/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "mapinc.h" static void DoNovel(void) { setprg32(0x8000,GameMemBlock[0]&3); setchr8(GameMemBlock[0]&7); } static DECLFW(NovelWrite) { GameMemBlock[0]=A&0xFF; DoNovel(); } static void NovelReset(void) { SetWriteHandler(0x8000,0xFFFF,NovelWrite); SetReadHandler(0x8000,0xFFFF,CartBR); setprg32(0x8000,0); setchr8(0); } static void NovelRestore(int version) { DoNovel(); } void Novel_Init(CartInfo *info) { AddExState(&GameMemBlock[0], 1, 0,"L1"); info->Power=NovelReset; GameStateRestore=NovelRestore; }