#include #include #include #include "../../types.h" #include "common.h" /* Some timing-related variables. */ static int fullscreen=0; static int genie=0; static int palyo=0; static volatile int nofocus=0; static volatile int userpause=0; #define SO_FORCE8BIT 1 #define SO_SECONDARY 2 #define SO_GFOCUS 4 #define SO_D16VOL 8 #define GOO_DISABLESS 1 /* Disable screen saver when game is loaded. */ #define GOO_CONFIRMEXIT 2 /* Confirmation before exiting. */ #define GOO_POWERRESET 4 /* Confirm on power/reset. */ static int soundvolume=100; static int soundquality=0; static int soundo; int screenscaler = 2; uint8 *xbsave=NULL; int eoptions=EO_BGRUN | EO_FORCEISCALE; extern int RenderFrame( char *XBuf , int style); extern int ConfigScreen(); extern void InitialiseSound(); extern void initDisplay(); extern void InitialisePads(); extern int GetJoy(); extern void GCMemROM(); extern void PlaySound( void *Buf, int samples ); long long basetime; void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count); void (*PSOReload) () = (void (*)()) 0x80001800; static void reset_cb() { PSOReload(); } extern int WaitPromptChoice (char *msg, char *bmsg, char *amsg); int choosenSDSlot = 0; int main(int argc, char *argv[]) { initDisplay(); SYS_SetResetCallback (reset_cb); InitialiseSound(); SDCARD_Init (); /*** Minimal Emulation Loop ***/ if ( !FCEUI_Initialize() ) { printf("Ooops - unable to initialize system\n"); return 1; } palyo=0; FCEUI_SetVidSystem(palyo); genie&=1; FCEUI_SetGameGenie(genie); fullscreen&=1; soundo&=1; FCEUI_SetSoundVolume(soundvolume); FCEUI_SetSoundQuality(soundquality); cleanSFMDATA(); GCMemROM(); choosenSDSlot = !WaitPromptChoice("Choose a SLOT to load Roms from SDCARD", "SLOT B", "SLOT A"); ConfigScreen(); while (1) { uint8 *gfx; int32 *sound; int32 ssize; FCEUI_Emulate(&gfx, &sound, &ssize, 0); xbsave = gfx; FCEUD_Update(gfx, sound, ssize); } return 0; } /**************************************************************************** * FCEU Support Functions to be written ****************************************************************************/ /*** File Control ***/ FILE *FCEUD_UTF8fopen(const char *n, const char *m) { return(fopen(n,m)); } /*** General Logging ***/ void FCEUD_PrintError(char *s) { } void FCEUD_Message(char *text) { } /*** VIDEO ***/ void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count) { PlaySound(Buffer, Count); RenderFrame( XBuf, screenscaler ); GetJoy(); /* Fix by Garglub. Thanks! */ } /*** Netplay ***/ int FCEUD_SendData(void *data, uint32 len) { return 1; } int FCEUD_RecvData(void *data, uint32 len) { return 0; } void FCEUD_NetworkClose(void) { } void FCEUD_NetplayText(uint8 *text) { }