/**************************************************************************** * FCE Ultra 0.98.12 * Nintendo Wii/Gamecube Port * * Tantric 2008-2009 * * cheatmgr.cpp * * Cheat handling ***************************************************************************/ #include "fceugx.h" #include "fceusupport.h" #include "fileop.h" #include "filebrowser.h" #include "cheat.h" #include "menu.h" int numcheats = 0; /**************************************************************************** * LoadCheats * * Loads cheat file from save buffer * Custom version of FCEU_LoadGameCheats() ***************************************************************************/ static int LoadCheats (int length) { unsigned int addr; unsigned int val; unsigned int status; unsigned int type; unsigned int compare; int x; char *namebuf; int tc=0; char * linebreak = strtok((char *)savebuffer, "\n"); while(linebreak != NULL) { char *tbuf=linebreak+1; int doc=0; addr=val=compare=status=type=0; if(tbuf[0]=='S') { tbuf++; type=1; } else type=0; if(tbuf[0]=='C') { tbuf++; doc=1; } if(tbuf[0]==':') { tbuf++; status=0; } else status=1; if(doc) { char *neo=&tbuf[4+2+2+1+1+1]; if(sscanf(tbuf,"%04x%*[:]%02x%*[:]%02x",&addr,&val,&compare)!=3) continue; namebuf=(char *)malloc(strlen(neo)+1); strcpy(namebuf,neo); } else { char *neo=&tbuf[4+2+1+1]; if(sscanf(tbuf,"%04x%*[:]%02x",&addr,&val)!=2) continue; namebuf=(char *)malloc(strlen(neo)+1); strcpy(namebuf,neo); } for(x=0;x<(int)strlen(namebuf);x++) { if(namebuf[x]==10 || namebuf[x]==13) { namebuf[x]=0; break; } else if(namebuf[x]<0x20) namebuf[x]=' '; } AddCheatEntry(namebuf,addr,val,doc?compare:-1,status,type); FCEUI_ToggleCheat(tc); // turn cheat off tc++; // find next line break linebreak = strtok(NULL, "\n"); } RebuildSubCheats(); return tc; } /**************************************************************************** * SetupCheats * * Erases any prexisting cheats, loads cheats from a cheat file * Called when a ROM is first loaded ***************************************************************************/ void SetupCheats() { FCEU_PowerCheats(); numcheats = 0; if(GameInfo->type == GIT_NSF) return; char filepath[1024]; int offset = 0; int method = GCSettings.SaveMethod; if(method == METHOD_AUTO) method = autoSaveMethod(SILENT); if(method == METHOD_AUTO) return; if(!MakeFilePath(filepath, FILE_CHEAT, method)) return; AllocSaveBuffer(); offset = LoadFile(filepath, method, SILENT); // load cheat file if present if(offset > 0) numcheats = LoadCheats(offset); FreeSaveBuffer (); }