/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2016 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * FDS Conversion (Exciting Basket), weird banking addressing, seems because * of used addressing scheme, made to disable the lower system banks from 6000 * but the kaiser mapper chip and PCB are the same as usual * probably need a hard eprom dump to verify actual banks layout * */ #include "mapinc.h" static uint8 preg; static SFORMAT StateRegs[] = { { &preg, 1, "PREG" }, { 0 } }; static void Sync(void) { setprg8(0x6000, preg); setprg8(0x8000, 0xC); setprg8(0xA000, 0xD); setprg8(0xC000, 0xE); setprg8(0xE000, 0xF); setchr8(0); } static DECLFW(UNLKS7016Write) { u16 mask = (A & 0x30); switch(A & 0xD943) { case 0xD943: { if(mask == 0x30) { preg = 8 | 3; // or A, or no bus (all FF) } else { preg = (A >> 2) & 0xF; // can be anything but C-F } Sync(); break; } case 0xD903: { // this case isn't usedby the game, but addressing does this as a side effect if(mask == 0x30) { preg = 8 | ((A >> 2) & 3); // also masked C-F from output } else { preg = 8 | 3; } Sync(); break; } } } static void UNLKS7016Power(void) { preg = 8; Sync(); SetReadHandler(0x6000, 0xffff, CartBR); SetWriteHandler(0x8000, 0xffff, UNLKS7016Write); } static void StateRestore(int version) { Sync(); } void UNLKS7016_Init(CartInfo *info) { info->Power = UNLKS7016Power; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }