/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2007 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 reg; static SFORMAT StateRegs[]= { {®, 1, "REG"}, {0} }; static void Sync(void) { setprg8(0x6000,reg); setprg32(0x8000,2); setchr8(0); } static DECLFW(M120Write) { if(A==0x41FF) { reg=V&7; Sync(); } } static void M120Power(void) { reg=0; Sync(); SetReadHandler(0x6000,0xFFFF,CartBR); SetWriteHandler(0x4100,0x5FFF,M120Write); } static void StateRestore(int version) { Sync(); } void Mapper120_Init(CartInfo *info) { info->Power=M120Power; GameStateRestore=StateRestore; AddExState(&StateRegs, ~0, 0, 0); }