2; if(!(ROM=(uint8 *)malloc(ROM_size<<14))) return 0; if (VROM_size) if(!(VROM=(uint8 *)malloc(VROM_size<<13))) { free(ROM); return 0; } memset(ROM,0xFF,ROM_size<<14); if(VROM_size) memset(VROM,0xFF,VROM_size<<13); if(head.ROM_type&4) /* Trainer */ { trainerpoo=(uint8 *)malloc(512); FCEU_fread(trainerpoo,512,1,fp); } ResetCartMapping(); ResetExState(0,0); SetupCartPRGMapping(0,ROM,ROM_size*0x4000,0); SetupCartPRGMapping(1,WRAM,8192,1); FCEU_fread(ROM,0x4000,head.ROM_size,fp); if(VROM_size) FCEU_fread(VROM,0x2000,head.VROM_size,fp); md5_starts(&md5); md5_update(&md5,ROM,ROM_size<<14); iNESGameCRC32=CalcCRC32(0,ROM,ROM_size<<14); if(VROM_size) { iNESGameCRC32=CalcCRC32(iNESGameCRC32,VROM,VROM_size<<13); md5_update(&md5,VROM,VROM_size<<13); } md5_finish(&md5,iNESCart.MD5); memcpy(FCEUGameInfo->MD5,iNESCart.MD5,sizeof(iNESCart.MD5)); iNESCart.CRC32=iNESGameCRC32; FCEU_printf(" PRG ROM: %3d x 16KiB\n CHR ROM: %3d x 8KiB\n ROM CRC32: 0x%08lx\n", head.ROM_size,head.VROM_size,iNESGameCRC32); { int x; FCEU_printf(" ROM MD5: 0x"); for(x=0;x<16;x++) FCEU_printf("%02x",iNESCart.MD5[x]); FCEU_printf("\n"); } FCEU_printf(" Mapper: %d\n Mirroring: %s\n", MapperNo,Mirroring==2?"None(Four-screen)":Mirroring?"Vertical":"Horizontal"); if(head.ROM_type&2) FCEU_printf(" Battery-backed.\n"); if(head.ROM_type&4) FCEU_printf(" Trained.\n"); SetInput(); CheckHInfo(); { int x; uint64 partialmd5=0; for(x=0;x<8;x++) { partialmd5 |= (uint64)iNESCart.MD5[7-x] << (x*8); } FCEU_VSUniCheck(partialmd5, &MapperNo, &Mirroring); } /* Must remain here because above functions might change value of VROM_size and free(VROM). */ if(VROM_size) SetupCartCHRMapping(0,VROM,VROM_size*0x2000,0); if(Mirroring==2) SetupCartMirroring(4,1,ExtraNTARAM); else if(Mirroring>=0x10) SetupCartMirroring(2+(Mirroring&1),1,0); else SetupCartMirroring(Mirroring&1,(Mirroring&4)>>2,0); iNESCart.battery=(head.ROM_type&2)?1:0; iNESCart.mirror=Mirroring; //if(MapperNo != 18) { // if(ROM) free(ROM); // if(VROM) free(VROM); // ROM=VROM=0; // return(0); // } if(NewiNES_Init(MapperNo)) { } else { iNESCart.Power=iNESPower; if(head.ROM_type&2) { iNESCart.SaveGame[0]=WRAM; iNESCart.SaveGameLen[0]=8192; } } //FCEU_LoadGameSave(&iNESCart); GameInterface=iNESGI; FCEU_printf("\n"); return 1; } void FASTAPASS(2) VRAM_BANK1(uint32 A, uint8 V) { V&=7; PPUCHRRAM|=(1<<(A>>10)); CHRBankList[(A)>>10]=V; VPage[(A)>>10]=&CHRRAM[V<<10]-(A); } void FASTAPASS(2) VRAM_BANK4(uint32 A, uint32 V) { V&=1; PPUCHRRAM|=(0xF<<(A>>10)); CHRBankList[(A)>>10]=(V<<2); CHRBankList[((A)>>10)+1]=(V<<2)+1; CHRBankList[((A)>>10)+2]=(V<<2)+2; CHRBankList[((A)>>10)+3]=(V<<2)+3; VPage[(A)>>10]=&CHRRAM[V<<10]-(A); } void FASTAPASS(2) VROM_BANK1(uint32 A,uint32 V) { setchr1(A,V); CHRBankList[(A)>>10]=V; } void FASTAPASS(2) VROM_BANK2(uint32 A,uint32 V) { setchr2(A,V); CHRBankList[(A)>>10]=(V<<1); CHRBankList[((A)>>10)+1]=(V<<1)+1; } void FASTAPASS(2) VROM_BANK4(uint32 A, uint32 V) { setchr4(A,V); CHRBankList[(A)>>10]=(V<<2); CHRBankList[((A)>>10)+1]=(V<<2)+1; CHRBankList[((A)>>10)+2]=(V<<2)+2; CHRBankList[((A)>>10)+3]=(V<<2)+3; } void FASTAPASS(1) VROM_BANK8(uint32 V) { setchr8(V); CHRBankList[0]=(V<<3); CHRBankList[1]=(V<<3)+1; CHRBankList[2]=(V<<3)+2; CHRBankList[3]=(V<<3)+3; CHRBankList[4]=(V<<3)+4; CHRBankList[5]=(V<<3)+5; CHRBankList[6]=(V<<3)+6; CHRBankList[7]=(V<<3)+7; } void FASTAPASS(2) ROM_BANK8(uint32 A, uint32 V) { setprg8(A,V); if(A>=0x8000) PRGBankList[((A-0x8000)>>13)]=V; } void FASTAPASS(2) ROM_BANK16(uint32 A, uint32 V) { setprg16(A,V); if(A>=0x8000) { PRGBankList[((A-0x8000)>>13)]=V<<1; PRGBankList[((A-0x8000)>>13)+1]=(V<<1)+1; } } void FASTAPASS(1) ROM_BANK32(uint32 V) { setprg32(0x8000,V); PRGBankList[0]=V<<2; PRGBankList[1]=(V<<2)+1; PRGBankList[2]=(V<<2)+2; PRGBankList[3]=(V<<2)+3; } void FASTAPASS(1) onemir(uint8 V) { if(Mirroring==2) return; if(V>1) V=1; Mirroring=0x10|V; setmirror(MI_0+V); } void FASTAPASS(1) MIRROR_SET2(uint8 V) { if(Mirroring==2) return; Mirroring=V; setmirror(V); } void FASTAPASS(1) MIRROR_SET(uint8 V) { if(Mirroring==2) return; V^=1; Mirroring=V; setmirror(V); } static void NONE_init(void) { ROM_BANK16(0x8000,0); ROM_BANK16(0xC000,~0); if(VROM_size) VROM_BANK8(0); else setvram8(CHRRAM); } void (*MapInitTab[256])(void)= { 0, 0,Mapper2_init,Mapper3_init,0, 0,Mapper6_init,Mapper7_init,Mapper8_init, Mapper9_init,Mapper10_init,0,0, Mapper13_init,0,Mapper15_init,Mapper16_init, Mapper17_init,Mapper18_init,0,0, Mapper21_init,Mapper22_init,Mapper23_init,Mapper24_init, Mapper25_init,Mapper26_init,Mapper27_init,0, 0,0,0,Mapper32_init, Mapper33_init,Mapper34_init,0,0, 0,0,0,Mapper40_init, Mapper41_init,Mapper42_init,Mapper43_init,0, 0,Mapper46_init,0,Mapper48_init,0,Mapper50_init,Mapper51_init,0, 0,0,0,0,Mapper57_init,Mapper58_init,Mapper59_init,Mapper60_init, Mapper61_init,Mapper62_init,0,Mapper64_init, Mapper65_init,Mapper66_init,Mapper67_init,0, Mapper69_init,0,Mapper71_init,Mapper72_init, Mapper73_init,0,Mapper75_init,Mapper76_init, Mapper77_init,0,Mapper79_init,Mapper80_init, 0,Mapper82_init,Mapper83_init,0, Mapper85_init,Mapper86_init,0,Mapper88_init, Mapper89_init,0,Mapper91_init,Mapper92_init, Mapper93_init,0,0,Mapper96_init, Mapper97_init,0,Mapper99_init,0, 0,0,0,0,0,0,0,0, 0,0,0,Mapper112_init,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,Mapper140_init, 0,0,0,0,0,0,0,0, 0,0,Mapper151_init,0,Mapper153_init,Mapper154_init,0,Mapper156_init, Mapper157_init,Mapper158_init,Mapper159_init,0,0,0,0,0, 0,Mapper166_init,Mapper167_init,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,Mapper185_init,0,0,0, Mapper189_init,0,0,0,Mapper193_init,0,0,0, 0,0,0,Mapper200_init,Mapper201_init,Mapper202_init,Mapper203_init,0, 0,0,Mapper207_init,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,Mapper225_init,Mapper226_init,Mapper227_init,Mapper228_init, Mapper229_init,Mapper230_init,Mapper231_init,Mapper232_init,0,Mapper234_init,Mapper235_init,0, 0,0,0,0,Mapper241_init,Mapper242_init,0,Mapper244_init, 0,Mapper246_init,0,Mapper248_init,0,0,0,0,0,0,Mapper255_init }; static DECLFW(BWRAM) { WRAM[A-0x6000]=V; } static DECLFR(AWRAM) { return WRAM[A-0x6000]; } void (*MapStateRestore)(int version); void iNESStateRestore(int version) { int x; if(!MapperNo) return; for(x=0;x<4;x++) setprg8(0x8000+x*8192,PRGBankList[x]); if(VROM_size) for(x=0;x<8;x++) setchr1(0x400*x,CHRBankList[x]); if(0) switch(Mirroring) { case 0:setmirror(MI_H);break; case 1:setmirror(MI_V);break; case 0x12: case 0x10:setmirror(MI_0);break; case 0x13: case 0x11:setmirror(MI_1);break; } if(MapStateRestore) MapStateRestore(version); } static void iNESPower(void) { int x; int type=MapperNo; SetReadHandler(0x8000,0xFFFF,CartBR); GameStateRestore=iNESStateRestore; MapClose=0; MapperReset=0; MapStateRestore=0; setprg8r(1,0x6000,0); SetReadHandler(0x6000,0x7FFF,AWRAM); SetWriteHandler(0x6000,0x7FFF,BWRAM); FCEU_CheatAddRAM(8,0x6000,WRAM); /* This statement represents atrocious code. I need to rewrite all of the iNES mapper code... */ IRQCount=IRQLatch=IRQa=0; if(head.ROM_type&2) memset(GameMemBlock+8192,0,sizeof(GameMemBlock)-8192); else memset(GameMemBlock,0,sizeof(GameMemBlock)); NONE_init(); ResetExState(0,0); if(FCEUGameInfo->type == GIT_VSUNI) AddExState(FCEUVSUNI_STATEINFO, ~0, 0, 0); AddExState(WRAM, 8192, 0, "WRAM"); if(type==19 || type==6 || type==69 || type==85 || type==96) AddExState(MapperExRAM, 32768, 0, "MEXR"); if((!VROM_size || type==6 || type==19) && (type!=13 && type!=96)) AddExState(CHRRAM, 8192, 0, "CHRR"); if(head.ROM_type&8) AddExState(ExtraNTARAM, 2048, 0, "EXNR"); /* Exclude some mappers whose emulation code handle save state stuff themselves. */ if(type && type!=13 && type!=96) { AddExState(mapbyte1, 32, 0, "MPBY"); AddExState(&Mirroring, 1, 0, "MIRR"); AddExState(&IRQCount, 4, 1, "IRQC"); AddExState(&IRQLatch, 4, 1, "IQL1"); AddExState(&IRQa, 1, 0, "IRQA"); AddExState(PRGBankList, 4, 0, "PBL"); for(x=0;x<8;x++) { char tak[8]; sprintf(tak,"CBL%d",x); AddExState(&CHRBankList[x], 2, 1,tak); } } if(MapInitTab[type]) MapInitTab[type](); else if(type) { FCEU_PrintError("iNES mapper #%d is not supported at all.",type); } } typedef struct { int number; void (*init)(CartInfo *); } BMAPPING; static BMAPPING bmap[] = { {1, Mapper1_Init}, {4, Mapper4_Init}, {5, Mapper5_Init}, {12, Mapper12_Init}, {19, Mapper19_Init}, {44, Mapper44_Init}, {45, Mapper45_Init}, {47, Mapper47_Init}, {49, Mapper49_Init}, {52, Mapper52_Init}, {74, Mapper74_Init}, {90, Mapper90_Init}, {160, Mapper90_Init}, {165, Mapper165_Init}, {209, Mapper209_Init}, {95, Mapper95_Init}, {105, Mapper105_Init}, {115, Mapper115_Init}, {116, Mapper116_Init}, {118, Mapper118_Init}, {119, Mapper119_Init}, /* Has CHR ROM and CHR RAM by default. Hmm. */ {155, Mapper155_Init}, {164, Mapper164_Init}, {187, Mapper187_Init}, {206, Mapper206_Init}, {208, Mapper208_Init}, {210, Mapper210_Init}, {245, Mapper245_Init}, {249, Mapper249_Init}, {250, Mapper250_Init}, //¦Û©wmmc3 {205, Mapper205_Init}, {215, Mapper215_Init}, {254, Mapper254_Init}, {198, Mapper198_Init}, {217, Mapper217_Init}, {195, Mapper195_Init}, {194, Mapper194_Init}, {192, Mapper192_Init}, {191, Mapper191_Init}, {182, Mapper182_Init}, {165, Mapper165_Init}, {114, Mapper114_Init}, {37, Mapper37_Init}, //simple {78, Mapper78_Init}, {70, Mapper70_Init}, {152, Mapper152_Init}, {87, Mapper87_Init}, {11, Mapper11_Init}, {144, Mapper144_Init}, {94, Mapper94_Init}, {180, Mapper180_Init}, {107, Mapper107_Init}, {113, Mapper107_Init}, //199.c {199, Mapper199_Init}, {240, Mapper240_Init}, //164.c {164, Mapper164_Init}, {163, Mapper163_Init}, //15.c //{15, Mapper15_init}, //subor.c //warning message //{166, Mapper166_init}, //{167, Mapper167_init}, //27.c //{27, Mapper27_init}, //242.c //{242, Mapper242_init}, //252.c {252, Mapper252_Init}, {0,0} }; static int NewiNES_Init(int num) { BMAPPING *tmp=bmap; if(FCEUGameInfo->type == GIT_VSUNI) AddExState(FCEUVSUNI_STATEINFO, ~0, 0, 0); while(tmp->init) { if(num==tmp->number) { if(!VROM_size) { VROM=(uint8 *)malloc(8192); SetupCartCHRMapping(0x0,VROM,8192,1); AddExState(VROM, 8192, 0, "CHRR"); } if(head.ROM_type&8) AddExState(ExtraNTARAM, 2048, 0, "EXNR"); tmp->init(&iNESCart); return(1); } tmp++; } return(0); }