/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2012 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 creg, preg; static SFORMAT StateRegs[] = { { &creg, 1, "CREG" }, { &preg, 1, "PREG" }, { 0 } }; static void Sync(void) { setprg32(0x8000, preg); setchr8(creg); } static DECLFW(M79Write) { if ((A < 0x8000) && ((A ^ 0x4100) == 0)) { preg = (V >> 3) & 1; } creg = V & 7; Sync(); } static void M79Power(void) { preg = ~0; Sync(); SetWriteHandler(0x4100, 0x5FFF, M79Write); SetWriteHandler(0x8000, 0xFFFF, M79Write); SetReadHandler(0x8000, 0xFFFF, CartBR); } static void StateRestore(int version) { Sync(); } void Mapper79_Init(CartInfo *info) { info->Power = M79Power; AddExState(&StateRegs, ~0, 0, 0); GameStateRestore = StateRestore; }