/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2012 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 regs[8]; static SFORMAT StateRegs[]= { {regs, 8, "REGS"}, {0} }; static void Sync(void) { setprg8(0x8000,regs[0]); setprg8(0xA000,regs[2]); setprg8(0xC000,regs[4]); setprg8(0xE000,~0); setchr4(0x0000,regs[6]); setchr4(0x1000,regs[7]); } static DECLFW(M151Write) { regs[(A >> 12)&7] = V; Sync(); } static void M151Power(void) { Sync(); SetReadHandler(0x8000,0xFFFF,CartBR); SetWriteHandler(0x8000,0xFFFF,M151Write); } static void StateRestore(int version) { Sync(); } void Mapper151_Init(CartInfo *info) { info->Power=M151Power; GameStateRestore=StateRestore; AddExState(&StateRegs, ~0, 0, 0); }