/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2005 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 is_large_banks, hw_switch; static uint8 large_bank; static uint8 prg_bank; static uint8 chr_bank; static uint8 bank_mode; static uint8 mirroring; static SFORMAT StateRegs[] = { { &large_bank, 1, "LB" }, { &hw_switch, 1, "DPSW" }, { &prg_bank, 1, "PRG" }, { &chr_bank, 1, "CHR" }, { &bank_mode, 1, "BM" }, { &mirroring, 1, "MIRR" }, { 0 } }; static void Sync(void) { switch (bank_mode) { case 0x00: case 0x10: setprg16(0x8000, large_bank | prg_bank); setprg16(0xC000, large_bank | 7); break; case 0x20: setprg32(0x8000, (large_bank | prg_bank) >> 1); break; case 0x30: setprg16(0x8000, large_bank | prg_bank); setprg16(0xC000, large_bank | prg_bank); break; } setmirror(mirroring); if (!is_large_banks) setchr8(chr_bank); } static DECLFR(BMC70in1Read) { if (bank_mode == 0x10) // if(is_large_banks) return CartBR((A & 0xFFF0) | hw_switch); // else // return CartBR((A&0xFFF0)|hw_switch); else return CartBR(A); } static DECLFW(BMC70in1Write) { if (A & 0x4000) { bank_mode = A & 0x30; prg_bank = A & 7; } else { mirroring = ((A & 0x20) >> 5) ^ 1; if (is_large_banks) large_bank = (A & 3) << 3; else chr_bank = A & 7; } Sync(); } static void BMC70in1Reset(void) { bank_mode = 0; large_bank = 0; Sync(); hw_switch++; hw_switch &= 0xf; } static void BMC70in1Power(void) { setchr8(0); bank_mode = 0; large_bank = 0; Sync(); SetReadHandler(0x8000, 0xFFFF, BMC70in1Read); SetWriteHandler(0x8000, 0xffff, BMC70in1Write); } static void StateRestore(int version) { Sync(); } void BMC70in1_Init(CartInfo *info) { is_large_banks = 0; hw_switch = 0xd; info->Power = BMC70in1Power; info->Reset = BMC70in1Reset; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); } void BMC70in1B_Init(CartInfo *info) { is_large_banks = 1; hw_switch = 0x6; info->Power = BMC70in1Power; info->Reset = BMC70in1Reset; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }