/**************************************************************************** * FCE Ultra * Nintendo Wii/Gamecube Port * * Tantric 2008-2009 * * fceustate.h * * Memory Based Load/Save State Manager ****************************************************************************/ bool SaveState (char * filepath, int method, bool silent); bool SaveStateAuto (int method, bool silent); bool LoadState (char * filepath, int method, bool silent); bool LoadStateAuto (int method, bool silent);