/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2007 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 prg, mode; static uint8 *WRAM = NULL; static uint32 WRAMSIZE; static uint32 lastnt = 0; static SFORMAT StateRegs[] = { { &prg, 1, "REGS" }, { &mode, 1, "MODE" }, { &lastnt, 4, "LSNT" }, { 0 } }; static void Sync(void) { setmirror((mode ^ 1) & 1); setprg8r(0x10, 0x6000, 0); setchr4(0x0000, lastnt); setchr4(0x1000, 1); if (mode & 4) setprg32(0x8000, prg & 7); else { setprg16(0x8000, prg & 0x0f); setprg16(0xC000, 0); } } static DECLFW(UNLD2000Write) { switch (A) { case 0x5000: prg = V; Sync(); break; case 0x5200: mode = V; if (mode & 4) Sync(); break; } } static DECLFR(UNLD2000Read) { if (prg & 0x40) return X.DB; else return CartBR(A); } static void UNLD2000Power(void) { prg = mode = 0; Sync(); SetReadHandler(0x6000, 0x7FFF, CartBR); SetWriteHandler(0x6000, 0x7FFF, CartBW); SetReadHandler(0x8000, 0xFFFF, UNLD2000Read); SetWriteHandler(0x5000, 0x5FFF, UNLD2000Write); FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM); } static void UNL2000Hook(uint32 A) { if (mode & 2) { if ((A & 0x3000) == 0x2000) { uint32 curnt = A & 0x800; if (curnt != lastnt) { setchr4(0x0000, curnt >> 11); lastnt = curnt; } } } else { lastnt = 0; setchr4(0x0000, 0); } } static void UNLD2000Close(void) { if (WRAM) FCEU_gfree(WRAM); WRAM = NULL; } static void StateRestore(int version) { Sync(); } void UNLD2000_Init(CartInfo *info) { info->Power = UNLD2000Power; info->Close = UNLD2000Close; PPU_hook = UNL2000Hook; GameStateRestore = StateRestore; WRAMSIZE = 8192; WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE); SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1); AddExState(WRAM, WRAMSIZE, 0, "WRAM"); AddExState(&StateRegs, ~0, 0, 0); }