/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 latch; static void DoNovel(void) { setprg32(0x8000, latch & 3); setchr8(latch & 7); } static DECLFW(NovelWrite) { latch = A & 0xFF; DoNovel(); } static void NovelReset(void) { SetWriteHandler(0x8000, 0xFFFF, NovelWrite); SetReadHandler(0x8000, 0xFFFF, CartBR); setprg32(0x8000, 0); setchr8(0); } static void NovelRestore(int version) { DoNovel(); } void Novel_Init(CartInfo *info) { AddExState(&latch, 1, 0, "L1"); info->Power = NovelReset; GameStateRestore = NovelRestore; }