/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2007 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 reg, mirr; static SFORMAT StateRegs[] = { { ®, 1, "REGS" }, { &mirr, 1, "MIRR" }, { 0 } }; static void Sync(void) { setprg8r(1, 0x6000, 0); setprg32(0x8000, reg); setchr8(0); } static DECLFW(BMCGS2004Write) { reg = V; Sync(); } static void BMCGS2004Power(void) { reg = ~0; Sync(); SetReadHandler(0x6000, 0x7FFF, CartBR); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, BMCGS2004Write); } static void BMCGS2004Reset(void) { reg = ~0; } static void StateRestore(int version) { Sync(); } void BMCGS2004_Init(CartInfo *info) { info->Reset = BMCGS2004Reset; info->Power = BMCGS2004Power; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }