/**************************************************************************** * FCE Ultra 0.98.12 * Nintendo Wii/Gamecube Port * * Tantric September 2008 * * fceugc.c * * This file controls overall program flow. Most things start and end here! ****************************************************************************/ #include #include #include #include #include #include #include #include #include "types.h" #include "gcvideo.h" #include "pad.h" #include "fceuload.h" #include "common.h" #include "menudraw.h" #include "menu.h" #include "fceuconfig.h" #include "preferences.h" #include "gcaudio.h" #ifdef WII_DVD #include #endif unsigned char * nesrom = NULL; extern bool romLoaded; bool isWii; uint8 *xbsave=NULL; extern int cleanSFMDATA(); extern void ResetNES(void); extern uint8 FDSBIOS[8192]; void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count); int main(int argc, char *argv[]) { #ifdef WII_DVD DI_Init(); // first #endif int selectedMenu = -1; #ifdef HW_RVL WPAD_Init(); // read wiimote accelerometer and IR data WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL,640,480); #endif initDisplay(); /*** Initialise freetype ***/ if (FT_Init ()) { printf ("Cannot initialise font subsystem!\n"); while (1); } InitialiseSound(); fatInitDefault(); #ifndef HW_RVL DVD_Init(); #endif // allocate memory to store rom nesrom = (unsigned char *)malloc(1024*1024*2); // 2 MB should be plenty /*** Minimal Emulation Loop ***/ if ( !FCEUI_Initialize() ) { printf("Unable to initialize system\n"); return 1; } FCEUI_SetVidSystem(0); // 0 - NTSC, 1 - PAL FCEUI_SetGameGenie(0); // 0 - OFF, 1 - ON memset(FDSBIOS, 0, sizeof(FDSBIOS)); // clear FDS BIOS memory cleanSFMDATA(); // clear state data // Set Defaults DefaultSettings(); // Load preferences if(!LoadPrefs()) { WaitPrompt((char*) "Preferences reset - check settings!"); selectedMenu = 3; // change to preferences menu } // Go to main menu MainMenu (selectedMenu); while (1) { uint8 *gfx; int32 *sound; int32 ssize; FCEUI_Emulate(&gfx, &sound, &ssize, 0); xbsave = gfx; FCEUD_Update(gfx, sound, ssize); } return 0; } /**************************************************************************** * FCEU Support Functions to be written ****************************************************************************/ // File Control FILE *FCEUD_UTF8fopen(const char *n, const char *m) { return NULL; //return(fopen(n,m)); } // General Logging void FCEUD_PrintError(char *s) { } void FCEUD_Message(char *text) { } // main interface to FCE Ultra void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int32 Count) { PlaySound(Buffer, Count); // play sound RenderFrame( (char *)XBuf, GCSettings.screenscaler); // output video frame GetJoy(); // check controller input } // Netplay int FCEUD_SendData(void *data, uint32 len) { return 1; } int FCEUD_RecvData(void *data, uint32 len) { return 0; } void FCEUD_NetworkClose(void) { } void FCEUD_NetplayText(uint8 *text) { }