/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2006 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * Mortal Kombat 2 YOKO */ #include "mapinc.h" #include "mmc3.h" static uint8 reg[8]; static SFORMAT StateRegs[]= { {reg, 8, "REGS"}, {0} }; static void Sync(void) { // FCEU_printf("(%02x, %02x)\n",reg[3],reg[4]); setprg8(0x8000,reg[0]); setprg8(0xA000,reg[1]); setprg8(0xC000,reg[2]); setprg8(0xE000,~0); // setchr2(0x0000,reg[3]); // setchr2(0x0800,reg[4]); // setchr2(0x1000,reg[5]); // setchr2(0x1800,reg[6]); setchr2(0x0000,reg[3]); setchr2(0x0800,reg[4]); setchr2(0x1000,reg[5]); setchr2(0x1800,reg[6]); } static DECLFW(MCN22MWrite) { //FCEU_printf("bs %04x %02x\n",A,V); switch(A) { case 0x8c00: case 0x8c01: case 0x8c02: reg[A&3]=V; break; case 0x8d10: reg[3]=V; break; case 0x8d11: reg[4]=V; break; case 0x8d16: reg[5]=V; break; case 0x8d17: reg[6]=V; break; } Sync(); } static void MCN22MPower(void) { reg[0]=reg[1]=reg[2]=0; Sync(); SetReadHandler(0x8000,0xFFFF,CartBR); SetWriteHandler(0x8000,0xFFFF,MCN22MWrite); } /* static void MCN22MIRQHook(void) { int count = IRQCount; if(!count || IRQReload) { IRQCount = IRQLatch; IRQReload = 0; } else IRQCount--; if(!IRQCount) { if(IRQa) { X6502_IRQBegin(FCEU_IQEXT); } } } */ static void StateRestore(int version) { Sync(); } void UNLCN22M_Init(CartInfo *info) { info->Power=MCN22MPower; // GameHBIRQHook=MCN22MIRQHook; GameStateRestore=StateRestore; AddExState(&StateRegs, ~0, 0, 0); }