/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2011 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 reg, mirr; static SFORMAT StateRegs[] = { { ®, 1, "REG" }, { &mirr, 1, "MIRR" }, { 0 } }; static void Sync(void) { setprg8(0x6000, reg); setprg32r(1, 0x8000, 0); setchr8(0); setmirror(mirr); } static DECLFW(AC08Mirr) { mirr = ((V & 8) >> 3) ^ 1; Sync(); } static DECLFW(AC08Write) { if (A == 0x8001) // Green Berret bank switching is only 100x xxxx xxxx xxx1 mask reg = (V >> 1) & 0xf; else reg = V & 0xf; // Sad But True, 2-in-1 mapper, Green Berret need value shifted left one byte, Castlevania doesn't Sync(); } static void AC08Power(void) { reg = 0; Sync(); SetReadHandler(0x6000, 0xFFFF, CartBR); SetWriteHandler(0x4025, 0x4025, AC08Mirr); SetWriteHandler(0x8000, 0xFFFF, AC08Write); } static void StateRestore(int version) { Sync(); } void AC08_Init(CartInfo *info) { info->Power = AC08Power; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }