/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2007 CaH4e3 * Copyright (C) 2011 FCEUX team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Bandai mappers * */ //Famicom Jump 2 should get transformed to m153 //All other games are not supporting EEPROM saving right now. //We may need to distinguish between 16 and 159 in order to know the EEPROM configuration. //Until then, we just return 0x00 from the EEPROM read #include "mapinc.h" static uint8 reg[16], is153; static uint8 IRQa; static int16 IRQCount, IRQLatch; static uint8 *WRAM=NULL; static uint32 WRAMSIZE; static SFORMAT StateRegs[]= { {reg, 16, "REGS"}, {&IRQa, 1, "IRQA"}, {&IRQCount, 2, "IRQC"}, {&IRQLatch, 2, "IRQL"}, // need for Famicom Jump II - Saikyou no 7 Nin (J) [!] {0} }; static void BandaiIRQHook(int a) { if(IRQa) { IRQCount -= a; if(IRQCount<0) { X6502_IRQBegin(FCEU_IQEXT); IRQa = 0; IRQCount = -1; } } } static void BandaiSync(void) { if(is153) { int base=(reg[0]&1)<<4; setchr8(0); setprg16(0x8000,(reg[8]&0x0F)|base); setprg16(0xC000,0x0F|base); } else { int i; for(i=0; i<8; i++) setchr1(i<<10,reg[i]); setprg16(0x8000,reg[8]); setprg16(0xC000,~0); } switch(reg[9]&3) { case 0: setmirror(MI_V); break; case 1: setmirror(MI_H); break; case 2: setmirror(MI_0); break; case 3: setmirror(MI_1); break; } } static DECLFW(BandaiWrite) { A&=0x0F; if(A<0x0A) { reg[A&0x0F]=V; BandaiSync(); } else switch(A) { case 0x0A: X6502_IRQEnd(FCEU_IQEXT); IRQa=V&1; IRQCount=IRQLatch; break; case 0x0B: IRQLatch&=0xFF00; IRQLatch|=V; break; case 0x0C: IRQLatch&=0xFF; IRQLatch|=V<<8; break; case 0x0D: break;// Serial EEPROM control port } } static void BandaiPower(void) { BandaiSync(); SetReadHandler(0x8000,0xFFFF,CartBR); SetWriteHandler(0x6000,0xFFFF,BandaiWrite); } static void StateRestore(int version) { BandaiSync(); } void Mapper16_Init(CartInfo *info) { is153=0; info->Power=BandaiPower; MapIRQHook=BandaiIRQHook; GameStateRestore=StateRestore; AddExState(&StateRegs, ~0, 0, 0); } static void M153Power(void) { BandaiSync(); setprg8r(0x10,0x6000,0); SetReadHandler(0x6000,0x7FFF,CartBR); SetWriteHandler(0x6000,0x7FFF,CartBW); SetReadHandler(0x8000,0xFFFF,CartBR); SetWriteHandler(0x8000,0xFFFF,BandaiWrite); } static void M153Close(void) { if(WRAM) FCEU_gfree(WRAM); WRAM=NULL; } void Mapper153_Init(CartInfo *info) { is153=1; info->Power=M153Power; info->Close=M153Close; MapIRQHook=BandaiIRQHook; WRAMSIZE=8192; WRAM=(uint8*)FCEU_gmalloc(WRAMSIZE); SetupCartPRGMapping(0x10,WRAM,WRAMSIZE,1); AddExState(WRAM, WRAMSIZE, 0, "WRAM"); if(info->battery) { info->SaveGame[0]=WRAM; info->SaveGameLen[0]=WRAMSIZE; } GameStateRestore=StateRestore; AddExState(&StateRegs, ~0, 0, 0); } // Datach Barcode Battler static uint8 BarcodeData[256]; static int BarcodeReadPos; static int BarcodeCycleCount; static uint32 BarcodeOut; int FCEUI_DatachSet(const uint8 *rcode) { int prefix_parity_type[10][6] = { {0,0,0,0,0,0}, {0,0,1,0,1,1}, {0,0,1,1,0,1}, {0,0,1,1,1,0}, {0,1,0,0,1,1}, {0,1,1,0,0,1}, {0,1,1,1,0,0}, {0,1,0,1,0,1}, {0,1,0,1,1,0}, {0,1,1,0,1,0} }; int data_left_odd[10][7] = { {0,0,0,1,1,0,1}, {0,0,1,1,0,0,1}, {0,0,1,0,0,1,1}, {0,1,1,1,1,0,1}, {0,1,0,0,0,1,1}, {0,1,1,0,0,0,1}, {0,1,0,1,1,1,1}, {0,1,1,1,0,1,1}, {0,1,1,0,1,1,1}, {0,0,0,1,0,1,1} }; int data_left_even[10][7] = { {0,1,0,0,1,1,1}, {0,1,1,0,0,1,1}, {0,0,1,1,0,1,1}, {0,1,0,0,0,0,1}, {0,0,1,1,1,0,1}, {0,1,1,1,0,0,1}, {0,0,0,0,1,0,1}, {0,0,1,0,0,0,1}, {0,0,0,1,0,0,1}, {0,0,1,0,1,1,1} }; int data_right[10][7] = { {1,1,1,0,0,1,0}, {1,1,0,0,1,1,0}, {1,1,0,1,1,0,0}, {1,0,0,0,0,1,0}, {1,0,1,1,1,0,0}, {1,0,0,1,1,1,0}, {1,0,1,0,0,0,0}, {1,0,0,0,1,0,0}, {1,0,0,1,0,0,0}, {1,1,1,0,1,0,0} }; uint8 code[13+1]; uint32 tmp_p=0; int i, j; int len; for(i=len=0;i<13;i++) { if(!rcode[i]) break; if((code[i]=rcode[i]-'0') > 9) return(0); len++; } if(len!=13 && len!=12 && len!=8 && len!=7) return(0); #define BS(x) BarcodeData[tmp_p]=x;tmp_p++ for(j=0;j<32;j++) { BS(0x00); } /* Left guard bars */ BS(1); BS(0); BS(1); if(len==13 || len==12) { uint32 csum; for(i=0;i<6;i++) if(prefix_parity_type[code[0]][i]) { for(j=0;j<7;j++) { BS(data_left_even[code[i+1]][j]); } } else for(j=0;j<7;j++) { BS(data_left_odd[code[i+1]][j]); } /* Center guard bars */ BS(0); BS(1); BS(0); BS(1); BS(0); for(i=7;i<12;i++) for(j=0;j<7;j++) { BS(data_right[code[i]][j]); } csum=0; for(i=0;i<12;i++) csum+=code[i]*((i&1)?3:1); csum=(10-(csum%10))%10; for(j=0;j<7;j++) { BS(data_right[csum][j]); } } else if(len==8 || len==7) { uint32 csum=0; for(i=0;i<7;i++) csum+=(i&1)?code[i]:(code[i]*3); csum=(10-(csum%10))%10; for(i=0;i<4;i++) for(j=0;j<7;j++) { BS(data_left_odd[code[i]][j]); } /* Center guard bars */ BS(0); BS(1); BS(0); BS(1); BS(0); for(i=4;i<7;i++) for(j=0;j<7;j++) { BS(data_right[code[i]][j]); } for(j=0;j<7;j++) { BS(data_right[csum][j]);} } /* Right guard bars */ BS(1); BS(0); BS(1); for(j=0;j<32;j++) { BS(0x00); } BS(0xFF); #undef BS BarcodeReadPos=0; BarcodeOut=0x8; BarcodeCycleCount=0; return(1); } static void BarcodeIRQHook(int a) { BandaiIRQHook(a); BarcodeCycleCount+=a; if(BarcodeCycleCount >= 1000) { BarcodeCycleCount -= 1000; if(BarcodeData[BarcodeReadPos]==0xFF) { BarcodeOut=0; } else { BarcodeOut=(BarcodeData[BarcodeReadPos]^1)<<3; BarcodeReadPos++; } } } static DECLFR(BarcodeRead) { return BarcodeOut; } static void M157Power(void) { BarcodeData[0]=0xFF; BarcodeReadPos=0; BarcodeOut=0; BarcodeCycleCount=0; BandaiSync(); SetWriteHandler(0x6000,0xFFFF,BandaiWrite); SetReadHandler(0x6000,0x7FFF,BarcodeRead); SetReadHandler(0x8000,0xFFFF,CartBR); } void Mapper157_Init(CartInfo *info) { is153=0; info->Power=M157Power; MapIRQHook=BarcodeIRQHook; GameInfo->cspecial = SIS_DATACH; GameStateRestore=StateRestore; AddExState(&StateRegs, ~0, 0, 0); }