/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2012 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 reg0, reg1; static SFORMAT StateRegs[] = { { ®0, 1, "REG0" }, { ®1, 1, "REG1" }, { 0 } }; static void Sync(void) { setprg32(0x8000, (reg1 & 1) + ((reg0 & 0xF) << 1)); setchr8(((reg1 >> 4) & 7) + ((reg0 & 0xF0) >> 1)); } static DECLFW(M46Write0) { reg0 = V; Sync(); } static DECLFW(M46Write1) { reg1 = V; Sync(); } static void M46Power(void) { reg0 = reg1 = 0; Sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x6000, 0x7FFF, M46Write0); SetWriteHandler(0x8000, 0xFFFF, M46Write1); } static void M46Reset(void) { reg0 = reg1 = 0; Sync(); } static void StateRestore(int version) { Sync(); } void Mapper46_Init(CartInfo *info) { info->Power = M46Power; info->Reset = M46Reset; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }