/**************************************************************************** * FCE Ultra * Nintendo Wii/Gamecube Port * * Tantric 2008-2009 * * menu.cpp * * Main menu flow control ****************************************************************************/ #include #include #include #include #include #include #include #ifdef HW_RVL #include #endif #include "fceusupport.h" #include "fceugx.h" #include "fceuconfig.h" #include "videofilter.h" #include "pad.h" #include "gcvideo.h" #include "filebrowser.h" #include "gcunzip.h" #include "networkop.h" #include "memcardop.h" #include "fileop.h" #include "dvd.h" #include "fceuram.h" #include "fceustate.h" #include "preferences.h" #include "button_mapping.h" #include "filelist.h" #include "gui/gui.h" #include "menu.h" #include "fceuload.h" #include "filelist.h" #include "cheatmgr.h" #define THREAD_SLEEP 100 #ifdef HW_RVL static GuiImageData * pointer[4]; #endif static GuiButton * btnLogo = NULL; static GuiImage * gameScreenImg = NULL; static GuiImage * bgImg = NULL; static GuiImage * bgTopImg = NULL; static GuiImage * bgBottomImg = NULL; static GuiSound * bgMusic = NULL; static GuiSound * enterSound = NULL; static GuiSound * exitSound = NULL; static GuiWindow * mainWindow = NULL; static GuiText * settingText = NULL; static int lastMenu = MENU_NONE; static int mapMenuCtrl = 0; static int mapMenuCtrlNES = 0; static lwp_t guithread = LWP_THREAD_NULL; static lwp_t progressthread = LWP_THREAD_NULL; #ifdef HW_RVL static lwp_t updatethread = LWP_THREAD_NULL; #endif static bool guiHalt = true; static int showProgress = 0; static char progressTitle[100]; static char progressMsg[200]; static int progressDone = 0; static int progressTotal = 0; bool GuiLoaded() { if(mainWindow) return true; else return false; } /**************************************************************************** * ResumeGui * * Signals the GUI thread to start, and resumes the thread. This is called * after finishing the removal/insertion of new elements, and after initial * GUI setup. ***************************************************************************/ static void ResumeGui() { guiHalt = false; LWP_ResumeThread (guithread); } /**************************************************************************** * HaltGui * * Signals the GUI thread to stop, and waits for GUI thread to stop * This is necessary whenever removing/inserting new elements into the GUI. * This eliminates the possibility that the GUI is in the middle of accessing * an element that is being changed. ***************************************************************************/ static void HaltGui() { guiHalt = true; // wait for thread to finish while(!LWP_ThreadIsSuspended(guithread)) usleep(THREAD_SLEEP); } /**************************************************************************** * WindowPrompt * * Displays a prompt window to user, with information, an error message, or * presenting a user with a choice ***************************************************************************/ int WindowPrompt(const char *title, const char *msg, const char *btn1Label, const char *btn2Label) { int choice = -1; GuiWindow promptWindow(448,288); promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); promptWindow.SetPosition(0, -10); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiImageData dialogBox(dialogue_box_png); GuiImage dialogBoxImg(&dialogBox); GuiText titleTxt(title, 26, (GXColor){70, 70, 10, 255}); titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt.SetPosition(0,14); GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255}); msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); msgTxt.SetPosition(0,-20); msgTxt.SetWrap(true, 430); GuiText btn1Txt(btn1Label, 24, (GXColor){0, 0, 0, 255}); GuiImage btn1Img(&btnOutline); GuiImage btn1ImgOver(&btnOutlineOver); GuiButton btn1(btnOutline.GetWidth(), btnOutline.GetHeight()); if(btn2Label) { btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn1.SetPosition(20, -25); } else { btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); btn1.SetPosition(0, -25); } btn1.SetLabel(&btn1Txt); btn1.SetImage(&btn1Img); btn1.SetImageOver(&btn1ImgOver); btn1.SetSoundOver(&btnSoundOver); btn1.SetSoundClick(&btnSoundClick); btn1.SetTrigger(&trigA); btn1.SetState(STATE_SELECTED); btn1.SetEffectGrow(); GuiText btn2Txt(btn2Label, 24, (GXColor){0, 0, 0, 255}); GuiImage btn2Img(&btnOutline); GuiImage btn2ImgOver(&btnOutlineOver); GuiButton btn2(btnOutline.GetWidth(), btnOutline.GetHeight()); btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn2.SetPosition(-20, -25); btn2.SetLabel(&btn2Txt); btn2.SetImage(&btn2Img); btn2.SetImageOver(&btn2ImgOver); btn2.SetSoundOver(&btnSoundOver); btn2.SetSoundClick(&btnSoundClick); btn2.SetTrigger(&trigA); btn2.SetEffectGrow(); promptWindow.Append(&dialogBoxImg); promptWindow.Append(&titleTxt); promptWindow.Append(&msgTxt); promptWindow.Append(&btn1); if(btn2Label) promptWindow.Append(&btn2); promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); CancelAction(); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&promptWindow); mainWindow->ChangeFocus(&promptWindow); ResumeGui(); if(btn2Label) promptWindow.MoveSelectionHor(1); // change selection to btn2 while(choice == -1) { usleep(THREAD_SLEEP); if(btn1.GetState() == STATE_CLICKED) choice = 1; else if(btn2.GetState() == STATE_CLICKED) choice = 0; } promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); while(promptWindow.GetEffect() > 0) usleep(THREAD_SLEEP); HaltGui(); mainWindow->Remove(&promptWindow); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); return choice; } #ifdef HW_RVL /**************************************************************************** * EmulatorUpdate * * Prompts for confirmation, and downloads/installs updates ***************************************************************************/ static void * EmulatorUpdate (void *arg) { bool installUpdate = WindowPrompt( "Update Available", "An update is available!", "Update now", "Update later"); if(installUpdate) if(DownloadUpdate()) ExitRequested = 1; return NULL; } #endif /**************************************************************************** * UpdateGUI * * Primary thread to allow GUI to respond to state changes, and draws GUI ***************************************************************************/ static void * UpdateGUI (void *arg) { int i; while(1) { if(guiHalt) { LWP_SuspendThread(guithread); } else { mainWindow->Draw(); #ifdef HW_RVL for(i=3; i >= 0; i--) // so that player 1's cursor appears on top! { if(userInput[i].wpad.ir.valid) Menu_DrawImg(userInput[i].wpad.ir.x-48, userInput[i].wpad.ir.y-48, 96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, 1, 1, 255); DoRumble(i); } #endif Menu_Render(); for(i=3; i >= 0; i--) mainWindow->Update(&userInput[i]); #ifdef HW_RVL if(updateFound) { updateFound = false; LWP_CreateThread (&updatethread, EmulatorUpdate, NULL, NULL, 0, 70); } #endif if(ExitRequested || ShutdownRequested) { for(i = 0; i < 255; i += 15) { mainWindow->Draw(); Menu_DrawRectangle(0,0,screenwidth,screenheight,(GXColor){0, 0, 0, i},1); Menu_Render(); } ExitApp(); } } usleep(THREAD_SLEEP); } return NULL; } /**************************************************************************** * ProgressWindow * * Opens a window, which displays progress to the user. Can either display a * progress bar showing % completion, or a throbber that only shows that an * action is in progress. ***************************************************************************/ static int progsleep = 0; static void ProgressWindow(char *title, char *msg) { GuiWindow promptWindow(448,288); promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); promptWindow.SetPosition(0, -10); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiImageData dialogBox(dialogue_box_png); GuiImage dialogBoxImg(&dialogBox); GuiImageData progressbarOutline(progressbar_outline_png); GuiImage progressbarOutlineImg(&progressbarOutline); progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); progressbarOutlineImg.SetPosition(25, 40); GuiImageData progressbarEmpty(progressbar_empty_png); GuiImage progressbarEmptyImg(&progressbarEmpty); progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); progressbarEmptyImg.SetPosition(25, 40); progressbarEmptyImg.SetTile(100); GuiImageData progressbar(progressbar_png); GuiImage progressbarImg(&progressbar); progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); progressbarImg.SetPosition(25, 40); GuiImageData throbber(throbber_png); GuiImage throbberImg(&throbber); throbberImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); throbberImg.SetPosition(0, 40); GuiText titleTxt(title, 26, (GXColor){70, 70, 10, 255}); titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt.SetPosition(0,14); GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255}); msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); msgTxt.SetPosition(0,80); promptWindow.Append(&dialogBoxImg); promptWindow.Append(&titleTxt); promptWindow.Append(&msgTxt); if(showProgress == 1) { promptWindow.Append(&progressbarEmptyImg); promptWindow.Append(&progressbarImg); promptWindow.Append(&progressbarOutlineImg); } else { promptWindow.Append(&throbberImg); } // wait to see if progress flag changes soon progsleep = 400000; while(progsleep > 0) { if(!showProgress) break; usleep(THREAD_SLEEP); progsleep -= THREAD_SLEEP; } if(!showProgress) return; HaltGui(); int oldState = mainWindow->GetState(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&promptWindow); mainWindow->ChangeFocus(&promptWindow); ResumeGui(); float angle = 0; u32 count = 0; while(showProgress) { progsleep = 20000; while(progsleep > 0) { if(!showProgress) break; usleep(THREAD_SLEEP); progsleep -= THREAD_SLEEP; } if(showProgress == 1) { progressbarImg.SetTile(100*progressDone/progressTotal); } else if(showProgress == 2) { if(count % 5 == 0) { angle+=45; if(angle >= 360) angle = 0; throbberImg.SetAngle(angle); } count++; } } HaltGui(); mainWindow->Remove(&promptWindow); mainWindow->SetState(oldState); ResumeGui(); } static void * ProgressThread (void *arg) { while(1) { if(!showProgress) LWP_SuspendThread (progressthread); ProgressWindow(progressTitle, progressMsg); usleep(THREAD_SLEEP); } return NULL; } /**************************************************************************** * InitGUIThread * * Startup GUI threads ***************************************************************************/ void InitGUIThreads() { LWP_CreateThread (&guithread, UpdateGUI, NULL, NULL, 0, 70); LWP_CreateThread (&progressthread, ProgressThread, NULL, NULL, 0, 40); } /**************************************************************************** * CancelAction * * Signals the GUI progress window thread to halt, and waits for it to * finish. Prevents multiple progress window events from interfering / * overriding each other. ***************************************************************************/ void CancelAction() { showProgress = 0; // wait for thread to finish while(!LWP_ThreadIsSuspended(progressthread)) usleep(THREAD_SLEEP); } /**************************************************************************** * ShowProgress * * Updates the variables used by the progress window for drawing a progress * bar. Also resumes the progress window thread if it is suspended. ***************************************************************************/ void ShowProgress (const char *msg, int done, int total) { if(!mainWindow || ExitRequested || ShutdownRequested) return; if(total < (256*1024)) return; else if(done > total) // this shouldn't happen done = total; if(done/total > 0.99) done = total; if(showProgress != 1) CancelAction(); // wait for previous progress window to finish strncpy(progressMsg, msg, 200); sprintf(progressTitle, "Please Wait"); showProgress = 1; progressTotal = total; progressDone = done; LWP_ResumeThread (progressthread); } /**************************************************************************** * ShowAction * * Shows that an action is underway. Also resumes the progress window thread * if it is suspended. ***************************************************************************/ void ShowAction (const char *msg) { if(!mainWindow || ExitRequested || ShutdownRequested) return; if(showProgress != 0) CancelAction(); // wait for previous progress window to finish strncpy(progressMsg, msg, 200); sprintf(progressTitle, "Please Wait"); showProgress = 2; progressDone = 0; progressTotal = 0; LWP_ResumeThread (progressthread); } void ErrorPrompt(const char *msg) { WindowPrompt("Error", msg, "OK", NULL); } int ErrorPromptRetry(const char *msg) { return WindowPrompt("Error", msg, "Retry", "Cancel"); } void InfoPrompt(const char *msg) { WindowPrompt("Information", msg, "OK", NULL); } /**************************************************************************** * AutoSave * * Automatically saves RAM/state when returning from in-game to the menu ***************************************************************************/ void AutoSave() { if (GCSettings.AutoSave == 1) { SaveRAMAuto(GCSettings.SaveMethod, SILENT); } else if (GCSettings.AutoSave == 2) { if (WindowPrompt("Save", "Save State?", "Save", "Don't Save") ) SaveStateAuto(GCSettings.SaveMethod, NOTSILENT); } else if (GCSettings.AutoSave == 3) { if (WindowPrompt("Save", "Save RAM and State?", "Save", "Don't Save") ) { SaveRAMAuto(GCSettings.SaveMethod, NOTSILENT); SaveStateAuto(GCSettings.SaveMethod, NOTSILENT); } } } /**************************************************************************** * OnScreenKeyboard * * Opens an on-screen keyboard window, with the data entered being stored * into the specified variable. ***************************************************************************/ static void OnScreenKeyboard(char * var, u32 maxlen) { int save = -1; GuiKeyboard keyboard(var, maxlen); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiText okBtnTxt("OK", 24, (GXColor){0, 0, 0, 255}); GuiImage okBtnImg(&btnOutline); GuiImage okBtnImgOver(&btnOutlineOver); GuiButton okBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); okBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); okBtn.SetPosition(25, -25); okBtn.SetLabel(&okBtnTxt); okBtn.SetImage(&okBtnImg); okBtn.SetImageOver(&okBtnImgOver); okBtn.SetSoundOver(&btnSoundOver); okBtn.SetSoundClick(&btnSoundClick); okBtn.SetTrigger(&trigA); okBtn.SetEffectGrow(); GuiText cancelBtnTxt("Cancel", 24, (GXColor){0, 0, 0, 255}); GuiImage cancelBtnImg(&btnOutline); GuiImage cancelBtnImgOver(&btnOutlineOver); GuiButton cancelBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); cancelBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); cancelBtn.SetPosition(-25, -25); cancelBtn.SetLabel(&cancelBtnTxt); cancelBtn.SetImage(&cancelBtnImg); cancelBtn.SetImageOver(&cancelBtnImgOver); cancelBtn.SetSoundOver(&btnSoundOver); cancelBtn.SetSoundClick(&btnSoundClick); cancelBtn.SetTrigger(&trigA); cancelBtn.SetEffectGrow(); keyboard.Append(&okBtn); keyboard.Append(&cancelBtn); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&keyboard); mainWindow->ChangeFocus(&keyboard); ResumeGui(); while(save == -1) { usleep(THREAD_SLEEP); if(okBtn.GetState() == STATE_CLICKED) save = 1; else if(cancelBtn.GetState() == STATE_CLICKED) save = 0; } if(save) { snprintf(var, maxlen, "%s", keyboard.kbtextstr); } HaltGui(); mainWindow->Remove(&keyboard); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); } /**************************************************************************** * SettingWindow * * Opens a new window, with the specified window element appended. Allows * for a customizable prompted setting. ***************************************************************************/ static int SettingWindow(const char * title, GuiWindow * w) { int save = -1; GuiWindow promptWindow(448,288); promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiImageData dialogBox(dialogue_box_png); GuiImage dialogBoxImg(&dialogBox); GuiText titleTxt(title, 26, (GXColor){70, 70, 10, 255}); titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt.SetPosition(0,14); GuiText okBtnTxt("OK", 24, (GXColor){0, 0, 0, 255}); GuiImage okBtnImg(&btnOutline); GuiImage okBtnImgOver(&btnOutlineOver); GuiButton okBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); okBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); okBtn.SetPosition(20, -25); okBtn.SetLabel(&okBtnTxt); okBtn.SetImage(&okBtnImg); okBtn.SetImageOver(&okBtnImgOver); okBtn.SetSoundOver(&btnSoundOver); okBtn.SetSoundClick(&btnSoundClick); okBtn.SetTrigger(&trigA); okBtn.SetEffectGrow(); GuiText cancelBtnTxt("Cancel", 24, (GXColor){0, 0, 0, 255}); GuiImage cancelBtnImg(&btnOutline); GuiImage cancelBtnImgOver(&btnOutlineOver); GuiButton cancelBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); cancelBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); cancelBtn.SetPosition(-20, -25); cancelBtn.SetLabel(&cancelBtnTxt); cancelBtn.SetImage(&cancelBtnImg); cancelBtn.SetImageOver(&cancelBtnImgOver); cancelBtn.SetSoundOver(&btnSoundOver); cancelBtn.SetSoundClick(&btnSoundClick); cancelBtn.SetTrigger(&trigA); cancelBtn.SetEffectGrow(); promptWindow.Append(&dialogBoxImg); promptWindow.Append(&titleTxt); promptWindow.Append(&okBtn); promptWindow.Append(&cancelBtn); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&promptWindow); mainWindow->Append(w); mainWindow->ChangeFocus(w); ResumeGui(); while(save == -1) { usleep(THREAD_SLEEP); if(okBtn.GetState() == STATE_CLICKED) save = 1; else if(cancelBtn.GetState() == STATE_CLICKED) save = 0; } HaltGui(); mainWindow->Remove(&promptWindow); mainWindow->Remove(w); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); return save; } /**************************************************************************** * WindowCredits * Display credits, legal copyright and licence * * THIS MUST NOT BE REMOVED OR DISABLED IN ANY DERIVATIVE WORK ***************************************************************************/ static void WindowCredits(void * ptr) { if(btnLogo->GetState() != STATE_CLICKED) return; btnLogo->ResetState(); bool exit = false; int i = 0; int y = 20; GuiWindow creditsWindow(screenwidth,screenheight); GuiWindow creditsWindowBox(580,448); creditsWindowBox.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); GuiImageData creditsBox(credits_box_png); GuiImage creditsBoxImg(&creditsBox); creditsBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); creditsWindowBox.Append(&creditsBoxImg); int numEntries = 24; GuiText * txt[numEntries]; txt[i] = new GuiText("Credits", 30, (GXColor){0, 0, 0, 255}); txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=32; txt[i] = new GuiText("Official Site: http://code.google.com/p/fceugc/", 20, (GXColor){0, 0, 0, 255}); txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=40; txt[i]->SetPresets(22, (GXColor){0, 0, 0, 255}, 0, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, ALIGN_LEFT, ALIGN_TOP); txt[i] = new GuiText("Coding & menu design"); txt[i]->SetPosition(50,y); i++; txt[i] = new GuiText("Tantric"); txt[i]->SetPosition(320,y); i++; y+=24; txt[i] = new GuiText("Menu artwork"); txt[i]->SetPosition(50,y); i++; txt[i] = new GuiText("the3seashells"); txt[i]->SetPosition(320,y); i++; y+=24; txt[i] = new GuiText("Menu sound"); txt[i]->SetPosition(50,y); i++; txt[i] = new GuiText("Peter de Man"); txt[i]->SetPosition(320,y); i++; y+=24; txt[i] = new GuiText("Logo"); txt[i]->SetPosition(50,y); i++; txt[i] = new GuiText("mvit"); txt[i]->SetPosition(320,y); i++; y+=48; txt[i] = new GuiText("FCE Ultra GX GameCube"); txt[i]->SetPosition(50,y); i++; txt[i] = new GuiText("SoftDev, askot,"); txt[i]->SetPosition(320,y); i++; y+=24; txt[i] = new GuiText("dsbomb, others"); txt[i]->SetPosition(320,y); i++; y+=24; txt[i] = new GuiText("FCE Ultra"); txt[i]->SetPosition(50,y); i++; txt[i] = new GuiText("Xodnizel"); txt[i]->SetPosition(320,y); i++; y+=24; txt[i] = new GuiText("Original FCE"); txt[i]->SetPosition(50,y); i++; txt[i] = new GuiText("BERO"); txt[i]->SetPosition(320,y); i++; y+=24; txt[i] = new GuiText("libogc / devkitPPC"); txt[i]->SetPosition(50,y); i++; txt[i] = new GuiText("shagkur & wintermute"); txt[i]->SetPosition(320,y); i++; y+=24; txt[i] = new GuiText("FreeTypeGX"); txt[i]->SetPosition(50,y); i++; txt[i] = new GuiText("Armin Tamzarian"); txt[i]->SetPosition(320,y); i++; y+=48; txt[i]->SetPresets(18, (GXColor){0, 0, 0, 255}, 0, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP, ALIGN_CENTRE, ALIGN_TOP); txt[i] = new GuiText("This software is open source and may be copied,"); txt[i]->SetPosition(0,y); i++; y+=20; txt[i] = new GuiText("distributed, or modified under the terms of the"); txt[i]->SetPosition(0,y); i++; y+=20; txt[i] = new GuiText("GNU General Public License (GPL) Version 2."); txt[i]->SetPosition(0,y); i++; y+=20; for(i=0; i < numEntries; i++) creditsWindowBox.Append(txt[i]); creditsWindow.Append(&creditsWindowBox); while(!exit) { if(gameScreenImg) gameScreenImg->Draw(); else bgImg->Draw(); bgBottomImg->Draw(); bgTopImg->Draw(); creditsWindow.Draw(); for(i=3; i >= 0; i--) { #ifdef HW_RVL if(userInput[i].wpad.ir.valid) Menu_DrawImg(userInput[i].wpad.ir.x-48, userInput[i].wpad.ir.y-48, 96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, 1, 1, 255); DoRumble(i); #endif } Menu_Render(); for(i=0; i < 4; i++) { if(userInput[i].wpad.btns_d || userInput[i].pad.btns_d) exit = true; } usleep(THREAD_SLEEP); } // clear buttons pressed for(i=0; i < 4; i++) { userInput[i].wpad.btns_d = 0; userInput[i].pad.btns_d = 0; } for(i=0; i < numEntries; i++) delete txt[i]; } /**************************************************************************** * MenuGameSelection * * Displays a list of games on the specified load device, and allows the user * to browse and select from this list. ***************************************************************************/ static int MenuGameSelection() { int menu = MENU_NONE; int i; bool res; GuiText titleTxt("Choose Game", 28, (GXColor){255, 255, 255, 255}); titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); titleTxt.SetPosition(50,50); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData iconHome(icon_home_png); GuiImageData iconSettings(icon_settings_png); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigHome; trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0); GuiText settingsBtnTxt("Settings", 24, (GXColor){0, 0, 0, 255}); GuiImage settingsBtnIcon(&iconSettings); settingsBtnIcon.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); settingsBtnIcon.SetPosition(20,0); GuiImage settingsBtnImg(&btnOutline); GuiImage settingsBtnImgOver(&btnOutlineOver); GuiButton settingsBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); settingsBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); settingsBtn.SetPosition(100, -35); settingsBtn.SetLabel(&settingsBtnTxt); settingsBtn.SetIcon(&settingsBtnIcon); settingsBtn.SetImage(&settingsBtnImg); settingsBtn.SetImageOver(&settingsBtnImgOver); settingsBtn.SetSoundOver(&btnSoundOver); settingsBtn.SetSoundClick(&btnSoundClick); settingsBtn.SetTrigger(&trigA); settingsBtn.SetEffectGrow(); GuiText exitBtnTxt("Exit", 24, (GXColor){0, 0, 0, 255}); GuiImage exitBtnIcon(&iconHome); exitBtnIcon.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); exitBtnIcon.SetPosition(20,0); GuiImage exitBtnImg(&btnOutline); GuiImage exitBtnImgOver(&btnOutlineOver); GuiButton exitBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); exitBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); exitBtn.SetPosition(-100, -35); exitBtn.SetLabel(&exitBtnTxt); exitBtn.SetIcon(&exitBtnIcon); exitBtn.SetImage(&exitBtnImg); exitBtn.SetImageOver(&exitBtnImgOver); exitBtn.SetSoundOver(&btnSoundOver); exitBtn.SetSoundClick(&btnSoundClick); exitBtn.SetTrigger(&trigA); exitBtn.SetTrigger(&trigHome); exitBtn.SetEffectGrow(); GuiWindow buttonWindow(screenwidth, screenheight); buttonWindow.Append(&settingsBtn); buttonWindow.Append(&exitBtn); GuiFileBrowser gameBrowser(424, 268); gameBrowser.SetPosition(50, 98); ResetBrowser(); HaltGui(); btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); btnLogo->SetPosition(-50, 24); mainWindow->Append(&titleTxt); mainWindow->Append(&gameBrowser); mainWindow->Append(&buttonWindow); ResumeGui(); #ifdef HW_RVL ShutoffRumble(); #endif // populate initial directory listing if(OpenGameList() <= 0) { int choice = WindowPrompt( "Error", "Games directory is inaccessible on selected load device.", "Retry", "Check Settings"); if(choice) menu = MENU_GAMESELECTION; else menu = MENU_SETTINGS_FILE; } else { gameBrowser.ResetState(); gameBrowser.fileList[0]->SetState(STATE_SELECTED); gameBrowser.TriggerUpdate(); while(menu == MENU_NONE) { usleep(THREAD_SLEEP); // update gameWindow based on arrow buttons // set MENU_EXIT if A button pressed on a game for(i=0; i < FILE_PAGESIZE; i++) { if(gameBrowser.fileList[i]->GetState() == STATE_CLICKED) { gameBrowser.fileList[i]->ResetState(); // check corresponding browser entry if(browserList[browser.selIndex].isdir || IsSz()) { if(IsSz()) res = BrowserLoadSz(GCSettings.LoadMethod); else res = BrowserChangeFolder(GCSettings.LoadMethod); if(res) { gameBrowser.ResetState(); gameBrowser.fileList[0]->SetState(STATE_SELECTED); gameBrowser.TriggerUpdate(); } else { menu = MENU_GAMESELECTION; break; } } else { #ifdef HW_RVL ShutoffRumble(); #endif mainWindow->SetState(STATE_DISABLED); if(BrowserLoadFile(GCSettings.LoadMethod)) menu = MENU_EXIT; else mainWindow->SetState(STATE_DEFAULT); } } } if(settingsBtn.GetState() == STATE_CLICKED) menu = MENU_SETTINGS; else if(exitBtn.GetState() == STATE_CLICKED) ExitRequested = 1; } } HaltGui(); mainWindow->Remove(&titleTxt); mainWindow->Remove(&buttonWindow); mainWindow->Remove(&gameBrowser); return menu; } /**************************************************************************** * ControllerWindowUpdate * * Callback for controller window. Responds to clicks on window elements. ***************************************************************************/ static void ControllerWindowUpdate(void * ptr, int dir) { GuiButton * b = (GuiButton *)ptr; if(b->GetState() == STATE_CLICKED) { GCSettings.Controller += dir; if(GCSettings.Controller > CTRL_PAD4) GCSettings.Controller = CTRL_ZAPPER; else if(GCSettings.Controller < CTRL_ZAPPER) GCSettings.Controller = CTRL_PAD4; settingText->SetText(ctrlName[GCSettings.Controller]); b->ResetState(); } } /**************************************************************************** * ControllerWindowLeftClick / ControllerWindowRightsClick * * Callbacks for controller window arrows. Responds arrow clicks. ***************************************************************************/ static void ControllerWindowLeftClick(void * ptr) { ControllerWindowUpdate(ptr, -1); } static void ControllerWindowRightClick(void * ptr) { ControllerWindowUpdate(ptr, +1); } /**************************************************************************** * ControllerWindow * * Opens a window to allow the user to select the controller to be used. ***************************************************************************/ static void ControllerWindow() { GuiWindow * w = new GuiWindow(300,250); w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigLeft; trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT); GuiTrigger trigRight; trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT); GuiImageData arrowLeft(button_arrow_left_png); GuiImage arrowLeftImg(&arrowLeft); GuiImageData arrowLeftOver(button_arrow_left_over_png); GuiImage arrowLeftOverImg(&arrowLeftOver); GuiButton arrowLeftBtn(arrowLeft.GetWidth(), arrowLeft.GetHeight()); arrowLeftBtn.SetImage(&arrowLeftImg); arrowLeftBtn.SetImageOver(&arrowLeftOverImg); arrowLeftBtn.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); arrowLeftBtn.SetTrigger(0, &trigA); arrowLeftBtn.SetTrigger(1, &trigLeft); arrowLeftBtn.SetSelectable(false); arrowLeftBtn.SetUpdateCallback(ControllerWindowLeftClick); GuiImageData arrowRight(button_arrow_right_png); GuiImage arrowRightImg(&arrowRight); GuiImageData arrowRightOver(button_arrow_right_over_png); GuiImage arrowRightOverImg(&arrowRightOver); GuiButton arrowRightBtn(arrowRight.GetWidth(), arrowRight.GetHeight()); arrowRightBtn.SetImage(&arrowRightImg); arrowRightBtn.SetImageOver(&arrowRightOverImg); arrowRightBtn.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE); arrowRightBtn.SetTrigger(0, &trigA); arrowRightBtn.SetTrigger(1, &trigRight); arrowRightBtn.SetSelectable(false); arrowRightBtn.SetUpdateCallback(ControllerWindowRightClick); settingText = new GuiText(ctrlName[GCSettings.Controller], 24, (GXColor){0, 0, 0, 255}); int currentController = GCSettings.Controller; w->Append(&arrowLeftBtn); w->Append(&arrowRightBtn); w->Append(settingText); if(!SettingWindow("Controller",w)) GCSettings.Controller = currentController; // undo changes delete(w); delete(settingText); } /**************************************************************************** * MenuGame * * Menu displayed when returning to the menu from in-game. ***************************************************************************/ static int MenuGame() { int menu = MENU_NONE; GuiText titleTxt((char *)romFilename, 24, (GXColor){255, 255, 255, 255}); titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); titleTxt.SetPosition(50,50); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiImageData btnCloseOutline(button_small_png); GuiImageData btnCloseOutlineOver(button_small_over_png); GuiImageData btnLargeOutline(button_large_png); GuiImageData btnLargeOutlineOver(button_large_over_png); GuiImageData iconGameSettings(icon_game_settings_png); GuiImageData iconLoad(icon_game_load_png); GuiImageData iconSave(icon_game_save_png); GuiImageData iconReset(icon_game_reset_png); GuiImageData battery(battery_png); GuiImageData batteryRed(battery_red_png); GuiImageData batteryBar(battery_bar_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigHome; trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0); GuiText saveBtnTxt("Save", 24, (GXColor){0, 0, 0, 255}); GuiImage saveBtnImg(&btnLargeOutline); GuiImage saveBtnImgOver(&btnLargeOutlineOver); GuiImage saveBtnIcon(&iconSave); GuiButton saveBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); saveBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); saveBtn.SetPosition(-125, 120); saveBtn.SetLabel(&saveBtnTxt); saveBtn.SetImage(&saveBtnImg); saveBtn.SetImageOver(&saveBtnImgOver); saveBtn.SetIcon(&saveBtnIcon); saveBtn.SetSoundOver(&btnSoundOver); saveBtn.SetSoundClick(&btnSoundClick); saveBtn.SetTrigger(&trigA); saveBtn.SetEffectGrow(); GuiText loadBtnTxt("Load", 24, (GXColor){0, 0, 0, 255}); GuiImage loadBtnImg(&btnLargeOutline); GuiImage loadBtnImgOver(&btnLargeOutlineOver); GuiImage loadBtnIcon(&iconLoad); GuiButton loadBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); loadBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); loadBtn.SetPosition(125, 120); loadBtn.SetLabel(&loadBtnTxt); loadBtn.SetImage(&loadBtnImg); loadBtn.SetImageOver(&loadBtnImgOver); loadBtn.SetIcon(&loadBtnIcon); loadBtn.SetSoundOver(&btnSoundOver); loadBtn.SetSoundClick(&btnSoundClick); loadBtn.SetTrigger(&trigA); loadBtn.SetEffectGrow(); GuiText resetBtnTxt("Reset", 24, (GXColor){0, 0, 0, 255}); GuiImage resetBtnImg(&btnLargeOutline); GuiImage resetBtnImgOver(&btnLargeOutlineOver); GuiImage resetBtnIcon(&iconReset); GuiButton resetBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); resetBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); resetBtn.SetPosition(125, 250); resetBtn.SetLabel(&resetBtnTxt); resetBtn.SetImage(&resetBtnImg); resetBtn.SetImageOver(&resetBtnImgOver); resetBtn.SetIcon(&resetBtnIcon); resetBtn.SetSoundOver(&btnSoundOver); resetBtn.SetSoundClick(&btnSoundClick); resetBtn.SetTrigger(&trigA); resetBtn.SetEffectGrow(); GuiText gameSettingsBtnTxt("Game Settings", 24, (GXColor){0, 0, 0, 255}); gameSettingsBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30); GuiImage gameSettingsBtnImg(&btnLargeOutline); GuiImage gameSettingsBtnImgOver(&btnLargeOutlineOver); GuiImage gameSettingsBtnIcon(&iconGameSettings); GuiButton gameSettingsBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); gameSettingsBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); gameSettingsBtn.SetPosition(-125, 250); gameSettingsBtn.SetLabel(&gameSettingsBtnTxt); gameSettingsBtn.SetImage(&gameSettingsBtnImg); gameSettingsBtn.SetImageOver(&gameSettingsBtnImgOver); gameSettingsBtn.SetIcon(&gameSettingsBtnIcon); gameSettingsBtn.SetSoundOver(&btnSoundOver); gameSettingsBtn.SetSoundClick(&btnSoundClick); gameSettingsBtn.SetTrigger(&trigA); gameSettingsBtn.SetEffectGrow(); GuiText mainmenuBtnTxt("Main Menu", 24, (GXColor){0, 0, 0, 255}); GuiImage mainmenuBtnImg(&btnOutline); GuiImage mainmenuBtnImgOver(&btnOutlineOver); GuiButton mainmenuBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); mainmenuBtn.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); mainmenuBtn.SetPosition(0, -35); mainmenuBtn.SetLabel(&mainmenuBtnTxt); mainmenuBtn.SetImage(&mainmenuBtnImg); mainmenuBtn.SetImageOver(&mainmenuBtnImgOver); mainmenuBtn.SetSoundOver(&btnSoundOver); mainmenuBtn.SetSoundClick(&btnSoundClick); mainmenuBtn.SetTrigger(&trigA); mainmenuBtn.SetEffectGrow(); GuiText closeBtnTxt("Close", 22, (GXColor){0, 0, 0, 255}); GuiImage closeBtnImg(&btnCloseOutline); GuiImage closeBtnImgOver(&btnCloseOutlineOver); GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight()); closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP); closeBtn.SetPosition(-50, 35); closeBtn.SetLabel(&closeBtnTxt); closeBtn.SetImage(&closeBtnImg); closeBtn.SetImageOver(&closeBtnImgOver); closeBtn.SetSoundOver(&btnSoundOver); closeBtn.SetSoundClick(&btnSoundClick); closeBtn.SetTrigger(&trigA); closeBtn.SetTrigger(&trigHome); closeBtn.SetEffectGrow(); #ifdef HW_RVL int i; char txt[3]; bool status[4] = { false, false, false, false }; int level[4] = { 0, 0, 0, 0 }; bool newStatus; int newLevel; GuiText * batteryTxt[4]; GuiImage * batteryImg[4]; GuiImage * batteryBarImg[4]; GuiButton * batteryBtn[4]; for(i=0; i < 4; i++) { if(i == 0) sprintf(txt, "P %d", i+1); else sprintf(txt, "P%d", i+1); batteryTxt[i] = new GuiText(txt, 22, (GXColor){255, 255, 255, 255}); batteryTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); batteryImg[i] = new GuiImage(&battery); batteryImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); batteryImg[i]->SetPosition(30, 0); batteryBarImg[i] = new GuiImage(&batteryBar); batteryBarImg[i]->SetTile(0); batteryBarImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); batteryBarImg[i]->SetPosition(34, 0); batteryBtn[i] = new GuiButton(70, 20); batteryBtn[i]->SetLabel(batteryTxt[i]); batteryBtn[i]->SetImage(batteryImg[i]); batteryBtn[i]->SetIcon(batteryBarImg[i]); batteryBtn[i]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); batteryBtn[i]->SetRumble(false); batteryBtn[i]->SetAlpha(150); } batteryBtn[0]->SetPosition(45, -65); batteryBtn[1]->SetPosition(135, -65); batteryBtn[2]->SetPosition(45, -40); batteryBtn[3]->SetPosition(135, -40); #endif HaltGui(); GuiWindow w(screenwidth, screenheight); w.Append(&titleTxt); w.Append(&saveBtn); w.Append(&loadBtn); w.Append(&resetBtn); w.Append(&gameSettingsBtn); #ifdef HW_RVL w.Append(batteryBtn[0]); w.Append(batteryBtn[1]); w.Append(batteryBtn[2]); w.Append(batteryBtn[3]); #endif w.Append(&mainmenuBtn); w.Append(&closeBtn); btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btnLogo->SetPosition(-50, -40); mainWindow->Append(&w); if(lastMenu == MENU_NONE) { enterSound->Play(); bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35); closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35); titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35); mainmenuBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35); bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35); btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35); #ifdef HW_RVL batteryBtn[0]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35); batteryBtn[1]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35); batteryBtn[2]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35); batteryBtn[3]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35); #endif w.SetEffect(EFFECT_FADE, 15); AutoSave(); } ResumeGui(); while(menu == MENU_NONE) { usleep(THREAD_SLEEP); #ifdef HW_RVL for(i=0; i < 4; i++) { if(WPAD_Probe(i, NULL) == WPAD_ERR_NONE) { newStatus = true; newLevel = (userInput[i].wpad.battery_level / 100.0) * 4; if(newLevel > 4) newLevel = 4; } else { newStatus = false; newLevel = 0; } if(status[i] != newStatus || level[i] != newLevel) { if(newStatus == true) // controller connected { batteryBtn[i]->SetAlpha(255); batteryBarImg[i]->SetTile(newLevel); if(newLevel == 0) batteryImg[i]->SetImage(&batteryRed); else batteryImg[i]->SetImage(&battery); } else // controller not connected { batteryBtn[i]->SetAlpha(150); batteryBarImg[i]->SetTile(0); batteryImg[i]->SetImage(&battery); } status[i] = newStatus; level[i] = newLevel; } } #endif if(saveBtn.GetState() == STATE_CLICKED) { menu = MENU_GAME_SAVE; } else if(loadBtn.GetState() == STATE_CLICKED) { menu = MENU_GAME_LOAD; } else if(resetBtn.GetState() == STATE_CLICKED) { if (WindowPrompt("Reset Game", "Are you sure that you want to reset this game? Any unsaved progress will be lost.", "OK", "Cancel")) { PowerNES(); menu = MENU_EXIT; } } else if(gameSettingsBtn.GetState() == STATE_CLICKED) { menu = MENU_GAMESETTINGS; } else if(mainmenuBtn.GetState() == STATE_CLICKED) { if (WindowPrompt("Quit Game", "Quit this game? Any unsaved progress will be lost.", "OK", "Cancel")) { if(gameScreenImg) { mainWindow->Remove(gameScreenImg); delete gameScreenImg; gameScreenImg = NULL; } if(gameScreenTex) { free(gameScreenTex); gameScreenTex = NULL; } bgImg->SetVisible(true); #ifndef NO_SOUND bgMusic->Play(); // startup music #endif menu = MENU_GAMESELECTION; } } else if(closeBtn.GetState() == STATE_CLICKED) { menu = MENU_EXIT; exitSound->Play(); bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15); closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15); titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15); mainmenuBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15); bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15); btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15); #ifdef HW_RVL batteryBtn[0]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15); batteryBtn[1]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15); batteryBtn[2]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15); batteryBtn[3]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15); #endif w.SetEffect(EFFECT_FADE, -15); usleep(350000); // wait for effects to finish } } HaltGui(); #ifdef HW_RVL for(i=0; i < 4; i++) { delete batteryTxt[i]; delete batteryImg[i]; delete batteryBarImg[i]; delete batteryBtn[i]; } #endif mainWindow->Remove(&w); return menu; } /**************************************************************************** * FindGameSaveNum * * Determines the save file number of the given file name * Returns -1 if none is found ***************************************************************************/ static int FindGameSaveNum(char * savefile, int method) { int n = -1; int romlen = strlen(romFilename); int savelen = strlen(savefile); if(romlen > 26 && (method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)) romlen = 26; // memory card filenames are a maximum of 32 chars int diff = savelen-romlen; if(strncmp(savefile, romFilename, romlen) != 0) return -1; if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) { if(diff == 2) n = atoi(&savefile[savelen-2]); else if(diff == 1) n = atoi(&savefile[savelen-1]); } else if(savefile[romlen] == ' ') { if(diff == 5 && strncmp(&savefile[romlen+1], "Auto", 4) == 0) n = 0; // found Auto save else if(diff == 2 || diff == 3) n = atoi(&savefile[romlen+1]); } if(n >= 0 && n < MAX_SAVES) return n; else return -1; } /**************************************************************************** * MenuGameSaves * * Allows the user to load or save progress. ***************************************************************************/ static int MenuGameSaves(int action) { int menu = MENU_NONE; int ret, result; int i, n, type, len, len2; int j = 0; SaveList saves; char filepath[1024]; char scrfile[1024]; char tmp[MAXJOLIET]; struct stat filestat; struct tm * timeinfo; int method = GCSettings.SaveMethod; if(method == METHOD_AUTO) autoSaveMethod(NOTSILENT); if(!ChangeInterface(method, NOTSILENT)) return MENU_GAME; GuiText titleTxt(NULL, 28, (GXColor){255, 255, 255, 255}); titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); titleTxt.SetPosition(50,50); if(action == 0) titleTxt.SetText("Load Game"); else titleTxt.SetText("Save Game"); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiImageData btnCloseOutline(button_small_png); GuiImageData btnCloseOutlineOver(button_small_over_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigHome; trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0); GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255}); GuiImage backBtnImg(&btnOutline); GuiImage backBtnImgOver(&btnOutlineOver); GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); backBtn.SetPosition(50, -35); backBtn.SetLabel(&backBtnTxt); backBtn.SetImage(&backBtnImg); backBtn.SetImageOver(&backBtnImgOver); backBtn.SetSoundOver(&btnSoundOver); backBtn.SetSoundClick(&btnSoundClick); backBtn.SetTrigger(&trigA); backBtn.SetEffectGrow(); GuiText closeBtnTxt("Close", 22, (GXColor){0, 0, 0, 255}); GuiImage closeBtnImg(&btnCloseOutline); GuiImage closeBtnImgOver(&btnCloseOutlineOver); GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight()); closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP); closeBtn.SetPosition(-50, 35); closeBtn.SetLabel(&closeBtnTxt); closeBtn.SetImage(&closeBtnImg); closeBtn.SetImageOver(&closeBtnImgOver); closeBtn.SetSoundOver(&btnSoundOver); closeBtn.SetSoundClick(&btnSoundClick); closeBtn.SetTrigger(&trigA); closeBtn.SetTrigger(&trigHome); closeBtn.SetEffectGrow(); HaltGui(); GuiWindow w(screenwidth, screenheight); w.Append(&backBtn); w.Append(&closeBtn); mainWindow->Append(&w); mainWindow->Append(&titleTxt); ResumeGui(); memset(&saves, 0, sizeof(saves)); if(method == METHOD_MC_SLOTA) { ParseMCDirectory(CARD_SLOTA); } else if(method == METHOD_MC_SLOTB) { ParseMCDirectory(CARD_SLOTB); } else { strncpy(browser.dir, GCSettings.SaveFolder, 200); ParseDirectory(GCSettings.SaveMethod, true); } len = strlen(romFilename); // find matching files for(i=0; i < browser.numEntries; i++) { len2 = strlen(browserList[i].filename); if(len2 < 6 || len2-len < 5) continue; if(strncmp(&browserList[i].filename[len2-4], ".sav", 4) == 0) type = FILE_RAM; else if(strncmp(&browserList[i].filename[len2-4], ".fcs", 4) == 0) type = FILE_STATE; else continue; strncpy(tmp, browserList[i].filename, MAXJOLIET); tmp[len2-4] = 0; n = FindGameSaveNum(tmp, method); if(n >= 0) { saves.type[j] = type; saves.files[saves.type[j]][n] = 1; strncpy(saves.filename[j], browserList[i].filename, MAXJOLIET); if(method != METHOD_MC_SLOTA && method != METHOD_MC_SLOTB) { if(saves.type[j] == FILE_STATE) { sprintf(scrfile, "%s/%s.png", GCSettings.SaveFolder, tmp); AllocSaveBuffer(); if(LoadFile(scrfile, GCSettings.SaveMethod, SILENT)) saves.previewImg[j] = new GuiImageData(savebuffer); FreeSaveBuffer(); } snprintf(filepath, 1024, "%s%s/%s", rootdir, GCSettings.SaveFolder, saves.filename[j]); if (stat(filepath, &filestat) == 0) { timeinfo = localtime(&filestat.st_mtime); strftime(saves.date[j], 20, "%a %b %d", timeinfo); strftime(saves.time[j], 10, "%I:%M %p", timeinfo); } } j++; } } saves.length = j; if(saves.length == 0 && action == 0) { InfoPrompt("No game saves found."); menu = MENU_GAME; } GuiSaveBrowser saveBrowser(552, 248, &saves, action); saveBrowser.SetPosition(0, 108); saveBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); HaltGui(); mainWindow->Append(&saveBrowser); mainWindow->ChangeFocus(&saveBrowser); ResumeGui(); while(menu == MENU_NONE) { usleep(THREAD_SLEEP); ret = saveBrowser.GetClickedSave(); // load or save game if(ret > -3) { result = 0; if(action == 0) // load { MakeFilePath(filepath, saves.type[ret], method, saves.filename[ret]); switch(saves.type[ret]) { case FILE_RAM: result = LoadRAM(filepath, GCSettings.SaveMethod, NOTSILENT); break; case FILE_STATE: result = LoadState(filepath, GCSettings.SaveMethod, NOTSILENT); break; } if(result) menu = MENU_EXIT; } else // save { if(ret == -2) // new RAM { for(i=1; i < 100; i++) if(saves.files[FILE_RAM][i] == 0) break; if(i < 100) { MakeFilePath(filepath, FILE_RAM, method, romFilename, i); SaveRAM(filepath, GCSettings.SaveMethod, NOTSILENT); menu = MENU_GAME_SAVE; } } else if(ret == -1) // new State { for(i=1; i < 100; i++) if(saves.files[FILE_STATE][i] == 0) break; if(i < 100) { MakeFilePath(filepath, FILE_STATE, method, romFilename, i); SaveState(filepath, GCSettings.SaveMethod, NOTSILENT); menu = MENU_GAME_SAVE; } } else // overwrite RAM/State { MakeFilePath(filepath, saves.type[ret], method, saves.filename[ret]); switch(saves.type[ret]) { case FILE_RAM: SaveRAM(filepath, GCSettings.SaveMethod, NOTSILENT); break; case FILE_STATE: SaveState(filepath, GCSettings.SaveMethod, NOTSILENT); break; } menu = MENU_GAME_SAVE; } } } if(backBtn.GetState() == STATE_CLICKED) { menu = MENU_GAME; } else if(closeBtn.GetState() == STATE_CLICKED) { menu = MENU_EXIT; exitSound->Play(); bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15); closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15); titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15); backBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15); bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15); btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15); w.SetEffect(EFFECT_FADE, -15); usleep(350000); // wait for effects to finish } } HaltGui(); for(i=0; i < saves.length; i++) if(saves.previewImg[i]) delete saves.previewImg[i]; mainWindow->Remove(&saveBrowser); mainWindow->Remove(&w); mainWindow->Remove(&titleTxt); return menu; } /**************************************************************************** * MenuGameSettings ***************************************************************************/ static int MenuGameSettings() { int menu = MENU_NONE; GuiText titleTxt("Game Settings", 28, (GXColor){255, 255, 255, 255}); titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); titleTxt.SetPosition(50,50); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiImageData btnLargeOutline(button_large_png); GuiImageData btnLargeOutlineOver(button_large_over_png); GuiImageData iconMappings(icon_settings_mappings_png); GuiImageData iconVideo(icon_settings_video_png); GuiImageData iconController(icon_game_controllers_png); GuiImageData iconCheats(icon_game_cheats_png); GuiImageData btnCloseOutline(button_small_png); GuiImageData btnCloseOutlineOver(button_small_over_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigHome; trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0); GuiText mappingBtnTxt("Button Mappings", 24, (GXColor){0, 0, 0, 255}); mappingBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30); GuiImage mappingBtnImg(&btnLargeOutline); GuiImage mappingBtnImgOver(&btnLargeOutlineOver); GuiImage mappingBtnIcon(&iconMappings); GuiButton mappingBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); mappingBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); mappingBtn.SetPosition(-125, 120); mappingBtn.SetLabel(&mappingBtnTxt); mappingBtn.SetImage(&mappingBtnImg); mappingBtn.SetImageOver(&mappingBtnImgOver); mappingBtn.SetIcon(&mappingBtnIcon); mappingBtn.SetSoundOver(&btnSoundOver); mappingBtn.SetSoundClick(&btnSoundClick); mappingBtn.SetTrigger(&trigA); mappingBtn.SetEffectGrow(); GuiText videoBtnTxt("Video", 24, (GXColor){0, 0, 0, 255}); videoBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30); GuiImage videoBtnImg(&btnLargeOutline); GuiImage videoBtnImgOver(&btnLargeOutlineOver); GuiImage videoBtnIcon(&iconVideo); GuiButton videoBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); videoBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); videoBtn.SetPosition(125, 120); videoBtn.SetLabel(&videoBtnTxt); videoBtn.SetImage(&videoBtnImg); videoBtn.SetImageOver(&videoBtnImgOver); videoBtn.SetIcon(&videoBtnIcon); videoBtn.SetSoundOver(&btnSoundOver); videoBtn.SetSoundClick(&btnSoundClick); videoBtn.SetTrigger(&trigA); videoBtn.SetEffectGrow(); GuiText controllerBtnTxt("Controller", 24, (GXColor){0, 0, 0, 255}); GuiImage controllerBtnImg(&btnLargeOutline); GuiImage controllerBtnImgOver(&btnLargeOutlineOver); GuiImage controllerBtnIcon(&iconController); GuiButton controllerBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); controllerBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); controllerBtn.SetPosition(-125, 250); controllerBtn.SetLabel(&controllerBtnTxt); controllerBtn.SetImage(&controllerBtnImg); controllerBtn.SetImageOver(&controllerBtnImgOver); controllerBtn.SetIcon(&controllerBtnIcon); controllerBtn.SetSoundOver(&btnSoundOver); controllerBtn.SetSoundClick(&btnSoundClick); controllerBtn.SetTrigger(&trigA); controllerBtn.SetEffectGrow(); GuiText cheatsBtnTxt("Cheats", 24, (GXColor){0, 0, 0, 255}); GuiImage cheatsBtnImg(&btnLargeOutline); GuiImage cheatsBtnImgOver(&btnLargeOutlineOver); GuiImage cheatsBtnIcon(&iconCheats); GuiButton cheatsBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); cheatsBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); cheatsBtn.SetPosition(125, 250); cheatsBtn.SetLabel(&cheatsBtnTxt); cheatsBtn.SetImage(&cheatsBtnImg); cheatsBtn.SetImageOver(&cheatsBtnImgOver); cheatsBtn.SetIcon(&cheatsBtnIcon); cheatsBtn.SetSoundOver(&btnSoundOver); cheatsBtn.SetSoundClick(&btnSoundClick); cheatsBtn.SetTrigger(&trigA); cheatsBtn.SetEffectGrow(); GuiText closeBtnTxt("Close", 22, (GXColor){0, 0, 0, 255}); GuiImage closeBtnImg(&btnCloseOutline); GuiImage closeBtnImgOver(&btnCloseOutlineOver); GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight()); closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP); closeBtn.SetPosition(-50, 35); closeBtn.SetLabel(&closeBtnTxt); closeBtn.SetImage(&closeBtnImg); closeBtn.SetImageOver(&closeBtnImgOver); closeBtn.SetSoundOver(&btnSoundOver); closeBtn.SetSoundClick(&btnSoundClick); closeBtn.SetTrigger(&trigA); closeBtn.SetTrigger(&trigHome); closeBtn.SetEffectGrow(); GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255}); GuiImage backBtnImg(&btnOutline); GuiImage backBtnImgOver(&btnOutlineOver); GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); backBtn.SetPosition(50, -35); backBtn.SetLabel(&backBtnTxt); backBtn.SetImage(&backBtnImg); backBtn.SetImageOver(&backBtnImgOver); backBtn.SetSoundOver(&btnSoundOver); backBtn.SetSoundClick(&btnSoundClick); backBtn.SetTrigger(&trigA); backBtn.SetEffectGrow(); HaltGui(); GuiWindow w(screenwidth, screenheight); w.Append(&titleTxt); w.Append(&mappingBtn); w.Append(&videoBtn); w.Append(&controllerBtn); w.Append(&cheatsBtn); w.Append(&closeBtn); w.Append(&backBtn); mainWindow->Append(&w); ResumeGui(); while(menu == MENU_NONE) { usleep(THREAD_SLEEP); if(mappingBtn.GetState() == STATE_CLICKED) { menu = MENU_GAMESETTINGS_MAPPINGS; } else if(videoBtn.GetState() == STATE_CLICKED) { menu = MENU_GAMESETTINGS_VIDEO; } else if(controllerBtn.GetState() == STATE_CLICKED) { ControllerWindow(); } else if(cheatsBtn.GetState() == STATE_CLICKED) { cheatsBtn.ResetState(); if(numcheats > 0) menu = MENU_GAMESETTINGS_CHEATS; else InfoPrompt("Cheats file not found!"); } else if(closeBtn.GetState() == STATE_CLICKED) { menu = MENU_EXIT; exitSound->Play(); bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15); closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15); titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15); backBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15); bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15); btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15); w.SetEffect(EFFECT_FADE, -15); usleep(350000); // wait for effects to finish } else if(backBtn.GetState() == STATE_CLICKED) { menu = MENU_GAME; } } HaltGui(); mainWindow->Remove(&w); return menu; } /**************************************************************************** * MenuGameCheats * * Displays a list of cheats available, and allows the user to enable/disable * them. ***************************************************************************/ static int MenuGameCheats() { int menu = MENU_NONE; int ret; u16 i = 0; OptionList options; char *name; // cheat name int status; // cheat status (on/off) for(i=0; i < numcheats; i++) { FCEUI_GetCheat(i,&name,NULL,NULL,NULL,&status,NULL); sprintf (options.name[i], "%s", name); sprintf (options.value[i], status ? "On" : "Off"); } options.length = i; GuiText titleTxt("Game Settings - Cheats", 28, (GXColor){255, 255, 255, 255}); titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); titleTxt.SetPosition(50,50); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiImageData btnCloseOutline(button_small_png); GuiImageData btnCloseOutlineOver(button_small_over_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigHome; trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0); GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255}); GuiImage backBtnImg(&btnOutline); GuiImage backBtnImgOver(&btnOutlineOver); GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); backBtn.SetPosition(50, -35); backBtn.SetLabel(&backBtnTxt); backBtn.SetImage(&backBtnImg); backBtn.SetImageOver(&backBtnImgOver); backBtn.SetSoundOver(&btnSoundOver); backBtn.SetSoundClick(&btnSoundClick); backBtn.SetTrigger(&trigA); backBtn.SetEffectGrow(); GuiOptionBrowser optionBrowser(552, 248, &options); optionBrowser.SetPosition(0, 108); optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); optionBrowser.SetCol2Position(350); HaltGui(); GuiWindow w(screenwidth, screenheight); w.Append(&backBtn); mainWindow->Append(&optionBrowser); mainWindow->Append(&w); mainWindow->Append(&titleTxt); ResumeGui(); while(menu == MENU_NONE) { usleep(THREAD_SLEEP); ret = optionBrowser.GetClickedOption(); if(ret >= 0) { FCEUI_ToggleCheat(ret); sprintf (options.value[ret], "%s", options.value[ret][1] == 'f' ? "On" : "Off"); } if(backBtn.GetState() == STATE_CLICKED) { menu = MENU_GAMESETTINGS; } } HaltGui(); mainWindow->Remove(&optionBrowser); mainWindow->Remove(&w); mainWindow->Remove(&titleTxt); return menu; } /**************************************************************************** * MenuSettingsMappings ***************************************************************************/ static int MenuSettingsMappings() { int menu = MENU_NONE; GuiText titleTxt("Game Settings - Button Mappings", 28, (GXColor){255, 255, 255, 255}); titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); titleTxt.SetPosition(50,50); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiImageData btnLargeOutline(button_large_png); GuiImageData btnLargeOutlineOver(button_large_over_png); GuiImageData iconNESController(icon_settings_nescontroller_png); GuiImageData iconZapper(icon_settings_zapper_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiText nesBtnTxt("NES Controller", 24, (GXColor){0, 0, 0, 255}); nesBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30); GuiImage nesBtnImg(&btnLargeOutline); GuiImage nesBtnImgOver(&btnLargeOutlineOver); GuiImage nesBtnIcon(&iconNESController); GuiButton nesBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); nesBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); nesBtn.SetPosition(-125, 120); nesBtn.SetLabel(&nesBtnTxt); nesBtn.SetImage(&nesBtnImg); nesBtn.SetImageOver(&nesBtnImgOver); nesBtn.SetIcon(&nesBtnIcon); nesBtn.SetSoundOver(&btnSoundOver); nesBtn.SetSoundClick(&btnSoundClick); nesBtn.SetTrigger(&trigA); nesBtn.SetEffectGrow(); GuiText zapperBtnTxt("Zapper", 24, (GXColor){0, 0, 0, 255}); zapperBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30); GuiImage zapperBtnImg(&btnLargeOutline); GuiImage zapperBtnImgOver(&btnLargeOutlineOver); GuiImage zapperBtnIcon(&iconZapper); GuiButton zapperBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); zapperBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); zapperBtn.SetPosition(125, 120); zapperBtn.SetLabel(&zapperBtnTxt); zapperBtn.SetImage(&zapperBtnImg); zapperBtn.SetImageOver(&zapperBtnImgOver); zapperBtn.SetIcon(&zapperBtnIcon); zapperBtn.SetSoundOver(&btnSoundOver); zapperBtn.SetSoundClick(&btnSoundClick); zapperBtn.SetTrigger(&trigA); zapperBtn.SetEffectGrow(); GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255}); GuiImage backBtnImg(&btnOutline); GuiImage backBtnImgOver(&btnOutlineOver); GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); backBtn.SetPosition(50, -35); backBtn.SetLabel(&backBtnTxt); backBtn.SetImage(&backBtnImg); backBtn.SetImageOver(&backBtnImgOver); backBtn.SetSoundOver(&btnSoundOver); backBtn.SetSoundClick(&btnSoundClick); backBtn.SetTrigger(&trigA); backBtn.SetEffectGrow(); HaltGui(); GuiWindow w(screenwidth, screenheight); w.Append(&titleTxt); w.Append(&nesBtn); w.Append(&zapperBtn); w.Append(&backBtn); mainWindow->Append(&w); ResumeGui(); while(menu == MENU_NONE) { usleep(THREAD_SLEEP); if(nesBtn.GetState() == STATE_CLICKED) { menu = MENU_GAMESETTINGS_MAPPINGS_CTRL; mapMenuCtrlNES = CTRL_PAD; } else if(zapperBtn.GetState() == STATE_CLICKED) { menu = MENU_GAMESETTINGS_MAPPINGS_CTRL; mapMenuCtrlNES = CTRL_ZAPPER; } else if(backBtn.GetState() == STATE_CLICKED) { menu = MENU_GAMESETTINGS; } } HaltGui(); mainWindow->Remove(&w); return menu; } static int MenuSettingsMappingsController() { int menu = MENU_NONE; char menuTitle[100]; char menuSubtitle[100]; sprintf(menuTitle, "Game Settings - Button Mappings"); GuiText titleTxt(menuTitle, 28, (GXColor){255, 255, 255, 255}); titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); titleTxt.SetPosition(50,30); sprintf(menuSubtitle, "%s", ctrlName[mapMenuCtrlNES]); GuiText subtitleTxt(menuSubtitle, 22, (GXColor){255, 255, 255, 255}); subtitleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); subtitleTxt.SetPosition(50,60); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiImageData btnLargeOutline(button_large_png); GuiImageData btnLargeOutlineOver(button_large_over_png); GuiImageData iconWiimote(icon_settings_wiimote_png); GuiImageData iconClassic(icon_settings_classic_png); GuiImageData iconGamecube(icon_settings_gamecube_png); GuiImageData iconNunchuk(icon_settings_nunchuk_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiText gamecubeBtnTxt("GameCube Controller", 24, (GXColor){0, 0, 0, 255}); gamecubeBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30); GuiImage gamecubeBtnImg(&btnLargeOutline); GuiImage gamecubeBtnImgOver(&btnLargeOutlineOver); GuiImage gamecubeBtnIcon(&iconGamecube); GuiButton gamecubeBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); gamecubeBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); gamecubeBtn.SetPosition(-125, 120); gamecubeBtn.SetLabel(&gamecubeBtnTxt); gamecubeBtn.SetImage(&gamecubeBtnImg); gamecubeBtn.SetImageOver(&gamecubeBtnImgOver); gamecubeBtn.SetIcon(&gamecubeBtnIcon); gamecubeBtn.SetSoundOver(&btnSoundOver); gamecubeBtn.SetSoundClick(&btnSoundClick); gamecubeBtn.SetTrigger(&trigA); gamecubeBtn.SetEffectGrow(); GuiText wiimoteBtnTxt("Wiimote", 24, (GXColor){0, 0, 0, 255}); GuiImage wiimoteBtnImg(&btnLargeOutline); GuiImage wiimoteBtnImgOver(&btnLargeOutlineOver); GuiImage wiimoteBtnIcon(&iconWiimote); GuiButton wiimoteBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); wiimoteBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); wiimoteBtn.SetPosition(125, 120); wiimoteBtn.SetLabel(&wiimoteBtnTxt); wiimoteBtn.SetImage(&wiimoteBtnImg); wiimoteBtn.SetImageOver(&wiimoteBtnImgOver); wiimoteBtn.SetIcon(&wiimoteBtnIcon); wiimoteBtn.SetSoundOver(&btnSoundOver); wiimoteBtn.SetSoundClick(&btnSoundClick); wiimoteBtn.SetTrigger(&trigA); wiimoteBtn.SetEffectGrow(); GuiText classicBtnTxt("Classic Controller", 24, (GXColor){0, 0, 0, 255}); classicBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30); GuiImage classicBtnImg(&btnLargeOutline); GuiImage classicBtnImgOver(&btnLargeOutlineOver); GuiImage classicBtnIcon(&iconClassic); GuiButton classicBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); classicBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); classicBtn.SetPosition(-125, 250); classicBtn.SetLabel(&classicBtnTxt); classicBtn.SetImage(&classicBtnImg); classicBtn.SetImageOver(&classicBtnImgOver); classicBtn.SetIcon(&classicBtnIcon); classicBtn.SetSoundOver(&btnSoundOver); classicBtn.SetSoundClick(&btnSoundClick); classicBtn.SetTrigger(&trigA); classicBtn.SetEffectGrow(); GuiText nunchukBtnTxt1("Wiimote", 24, (GXColor){0, 0, 0, 255}); GuiText nunchukBtnTxt2("&", 18, (GXColor){0, 0, 0, 255}); GuiText nunchukBtnTxt3("Nunchuk", 24, (GXColor){0, 0, 0, 255}); nunchukBtnTxt1.SetPosition(0, -20); nunchukBtnTxt3.SetPosition(0, +20); GuiImage nunchukBtnImg(&btnLargeOutline); GuiImage nunchukBtnImgOver(&btnLargeOutlineOver); GuiImage nunchukBtnIcon(&iconNunchuk); GuiButton nunchukBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); nunchukBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); nunchukBtn.SetPosition(125, 250); nunchukBtn.SetLabel(&nunchukBtnTxt1, 0); nunchukBtn.SetLabel(&nunchukBtnTxt2, 1); nunchukBtn.SetLabel(&nunchukBtnTxt3, 2); nunchukBtn.SetImage(&nunchukBtnImg); nunchukBtn.SetImageOver(&nunchukBtnImgOver); nunchukBtn.SetIcon(&nunchukBtnIcon); nunchukBtn.SetSoundOver(&btnSoundOver); nunchukBtn.SetSoundClick(&btnSoundClick); nunchukBtn.SetTrigger(&trigA); nunchukBtn.SetEffectGrow(); GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255}); GuiImage backBtnImg(&btnOutline); GuiImage backBtnImgOver(&btnOutlineOver); GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); backBtn.SetPosition(50, -35); backBtn.SetLabel(&backBtnTxt); backBtn.SetImage(&backBtnImg); backBtn.SetImageOver(&backBtnImgOver); backBtn.SetSoundOver(&btnSoundOver); backBtn.SetSoundClick(&btnSoundClick); backBtn.SetTrigger(&trigA); backBtn.SetEffectGrow(); HaltGui(); GuiWindow w(screenwidth, screenheight); w.Append(&titleTxt); w.Append(&subtitleTxt); w.Append(&gamecubeBtn); #ifdef HW_RVL w.Append(&wiimoteBtn); if(mapMenuCtrlNES == CTRL_PAD) { w.Append(&nunchukBtn); w.Append(&classicBtn); } #endif w.Append(&backBtn); mainWindow->Append(&w); ResumeGui(); while(menu == MENU_NONE) { usleep(THREAD_SLEEP); if(wiimoteBtn.GetState() == STATE_CLICKED) { menu = MENU_GAMESETTINGS_MAPPINGS_MAP; mapMenuCtrl = CTRLR_WIIMOTE; } else if(nunchukBtn.GetState() == STATE_CLICKED) { menu = MENU_GAMESETTINGS_MAPPINGS_MAP; mapMenuCtrl = CTRLR_NUNCHUK; } else if(classicBtn.GetState() == STATE_CLICKED) { menu = MENU_GAMESETTINGS_MAPPINGS_MAP; mapMenuCtrl = CTRLR_CLASSIC; } else if(gamecubeBtn.GetState() == STATE_CLICKED) { menu = MENU_GAMESETTINGS_MAPPINGS_MAP; mapMenuCtrl = CTRLR_GCPAD; } else if(backBtn.GetState() == STATE_CLICKED) { menu = MENU_GAMESETTINGS_MAPPINGS; } } HaltGui(); mainWindow->Remove(&w); return menu; } /**************************************************************************** * ButtonMappingWindow ***************************************************************************/ static u32 ButtonMappingWindow() { GuiWindow promptWindow(448,288); promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); promptWindow.SetPosition(0, -10); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiImageData dialogBox(dialogue_box_png); GuiImage dialogBoxImg(&dialogBox); GuiText titleTxt("Button Mapping", 26, (GXColor){70, 70, 10, 255}); titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt.SetPosition(0,14); char msg[200]; switch(mapMenuCtrl) { case CTRLR_GCPAD: #ifdef HW_RVL sprintf(msg, "Press any button on the GameCube Controller now. Press Home or the C-Stick in any direction to clear the existing mapping."); #else sprintf(msg, "Press any button on the GameCube Controller now. Press the C-Stick in any direction to clear the existing mapping."); #endif break; case CTRLR_WIIMOTE: sprintf(msg, "Press any button on the Wiimote now. Press Home to clear the existing mapping."); break; case CTRLR_CLASSIC: sprintf(msg, "Press any button on the Classic Controller now. Press Home to clear the existing mapping."); break; case CTRLR_NUNCHUK: sprintf(msg, "Press any button on the Wiimote or Nunchuk now. Press Home to clear the existing mapping."); break; } GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255}); msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); msgTxt.SetPosition(0,-20); msgTxt.SetWrap(true, 430); promptWindow.Append(&dialogBoxImg); promptWindow.Append(&titleTxt); promptWindow.Append(&msgTxt); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&promptWindow); mainWindow->ChangeFocus(&promptWindow); ResumeGui(); u32 pressed = 0; while(pressed == 0) { usleep(THREAD_SLEEP); if(mapMenuCtrl == CTRLR_GCPAD) { pressed = userInput[0].pad.btns_d; if(userInput[0].pad.substickX < -70 || userInput[0].pad.substickX > 70 || userInput[0].pad.substickY < -70 || userInput[0].pad.substickY > 70) pressed = WPAD_BUTTON_HOME; if(userInput[0].wpad.btns_d == WPAD_BUTTON_HOME) pressed = WPAD_BUTTON_HOME; } else { pressed = userInput[0].wpad.btns_d; // always allow Home button to be pressed to cancel if(pressed != WPAD_BUTTON_HOME) { switch(mapMenuCtrl) { case CTRLR_WIIMOTE: if(pressed > 0x1000) pressed = 0; // not a valid input break; case CTRLR_CLASSIC: if(userInput[0].wpad.exp.type != WPAD_EXP_CLASSIC) pressed = 0; // not a valid input else if(pressed <= 0x1000) pressed = 0; // not a valid input break; case CTRLR_NUNCHUK: if(userInput[0].wpad.exp.type != WPAD_EXP_NUNCHUK) pressed = 0; // not a valid input break; } } } } if(pressed == WPAD_BUTTON_HOME || pressed == WPAD_CLASSIC_BUTTON_HOME) pressed = 0; HaltGui(); mainWindow->Remove(&promptWindow); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); return pressed; } static int MenuSettingsMappingsMap() { int menu = MENU_NONE; int ret,i,j; OptionList options; char menuTitle[100]; char menuSubtitle[100]; sprintf(menuTitle, "Game Settings - Button Mappings"); GuiText titleTxt(menuTitle, 28, (GXColor){255, 255, 255, 255}); titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); titleTxt.SetPosition(50,30); sprintf(menuSubtitle, "%s - %s", ctrlName[mapMenuCtrlNES], ctrlrName[mapMenuCtrl]); GuiText subtitleTxt(menuSubtitle, 22, (GXColor){255, 255, 255, 255}); subtitleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); subtitleTxt.SetPosition(50,60); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiImageData btnShortOutline(button_short_png); GuiImageData btnShortOutlineOver(button_short_over_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255}); GuiImage backBtnImg(&btnOutline); GuiImage backBtnImgOver(&btnOutlineOver); GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); backBtn.SetPosition(50, -35); backBtn.SetLabel(&backBtnTxt); backBtn.SetImage(&backBtnImg); backBtn.SetImageOver(&backBtnImgOver); backBtn.SetSoundOver(&btnSoundOver); backBtn.SetSoundClick(&btnSoundClick); backBtn.SetTrigger(&trigA); backBtn.SetEffectGrow(); GuiText resetBtnTxt("Reset", 24, (GXColor){0, 0, 0, 255}); GuiImage resetBtnImg(&btnShortOutline); GuiImage resetBtnImgOver(&btnShortOutlineOver); GuiButton resetBtn(btnShortOutline.GetWidth(), btnShortOutline.GetHeight()); resetBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); resetBtn.SetPosition(260, -35); resetBtn.SetLabel(&resetBtnTxt); resetBtn.SetImage(&resetBtnImg); resetBtn.SetImageOver(&resetBtnImgOver); resetBtn.SetSoundOver(&btnSoundOver); resetBtn.SetSoundClick(&btnSoundClick); resetBtn.SetTrigger(&trigA); resetBtn.SetEffectGrow(); i=0; switch(mapMenuCtrlNES) { case CTRL_PAD: sprintf(options.name[i++], "B"); sprintf(options.name[i++], "A"); sprintf(options.name[i++], "B (Rapid)"); sprintf(options.name[i++], "A (Rapid)"); sprintf(options.name[i++], "Select"); sprintf(options.name[i++], "Start"); sprintf(options.name[i++], "Up"); sprintf(options.name[i++], "Down"); sprintf(options.name[i++], "Left"); sprintf(options.name[i++], "Right"); sprintf(options.name[i++], "Insert Coin / Switch Disk"); options.length = i; break; case CTRL_ZAPPER: sprintf(options.name[i++], "Fire"); sprintf(options.name[i++], "Insert Coin"); options.length = i; break; }; for(i=0; i < options.length; i++) options.value[i][0] = 0; GuiOptionBrowser optionBrowser(552, 248, &options); optionBrowser.SetPosition(0, 108); optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); optionBrowser.SetCol2Position(280); HaltGui(); GuiWindow w(screenwidth, screenheight); w.Append(&backBtn); w.Append(&resetBtn); mainWindow->Append(&optionBrowser); mainWindow->Append(&w); mainWindow->Append(&titleTxt); mainWindow->Append(&subtitleTxt); ResumeGui(); while(menu == MENU_NONE) { usleep(THREAD_SLEEP); for(i=0; i < options.length; i++) { for(j=0; j < ctrlr_def[mapMenuCtrl].num_btns; j++) { if(btnmap[mapMenuCtrlNES][mapMenuCtrl][i] == 0) { options.value[i][0] = 0; } else if(btnmap[mapMenuCtrlNES][mapMenuCtrl][i] == ctrlr_def[mapMenuCtrl].map[j].btn) { if(strcmp(options.value[i], ctrlr_def[mapMenuCtrl].map[j].name) != 0) sprintf(options.value[i], ctrlr_def[mapMenuCtrl].map[j].name); break; } } } ret = optionBrowser.GetClickedOption(); if(ret >= 0) { // get a button selection from user btnmap[mapMenuCtrlNES][mapMenuCtrl][ret] = ButtonMappingWindow(); } if(backBtn.GetState() == STATE_CLICKED) { menu = MENU_GAMESETTINGS_MAPPINGS_CTRL; } else if(resetBtn.GetState() == STATE_CLICKED) { resetBtn.ResetState(); int choice = WindowPrompt( "Reset Mappings", "Are you sure that you want to reset your mappings?", "Yes", "No"); if(choice == 1) ResetControls(mapMenuCtrlNES, mapMenuCtrl); } } HaltGui(); mainWindow->Remove(&optionBrowser); mainWindow->Remove(&w); mainWindow->Remove(&titleTxt); mainWindow->Remove(&subtitleTxt); return menu; } /**************************************************************************** * MenuSettingsVideo ***************************************************************************/ static void ScreenZoomWindowUpdate(void * ptr, float amount) { GuiButton * b = (GuiButton *)ptr; if(b->GetState() == STATE_CLICKED) { GCSettings.ZoomLevel += amount; char zoom[10]; sprintf(zoom, "%.2f%%", GCSettings.ZoomLevel*100); settingText->SetText(zoom); b->ResetState(); } } static void ScreenZoomWindowLeftClick(void * ptr) { ScreenZoomWindowUpdate(ptr, -0.01); } static void ScreenZoomWindowRightClick(void * ptr) { ScreenZoomWindowUpdate(ptr, +0.01); } static void ScreenZoomWindow() { GuiWindow * w = new GuiWindow(250,250); w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigLeft; trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT); GuiTrigger trigRight; trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT); GuiImageData arrowLeft(button_arrow_left_png); GuiImage arrowLeftImg(&arrowLeft); GuiImageData arrowLeftOver(button_arrow_left_over_png); GuiImage arrowLeftOverImg(&arrowLeftOver); GuiButton arrowLeftBtn(arrowLeft.GetWidth(), arrowLeft.GetHeight()); arrowLeftBtn.SetImage(&arrowLeftImg); arrowLeftBtn.SetImageOver(&arrowLeftOverImg); arrowLeftBtn.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); arrowLeftBtn.SetTrigger(0, &trigA); arrowLeftBtn.SetTrigger(1, &trigLeft); arrowLeftBtn.SetSelectable(false); arrowLeftBtn.SetUpdateCallback(ScreenZoomWindowLeftClick); GuiImageData arrowRight(button_arrow_right_png); GuiImage arrowRightImg(&arrowRight); GuiImageData arrowRightOver(button_arrow_right_over_png); GuiImage arrowRightOverImg(&arrowRightOver); GuiButton arrowRightBtn(arrowRight.GetWidth(), arrowRight.GetHeight()); arrowRightBtn.SetImage(&arrowRightImg); arrowRightBtn.SetImageOver(&arrowRightOverImg); arrowRightBtn.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE); arrowRightBtn.SetTrigger(0, &trigA); arrowRightBtn.SetTrigger(1, &trigRight); arrowRightBtn.SetSelectable(false); arrowRightBtn.SetUpdateCallback(ScreenZoomWindowRightClick); settingText = new GuiText(NULL, 22, (GXColor){0, 0, 0, 255}); char zoom[10]; sprintf(zoom, "%.2f%%", GCSettings.ZoomLevel*100); settingText->SetText(zoom); float currentZoom = GCSettings.ZoomLevel; w->Append(&arrowLeftBtn); w->Append(&arrowRightBtn); w->Append(settingText); if(!SettingWindow("Screen Zoom",w)) GCSettings.ZoomLevel = currentZoom; // undo changes delete(w); delete(settingText); } static void ScreenPositionWindowUpdate(void * ptr, int x, int y) { GuiButton * b = (GuiButton *)ptr; if(b->GetState() == STATE_CLICKED) { GCSettings.xshift += x; GCSettings.yshift += y; char shift[10]; sprintf(shift, "%i, %i", GCSettings.xshift, GCSettings.yshift); settingText->SetText(shift); b->ResetState(); } } static void ScreenPositionWindowLeftClick(void * ptr) { ScreenPositionWindowUpdate(ptr, -1, 0); } static void ScreenPositionWindowRightClick(void * ptr) { ScreenPositionWindowUpdate(ptr, +1, 0); } static void ScreenPositionWindowUpClick(void * ptr) { ScreenPositionWindowUpdate(ptr, 0, -1); } static void ScreenPositionWindowDownClick(void * ptr) { ScreenPositionWindowUpdate(ptr, 0, +1); } static void ScreenPositionWindow() { GuiWindow * w = new GuiWindow(150,150); w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); w->SetPosition(0, -10); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigLeft; trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT); GuiTrigger trigRight; trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT); GuiTrigger trigUp; trigUp.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP); GuiTrigger trigDown; trigDown.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN); GuiImageData arrowLeft(button_arrow_left_png); GuiImage arrowLeftImg(&arrowLeft); GuiImageData arrowLeftOver(button_arrow_left_over_png); GuiImage arrowLeftOverImg(&arrowLeftOver); GuiButton arrowLeftBtn(arrowLeft.GetWidth(), arrowLeft.GetHeight()); arrowLeftBtn.SetImage(&arrowLeftImg); arrowLeftBtn.SetImageOver(&arrowLeftOverImg); arrowLeftBtn.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); arrowLeftBtn.SetTrigger(0, &trigA); arrowLeftBtn.SetTrigger(1, &trigLeft); arrowLeftBtn.SetSelectable(false); arrowLeftBtn.SetUpdateCallback(ScreenPositionWindowLeftClick); GuiImageData arrowRight(button_arrow_right_png); GuiImage arrowRightImg(&arrowRight); GuiImageData arrowRightOver(button_arrow_right_over_png); GuiImage arrowRightOverImg(&arrowRightOver); GuiButton arrowRightBtn(arrowRight.GetWidth(), arrowRight.GetHeight()); arrowRightBtn.SetImage(&arrowRightImg); arrowRightBtn.SetImageOver(&arrowRightOverImg); arrowRightBtn.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE); arrowRightBtn.SetTrigger(0, &trigA); arrowRightBtn.SetTrigger(1, &trigRight); arrowRightBtn.SetSelectable(false); arrowRightBtn.SetUpdateCallback(ScreenPositionWindowRightClick); GuiImageData arrowUp(button_arrow_up_png); GuiImage arrowUpImg(&arrowUp); GuiImageData arrowUpOver(button_arrow_up_over_png); GuiImage arrowUpOverImg(&arrowUpOver); GuiButton arrowUpBtn(arrowUp.GetWidth(), arrowUp.GetHeight()); arrowUpBtn.SetImage(&arrowUpImg); arrowUpBtn.SetImageOver(&arrowUpOverImg); arrowUpBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); arrowUpBtn.SetTrigger(0, &trigA); arrowUpBtn.SetTrigger(1, &trigUp); arrowUpBtn.SetSelectable(false); arrowUpBtn.SetUpdateCallback(ScreenPositionWindowUpClick); GuiImageData arrowDown(button_arrow_down_png); GuiImage arrowDownImg(&arrowDown); GuiImageData arrowDownOver(button_arrow_down_over_png); GuiImage arrowDownOverImg(&arrowDownOver); GuiButton arrowDownBtn(arrowDown.GetWidth(), arrowDown.GetHeight()); arrowDownBtn.SetImage(&arrowDownImg); arrowDownBtn.SetImageOver(&arrowDownOverImg); arrowDownBtn.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); arrowDownBtn.SetTrigger(0, &trigA); arrowDownBtn.SetTrigger(1, &trigDown); arrowDownBtn.SetSelectable(false); arrowDownBtn.SetUpdateCallback(ScreenPositionWindowDownClick); GuiImageData screenPosition(screen_position_png); GuiImage screenPositionImg(&screenPosition); screenPositionImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); settingText = new GuiText(NULL, 22, (GXColor){0, 0, 0, 255}); char shift[10]; sprintf(shift, "%i, %i", GCSettings.xshift, GCSettings.yshift); settingText->SetText(shift); int currentX = GCSettings.xshift; int currentY = GCSettings.yshift; w->Append(&arrowLeftBtn); w->Append(&arrowRightBtn); w->Append(&arrowUpBtn); w->Append(&arrowDownBtn); w->Append(&screenPositionImg); w->Append(settingText); if(!SettingWindow("Screen Position",w)) { GCSettings.xshift = currentX; // undo changes GCSettings.yshift = currentY; } delete(w); delete(settingText); } static int MenuSettingsVideo() { int menu = MENU_NONE; int ret; int i = 0; OptionList options; sprintf(options.name[i++], "Rendering"); sprintf(options.name[i++], "Scaling"); sprintf(options.name[i++], "Filtering"); sprintf(options.name[i++], "Cropping"); sprintf(options.name[i++], "Palette"); sprintf(options.name[i++], "Game Timing"); sprintf(options.name[i++], "Screen Zoom"); sprintf(options.name[i++], "Screen Position"); sprintf(options.name[i++], "Zapper Crosshair"); sprintf(options.name[i++], "Sprite Limit"); sprintf(options.name[i++], "Video Mode"); options.length = i; for(i=0; i < options.length; i++) options.value[i][0] = 0; GuiText titleTxt("Game Settings - Video", 28, (GXColor){255, 255, 255, 255}); titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); titleTxt.SetPosition(50,50); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255}); GuiImage backBtnImg(&btnOutline); GuiImage backBtnImgOver(&btnOutlineOver); GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); backBtn.SetPosition(50, -35); backBtn.SetLabel(&backBtnTxt); backBtn.SetImage(&backBtnImg); backBtn.SetImageOver(&backBtnImgOver); backBtn.SetSoundOver(&btnSoundOver); backBtn.SetSoundClick(&btnSoundClick); backBtn.SetTrigger(&trigA); backBtn.SetEffectGrow(); GuiOptionBrowser optionBrowser(552, 248, &options); optionBrowser.SetPosition(0, 108); optionBrowser.SetCol2Position(200); optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); HaltGui(); GuiWindow w(screenwidth, screenheight); w.Append(&backBtn); mainWindow->Append(&optionBrowser); mainWindow->Append(&w); mainWindow->Append(&titleTxt); ResumeGui(); while(menu == MENU_NONE) { usleep(THREAD_SLEEP); // don't allow original render mode if progressive video mode detected if (GCSettings.render==0 && progressive) GCSettings.render++; if (GCSettings.render == 0) sprintf (options.value[0], "Original"); else if (GCSettings.render == 1) sprintf (options.value[0], "Filtered"); else if (GCSettings.render == 2) sprintf (options.value[0], "Unfiltered"); if(GCSettings.widescreen) sprintf (options.value[1], "16:9 Correction"); else sprintf (options.value[1], "Default"); sprintf (options.value[2], "%s", GetFilterName((RenderFilter)GCSettings.FilterMethod)); switch(GCSettings.hideoverscan) { case 0: sprintf (options.value[3], "Off"); break; case 1: sprintf (options.value[3], "Vertical"); break; case 2: sprintf (options.value[3], "Horizontal"); break; case 3: sprintf (options.value[3], "Both"); break; } sprintf (options.value[4], "%s", GCSettings.currpal ? palettes[GCSettings.currpal-1].name : "Default"); sprintf (options.value[5], "%s", GCSettings.timing == 1 ? "PAL" : "NTSC"); sprintf (options.value[6], "%.2f%%", GCSettings.ZoomLevel*100); sprintf (options.value[7], "%d, %d", GCSettings.xshift, GCSettings.yshift); sprintf (options.value[8], "%s", GCSettings.crosshair == 1 ? "On" : "Off"); sprintf (options.value[9], "%s", GCSettings.spritelimit == 1 ? "On" : "Off"); switch(GCSettings.videomode) { case 0: sprintf (options.value[10], "Automatic (Recommended)"); break; case 1: sprintf (options.value[10], "NTSC (480i)"); break; case 2: sprintf (options.value[10], "Progressive (480p)"); break; case 3: sprintf (options.value[10], "PAL (50Hz)"); break; case 4: sprintf (options.value[10], "PAL (60Hz)"); break; } ret = optionBrowser.GetClickedOption(); switch (ret) { case 0: GCSettings.render++; if (GCSettings.render > 2) GCSettings.render = 0; break; case 1: GCSettings.widescreen ^= 1; break; case 2: GCSettings.FilterMethod++; if (GCSettings.FilterMethod >= NUM_FILTERS) GCSettings.FilterMethod = 0; break; case 3: GCSettings.hideoverscan++; if (GCSettings.hideoverscan > 3) GCSettings.hideoverscan = 0; break; case 4: // palette if ( ++GCSettings.currpal > MAXPAL ) GCSettings.currpal = 0; break; case 5: // timing GCSettings.timing ^= 1; break; case 6: ScreenZoomWindow(); break; case 7: ScreenPositionWindow(); break; case 8: GCSettings.crosshair ^= 1; break; case 9: GCSettings.spritelimit ^= 1; break; case 10: GCSettings.videomode++; if(GCSettings.videomode > 4) GCSettings.videomode = 0; break; } if(backBtn.GetState() == STATE_CLICKED) { menu = MENU_GAMESETTINGS; } } HaltGui(); mainWindow->Remove(&optionBrowser); mainWindow->Remove(&w); mainWindow->Remove(&titleTxt); return menu; } /**************************************************************************** * MenuSettings ***************************************************************************/ static int MenuSettings() { int menu = MENU_NONE; GuiText titleTxt("Settings", 28, (GXColor){255, 255, 255, 255}); titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); titleTxt.SetPosition(50,50); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiImageData btnLargeOutline(button_large_png); GuiImageData btnLargeOutlineOver(button_large_over_png); GuiImageData iconFile(icon_settings_file_png); GuiImageData iconMenu(icon_settings_menu_png); GuiImageData iconNetwork(icon_settings_network_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiText savingBtnTxt1("Saving", 24, (GXColor){0, 0, 0, 255}); GuiText savingBtnTxt2("&", 18, (GXColor){0, 0, 0, 255}); GuiText savingBtnTxt3("Loading", 24, (GXColor){0, 0, 0, 255}); savingBtnTxt1.SetPosition(0, -20); savingBtnTxt3.SetPosition(0, +20); GuiImage savingBtnImg(&btnLargeOutline); GuiImage savingBtnImgOver(&btnLargeOutlineOver); GuiImage fileBtnIcon(&iconFile); GuiButton savingBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); savingBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); savingBtn.SetPosition(-125, 120); savingBtn.SetLabel(&savingBtnTxt1, 0); savingBtn.SetLabel(&savingBtnTxt2, 1); savingBtn.SetLabel(&savingBtnTxt3, 2); savingBtn.SetImage(&savingBtnImg); savingBtn.SetImageOver(&savingBtnImgOver); savingBtn.SetIcon(&fileBtnIcon); savingBtn.SetSoundOver(&btnSoundOver); savingBtn.SetSoundClick(&btnSoundClick); savingBtn.SetTrigger(&trigA); savingBtn.SetEffectGrow(); GuiText menuBtnTxt("Menu", 24, (GXColor){0, 0, 0, 255}); menuBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30); GuiImage menuBtnImg(&btnLargeOutline); GuiImage menuBtnImgOver(&btnLargeOutlineOver); GuiImage menuBtnIcon(&iconMenu); GuiButton menuBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); menuBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); menuBtn.SetPosition(125, 120); menuBtn.SetLabel(&menuBtnTxt); menuBtn.SetImage(&menuBtnImg); menuBtn.SetImageOver(&menuBtnImgOver); menuBtn.SetIcon(&menuBtnIcon); menuBtn.SetSoundOver(&btnSoundOver); menuBtn.SetSoundClick(&btnSoundClick); menuBtn.SetTrigger(&trigA); menuBtn.SetEffectGrow(); GuiText networkBtnTxt("Network", 24, (GXColor){0, 0, 0, 255}); networkBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30); GuiImage networkBtnImg(&btnLargeOutline); GuiImage networkBtnImgOver(&btnLargeOutlineOver); GuiImage networkBtnIcon(&iconNetwork); GuiButton networkBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight()); networkBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); networkBtn.SetPosition(0, 250); networkBtn.SetLabel(&networkBtnTxt); networkBtn.SetImage(&networkBtnImg); networkBtn.SetImageOver(&networkBtnImgOver); networkBtn.SetIcon(&networkBtnIcon); networkBtn.SetSoundOver(&btnSoundOver); networkBtn.SetSoundClick(&btnSoundClick); networkBtn.SetTrigger(&trigA); networkBtn.SetEffectGrow(); GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255}); GuiImage backBtnImg(&btnOutline); GuiImage backBtnImgOver(&btnOutlineOver); GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); backBtn.SetPosition(100, -35); backBtn.SetLabel(&backBtnTxt); backBtn.SetImage(&backBtnImg); backBtn.SetImageOver(&backBtnImgOver); backBtn.SetSoundOver(&btnSoundOver); backBtn.SetSoundClick(&btnSoundClick); backBtn.SetTrigger(&trigA); backBtn.SetEffectGrow(); GuiText resetBtnTxt("Reset Settings", 24, (GXColor){0, 0, 0, 255}); GuiImage resetBtnImg(&btnOutline); GuiImage resetBtnImgOver(&btnOutlineOver); GuiButton resetBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); resetBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); resetBtn.SetPosition(-100, -35); resetBtn.SetLabel(&resetBtnTxt); resetBtn.SetImage(&resetBtnImg); resetBtn.SetImageOver(&resetBtnImgOver); resetBtn.SetSoundOver(&btnSoundOver); resetBtn.SetSoundClick(&btnSoundClick); resetBtn.SetTrigger(&trigA); resetBtn.SetEffectGrow(); HaltGui(); GuiWindow w(screenwidth, screenheight); w.Append(&titleTxt); w.Append(&savingBtn); w.Append(&menuBtn); #ifdef HW_RVL w.Append(&networkBtn); #endif w.Append(&backBtn); w.Append(&resetBtn); mainWindow->Append(&w); ResumeGui(); while(menu == MENU_NONE) { usleep(THREAD_SLEEP); if(savingBtn.GetState() == STATE_CLICKED) { menu = MENU_SETTINGS_FILE; } else if(menuBtn.GetState() == STATE_CLICKED) { menu = MENU_SETTINGS_MENU; } else if(networkBtn.GetState() == STATE_CLICKED) { menu = MENU_SETTINGS_NETWORK; } else if(backBtn.GetState() == STATE_CLICKED) { menu = MENU_GAMESELECTION; } else if(resetBtn.GetState() == STATE_CLICKED) { resetBtn.ResetState(); int choice = WindowPrompt( "Reset Settings", "Are you sure that you want to reset your settings?", "Yes", "No"); if(choice == 1) DefaultSettings(); } } HaltGui(); mainWindow->Remove(&w); return menu; } /**************************************************************************** * MenuSettingsFile ***************************************************************************/ static int MenuSettingsFile() { int menu = MENU_NONE; int ret; int i = 0; OptionList options; sprintf(options.name[i++], "Load Device"); sprintf(options.name[i++], "Save Device"); sprintf(options.name[i++], "Load Folder"); sprintf(options.name[i++], "Save Folder"); sprintf(options.name[i++], "Cheats Folder"); sprintf(options.name[i++], "Auto Load"); sprintf(options.name[i++], "Auto Save"); sprintf(options.name[i++], "Verify MC Saves"); options.length = i; options.name[4][0] = 0; // hide cheats folder (not implemented) for(i=0; i < options.length; i++) options.value[i][0] = 0; GuiText titleTxt("Settings - Saving & Loading", 28, (GXColor){255, 255, 255, 255}); titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); titleTxt.SetPosition(50,50); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255}); GuiImage backBtnImg(&btnOutline); GuiImage backBtnImgOver(&btnOutlineOver); GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); backBtn.SetPosition(100, -35); backBtn.SetLabel(&backBtnTxt); backBtn.SetImage(&backBtnImg); backBtn.SetImageOver(&backBtnImgOver); backBtn.SetSoundOver(&btnSoundOver); backBtn.SetSoundClick(&btnSoundClick); backBtn.SetTrigger(&trigA); backBtn.SetEffectGrow(); GuiOptionBrowser optionBrowser(552, 248, &options); optionBrowser.SetPosition(0, 108); optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); optionBrowser.SetCol2Position(185); HaltGui(); GuiWindow w(screenwidth, screenheight); w.Append(&backBtn); mainWindow->Append(&optionBrowser); mainWindow->Append(&w); mainWindow->Append(&titleTxt); ResumeGui(); while(menu == MENU_NONE) { usleep(THREAD_SLEEP); // some load/save methods are not implemented - here's where we skip them // they need to be skipped in the order they were enumerated in snes9xGX.h // no USB ports on GameCube #ifdef HW_DOL if(GCSettings.LoadMethod == METHOD_USB) GCSettings.LoadMethod++; if(GCSettings.SaveMethod == METHOD_USB) GCSettings.SaveMethod++; #endif // saving to DVD is impossible if(GCSettings.SaveMethod == METHOD_DVD) GCSettings.SaveMethod++; // disable SMB in GC mode (stalls out) #ifdef HW_DOL if(GCSettings.LoadMethod == METHOD_SMB) GCSettings.LoadMethod++; if(GCSettings.SaveMethod == METHOD_SMB) GCSettings.SaveMethod++; #endif // disable MC saving in Wii mode - does not work for some reason! #ifdef HW_RVL if(GCSettings.SaveMethod == METHOD_MC_SLOTA) GCSettings.SaveMethod++; if(GCSettings.SaveMethod == METHOD_MC_SLOTB) GCSettings.SaveMethod++; options.name[7][0] = 0; #endif // correct load/save methods out of bounds if(GCSettings.LoadMethod > 4) GCSettings.LoadMethod = 0; if(GCSettings.SaveMethod > 6) GCSettings.SaveMethod = 0; if (GCSettings.LoadMethod == METHOD_AUTO) sprintf (options.value[0],"Auto Detect"); else if (GCSettings.LoadMethod == METHOD_SD) sprintf (options.value[0],"SD"); else if (GCSettings.LoadMethod == METHOD_USB) sprintf (options.value[0],"USB"); else if (GCSettings.LoadMethod == METHOD_DVD) sprintf (options.value[0],"DVD"); else if (GCSettings.LoadMethod == METHOD_SMB) sprintf (options.value[0],"Network"); if (GCSettings.SaveMethod == METHOD_AUTO) sprintf (options.value[1],"Auto Detect"); else if (GCSettings.SaveMethod == METHOD_SD) sprintf (options.value[1],"SD"); else if (GCSettings.SaveMethod == METHOD_USB) sprintf (options.value[1],"USB"); else if (GCSettings.SaveMethod == METHOD_SMB) sprintf (options.value[1],"Network"); else if (GCSettings.SaveMethod == METHOD_MC_SLOTA) sprintf (options.value[1],"MC Slot A"); else if (GCSettings.SaveMethod == METHOD_MC_SLOTB) sprintf (options.value[1],"MC Slot B"); snprintf (options.value[2], 30, "%s", GCSettings.LoadFolder); snprintf (options.value[3], 30, "%s", GCSettings.SaveFolder); //snprintf (options.value[4], 30, "%s", GCSettings.CheatFolder); if (GCSettings.AutoLoad == 0) sprintf (options.value[5],"Off"); else if (GCSettings.AutoLoad == 1) sprintf (options.value[5],"RAM"); else if (GCSettings.AutoLoad == 2) sprintf (options.value[5],"State"); if (GCSettings.AutoSave == 0) sprintf (options.value[6],"Off"); else if (GCSettings.AutoSave == 1) sprintf (options.value[6],"RAM"); else if (GCSettings.AutoSave == 2) sprintf (options.value[6],"State"); else if (GCSettings.AutoSave == 3) sprintf (options.value[6],"Both"); sprintf (options.value[7], "%s", GCSettings.VerifySaves == true ? "On" : "Off"); ret = optionBrowser.GetClickedOption(); switch (ret) { case 0: GCSettings.LoadMethod++; break; case 1: GCSettings.SaveMethod++; break; case 2: OnScreenKeyboard(GCSettings.LoadFolder, MAXPATHLEN); break; case 3: OnScreenKeyboard(GCSettings.SaveFolder, MAXPATHLEN); break; case 4: OnScreenKeyboard(GCSettings.CheatFolder, MAXPATHLEN); break; case 5: GCSettings.AutoLoad++; if (GCSettings.AutoLoad > 2) GCSettings.AutoLoad = 0; break; case 6: GCSettings.AutoSave++; if (GCSettings.AutoSave > 3) GCSettings.AutoSave = 0; break; case 7: GCSettings.VerifySaves ^= 1; break; } if(backBtn.GetState() == STATE_CLICKED) { menu = MENU_SETTINGS; } } HaltGui(); mainWindow->Remove(&optionBrowser); mainWindow->Remove(&w); mainWindow->Remove(&titleTxt); return menu; } /**************************************************************************** * MenuSettingsMenu ***************************************************************************/ static int MenuSettingsMenu() { int menu = MENU_NONE; int ret; int i = 0; OptionList options; sprintf(options.name[i++], "Exit Action"); sprintf(options.name[i++], "Wiimote Orientation"); sprintf(options.name[i++], "Music Volume"); sprintf(options.name[i++], "Sound Effects Volume"); sprintf(options.name[i++], "Rumble"); options.length = i; for(i=0; i < options.length; i++) options.value[i][0] = 0; GuiText titleTxt("Settings - Menu", 28, (GXColor){255, 255, 255, 255}); titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); titleTxt.SetPosition(50,50); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255}); GuiImage backBtnImg(&btnOutline); GuiImage backBtnImgOver(&btnOutlineOver); GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); backBtn.SetPosition(100, -35); backBtn.SetLabel(&backBtnTxt); backBtn.SetImage(&backBtnImg); backBtn.SetImageOver(&backBtnImgOver); backBtn.SetSoundOver(&btnSoundOver); backBtn.SetSoundClick(&btnSoundClick); backBtn.SetTrigger(&trigA); backBtn.SetEffectGrow(); GuiOptionBrowser optionBrowser(552, 248, &options); optionBrowser.SetPosition(0, 108); optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); HaltGui(); GuiWindow w(screenwidth, screenheight); w.Append(&backBtn); mainWindow->Append(&optionBrowser); mainWindow->Append(&w); mainWindow->Append(&titleTxt); ResumeGui(); while(menu == MENU_NONE) { usleep(THREAD_SLEEP); #ifdef HW_RVL if (GCSettings.ExitAction == 1) sprintf (options.value[0], "Return to Wii Menu"); else if (GCSettings.ExitAction == 2) sprintf (options.value[0], "Power off Wii"); else if (GCSettings.ExitAction == 3) sprintf (options.value[0], "Return to Loader"); else sprintf (options.value[0], "Auto"); #else // GameCube if(GCSettings.ExitAction > 1) GCSettings.ExitAction = 0; if (GCSettings.ExitAction == 0) sprintf (options.value[0], "Return to Loader"); else sprintf (options.value[0], "Reboot"); options.name[1][0] = 0; // Wiimote options.name[2][0] = 0; // Music options.name[3][0] = 0; // Sound Effects options.name[4][0] = 0; // Rumble #endif if (GCSettings.WiimoteOrientation == 0) sprintf (options.value[1], "Vertical"); else if (GCSettings.WiimoteOrientation == 1) sprintf (options.value[1], "Horizontal"); if(GCSettings.MusicVolume > 0) sprintf(options.value[2], "%d%%", GCSettings.MusicVolume); else sprintf(options.value[2], "Mute"); if(GCSettings.SFXVolume > 0) sprintf(options.value[3], "%d%%", GCSettings.SFXVolume); else sprintf(options.value[3], "Mute"); if (GCSettings.Rumble == 1) sprintf (options.value[4], "Enabled"); else sprintf (options.value[4], "Disabled"); ret = optionBrowser.GetClickedOption(); switch (ret) { case 0: GCSettings.ExitAction++; if(GCSettings.ExitAction > 3) GCSettings.ExitAction = 0; break; case 1: GCSettings.WiimoteOrientation ^= 1; break; case 2: GCSettings.MusicVolume += 10; if(GCSettings.MusicVolume > 100) GCSettings.MusicVolume = 0; bgMusic->SetVolume(GCSettings.MusicVolume); break; case 3: GCSettings.SFXVolume += 10; if(GCSettings.SFXVolume > 100) GCSettings.SFXVolume = 0; break; case 4: GCSettings.Rumble ^= 1; break; } if(backBtn.GetState() == STATE_CLICKED) { menu = MENU_SETTINGS; } } HaltGui(); mainWindow->Remove(&optionBrowser); mainWindow->Remove(&w); mainWindow->Remove(&titleTxt); return menu; } /**************************************************************************** * MenuSettingsNetwork ***************************************************************************/ static int MenuSettingsNetwork() { int menu = MENU_NONE; #ifdef HW_RVL int ret; int i = 0; OptionList options; sprintf(options.name[i++], "SMB Share IP"); sprintf(options.name[i++], "SMB Share Name"); sprintf(options.name[i++], "SMB Share Username"); sprintf(options.name[i++], "SMB Share Password"); options.length = i; for(i=0; i < options.length; i++) options.value[i][0] = 0; GuiText titleTxt("Settings - Network", 28, (GXColor){255, 255, 255, 255}); titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); titleTxt.SetPosition(50,50); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData btnOutline(button_png); GuiImageData btnOutlineOver(button_over_png); GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255}); GuiImage backBtnImg(&btnOutline); GuiImage backBtnImgOver(&btnOutlineOver); GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight()); backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); backBtn.SetPosition(100, -35); backBtn.SetLabel(&backBtnTxt); backBtn.SetImage(&backBtnImg); backBtn.SetImageOver(&backBtnImgOver); backBtn.SetSoundOver(&btnSoundOver); backBtn.SetSoundClick(&btnSoundClick); backBtn.SetTrigger(&trigA); backBtn.SetEffectGrow(); GuiOptionBrowser optionBrowser(552, 248, &options); optionBrowser.SetPosition(0, 108); optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); HaltGui(); GuiWindow w(screenwidth, screenheight); w.Append(&backBtn); mainWindow->Append(&optionBrowser); mainWindow->Append(&w); mainWindow->Append(&titleTxt); ResumeGui(); while(menu == MENU_NONE) { usleep(THREAD_SLEEP); strncpy (options.value[0], GCSettings.smbip, 15); strncpy (options.value[1], GCSettings.smbshare, 19); strncpy (options.value[2], GCSettings.smbuser, 19); strncpy (options.value[3], GCSettings.smbpwd, 19); ret = optionBrowser.GetClickedOption(); switch (ret) { case 0: OnScreenKeyboard(GCSettings.smbip, 16); break; case 1: OnScreenKeyboard(GCSettings.smbshare, 20); break; case 2: OnScreenKeyboard(GCSettings.smbuser, 20); break; case 3: OnScreenKeyboard(GCSettings.smbpwd, 20); break; } if(backBtn.GetState() == STATE_CLICKED) { menu = MENU_SETTINGS; } } HaltGui(); mainWindow->Remove(&optionBrowser); mainWindow->Remove(&w); mainWindow->Remove(&titleTxt); #endif return menu; } /**************************************************************************** * MainMenu ***************************************************************************/ void MainMenu (int menu) { int currentMenu = menu; lastMenu = MENU_NONE; #ifdef HW_RVL pointer[0] = new GuiImageData(player1_point_png); pointer[1] = new GuiImageData(player2_point_png); pointer[2] = new GuiImageData(player3_point_png); pointer[3] = new GuiImageData(player4_point_png); #endif mainWindow = new GuiWindow(screenwidth, screenheight); bgImg = new GuiImage(screenwidth, screenheight, (GXColor){240, 225, 230, 255}); bgImg->ColorStripe(10); mainWindow->Append(bgImg); if(gameScreenTex) { gameScreenImg = new GuiImage(gameScreenTex, screenwidth, screenheight); gameScreenImg->SetAlpha(192); //gameScreenImg->SetStripe(100); gameScreenImg->ColorStripe(30); mainWindow->Append(gameScreenImg); bgImg->SetVisible(false); } GuiTrigger trigA; if(GCSettings.WiimoteOrientation) trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM); GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM); GuiImageData bgTop(bg_top_png); bgTopImg = new GuiImage(&bgTop); GuiImageData bgBottom(bg_bottom_png); bgBottomImg = new GuiImage(&bgBottom); bgBottomImg->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); GuiImageData logo(logo_png); GuiImage logoImg(&logo); GuiImageData logoOver(logo_over_png); GuiImage logoImgOver(&logoOver); GuiText logoTxt(APPVERSION, 18, (GXColor){255, 255, 255, 255}); logoTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); btnLogo = new GuiButton(logoImg.GetWidth(), logoImg.GetHeight()); btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); btnLogo->SetPosition(-50, 24); btnLogo->SetImage(&logoImg); btnLogo->SetImageOver(&logoImgOver); btnLogo->SetLabel(&logoTxt); btnLogo->SetSoundOver(&btnSoundOver); btnLogo->SetSoundClick(&btnSoundClick); btnLogo->SetTrigger(&trigA); btnLogo->SetUpdateCallback(WindowCredits); mainWindow->Append(bgTopImg); mainWindow->Append(bgBottomImg); mainWindow->Append(btnLogo); if(currentMenu == MENU_GAMESELECTION) ResumeGui(); // Load preferences if(!LoadPrefs()) SavePrefs(SILENT); #ifndef NO_SOUND bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, SOUND_OGG); bgMusic->SetVolume(GCSettings.MusicVolume); bgMusic->SetLoop(true); enterSound = new GuiSound(enter_ogg, enter_ogg_size, SOUND_OGG); enterSound->SetVolume(GCSettings.SFXVolume); exitSound = new GuiSound(exit_ogg, exit_ogg_size, SOUND_OGG); exitSound->SetVolume(GCSettings.SFXVolume); if(currentMenu == MENU_GAMESELECTION) bgMusic->Play(); // startup music #endif while(currentMenu != MENU_EXIT || !romLoaded) { switch (currentMenu) { case MENU_GAMESELECTION: currentMenu = MenuGameSelection(); break; case MENU_GAME: currentMenu = MenuGame(); break; case MENU_GAME_LOAD: currentMenu = MenuGameSaves(0); break; case MENU_GAME_SAVE: currentMenu = MenuGameSaves(1); break; case MENU_GAMESETTINGS: currentMenu = MenuGameSettings(); break; case MENU_GAMESETTINGS_MAPPINGS: currentMenu = MenuSettingsMappings(); break; case MENU_GAMESETTINGS_MAPPINGS_CTRL: currentMenu = MenuSettingsMappingsController(); break; case MENU_GAMESETTINGS_MAPPINGS_MAP: currentMenu = MenuSettingsMappingsMap(); break; case MENU_GAMESETTINGS_VIDEO: currentMenu = MenuSettingsVideo(); break; case MENU_GAMESETTINGS_CHEATS: currentMenu = MenuGameCheats(); break; case MENU_SETTINGS: currentMenu = MenuSettings(); break; case MENU_SETTINGS_FILE: currentMenu = MenuSettingsFile(); break; case MENU_SETTINGS_MENU: currentMenu = MenuSettingsMenu(); break; case MENU_SETTINGS_NETWORK: currentMenu = MenuSettingsNetwork(); break; default: // unrecognized menu currentMenu = MenuGameSelection(); break; } lastMenu = currentMenu; usleep(THREAD_SLEEP); } #ifdef HW_RVL ShutoffRumble(); #endif // wait for keys to be depressed while(MenuRequested()) usleep(100); CancelAction(); HaltGui(); #ifdef HW_RVL if(updatethread != LWP_THREAD_NULL) LWP_JoinThread(updatethread, NULL); #endif #ifndef NO_SOUND delete bgMusic; delete enterSound; delete exitSound; #endif delete btnLogo; delete bgImg; delete bgTopImg; delete bgBottomImg; delete mainWindow; #ifdef HW_RVL delete pointer[0]; delete pointer[1]; delete pointer[2]; delete pointer[3]; #endif mainWindow = NULL; if(gameScreenImg) { delete gameScreenImg; gameScreenImg = NULL; } if(gameScreenTex) { free(gameScreenTex); gameScreenTex = NULL; } if(gameScreenTex2) { free(gameScreenTex2); gameScreenTex2 = NULL; } }