/**************************************************************************** * FCE Ultra 0.98.12 * Nintendo Wii/Gamecube Port * * Tantric 2008-2009 * * fceugx.cpp * * This file controls overall program flow. Most things start and end here! ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include "fceugx.h" #include "fceuconfig.h" #include "fceuload.h" #include "fceustate.h" #include "fceuram.h" #include "common.h" #include "menu.h" #include "preferences.h" #include "fileop.h" #include "filebrowser.h" #include "networkop.h" #include "gcaudio.h" #include "gcvideo.h" #include "pad.h" #include "filelist.h" #include "gui/gui.h" #ifdef HW_RVL extern "C" { #include } #endif #include "FreeTypeGX.h" extern "C" { #include "types.h" extern int cleanSFMDATA(); extern void PowerNES(void); extern uint8 FDSBIOS[8192]; void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count); } unsigned char * nesrom = NULL; int ConfigRequested = 0; int ShutdownRequested = 0; int ResetRequested = 0; int ExitRequested = 0; char appPath[1024]; FreeTypeGX *fontSystem; uint8 *xbsave=NULL; int frameskip = 0; /**************************************************************************** * Shutdown / Reboot / Exit ***************************************************************************/ static void ExitCleanup() { #ifdef HW_RVL ShutoffRumble(); #endif ShutdownAudio(); StopGX(); LWP_SuspendThread (devicethread); UnmountAllFAT(); #ifdef HW_RVL DI_Close(); #endif } #ifdef HW_DOL #define PSOSDLOADID 0x7c6000a6 int *psoid = (int *) 0x80001800; void (*PSOReload) () = (void (*)()) 0x80001800; #endif void ExitApp() { ExitCleanup(); if(GCSettings.ExitAction == 0) // Exit to Loader { #ifdef HW_RVL exit(0); #else if (psoid[0] == PSOSDLOADID) PSOReload (); #endif } else if(GCSettings.ExitAction == 1) // Exit to Menu { #ifdef HW_RVL SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); #else #define SOFTRESET_ADR ((volatile u32*)0xCC003024) *SOFTRESET_ADR = 0x00000000; #endif } else // Shutdown Wii { SYS_ResetSystem(SYS_POWEROFF, 0, 0); } } #ifdef HW_RVL void ShutdownCB() { ConfigRequested = 1; ShutdownRequested = 1; } void ResetCB() { ResetRequested = 1; } void ShutdownWii() { ExitCleanup(); SYS_ResetSystem(SYS_POWEROFF, 0, 0); } #endif #ifdef HW_DOL /**************************************************************************** * ipl_set_config * lowlevel Qoob Modchip disable ***************************************************************************/ static void ipl_set_config(unsigned char c) { volatile unsigned long* exi = (volatile unsigned long*)0xCC006800; unsigned long val,addr; addr=0xc0000000; val = c << 24; exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL //write addr of IPL exi[0 * 5 + 4] = addr; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); //write the ipl we want to send exi[0 * 5 + 4] = val; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); exi[0] &= 0x405; //deselect IPL } #endif static void CreateAppPath(char origpath[]) { #ifdef HW_DOL sprintf(appPath, GCSettings.SaveFolder); #else char path[1024]; strcpy(path, origpath); // make a copy so we don't mess up original char * loc; int pos = -1; loc = strrchr(path,'/'); if (loc != NULL) *loc = 0; // strip file name loc = strchr(path,'/'); // looking for / from fat:/ if (loc != NULL) pos = loc - path + 1; if(pos >= 0 && pos < 1024) sprintf(appPath, &(path[pos])); #endif } /**************************************************************************** * main * This is where it all happens! ***************************************************************************/ int main(int argc, char *argv[]) { #ifdef HW_DOL ipl_set_config(6); // disable Qoob modchip #endif #ifdef HW_RVL DI_Init(); // first #endif InitDeviceThread(); VIDEO_Init(); PAD_Init(); #ifdef HW_RVL WPAD_Init(); #endif InitGCVideo (); // Initialise video ResetVideo_Menu (); // change to menu video mode #ifdef HW_RVL // read wiimote accelerometer and IR data WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight); // Wii Power/Reset buttons WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB); SYS_SetPowerCallback(ShutdownCB); SYS_SetResetCallback(ResetCB); #endif // Initialize DVD subsystem (GameCube only) #ifdef HW_DOL DVD_Init (); #endif // store path app was loaded from sprintf(appPath, "fceugx"); if(argc > 0 && argv[0] != NULL) CreateAppPath(argv[0]); MountAllFAT(); // Initialize libFAT for SD and USB // Audio InitialiseAudio(); // Initialize font system fontSystem = new FreeTypeGX(); fontSystem->loadFont(font_ttf, font_ttf_size, 0); fontSystem->setCompatibilityMode(FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_PASSCLR | FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_NONE); InitGUIThreads(); DefaultSettings(); // Set defaults // allocate memory to store rom nesrom = (unsigned char *)memalign(32,1024*1024*3); // 3 MB should be plenty /*** Minimal Emulation Loop ***/ if (!FCEUI_Initialize()) ExitApp(); FCEUI_SetGameGenie(0); // 0 - OFF, 1 - ON memset(FDSBIOS, 0, sizeof(FDSBIOS)); // clear FDS BIOS memory cleanSFMDATA(); // clear state data FCEUI_SetSoundQuality(1); // 0 - low, 1 - high, 2 - high (alt.) FCEUI_SetVidSystem(GCSettings.timing); // causes a small 'pop' in the audio while (1) // main loop { // go back to checking if devices were inserted/removed // since we're entering the menu LWP_ResumeThread (devicethread); ConfigRequested = 1; SwitchAudioMode(1); if(!romLoaded) MainMenu(MENU_GAMESELECTION); else MainMenu(MENU_GAME); ConfigRequested = 0; SwitchAudioMode(0); // stop checking if devices were removed/inserted // since we're starting emulation again LWP_SuspendThread (devicethread); ResetVideo_Emu(); setFrameTimer(); // set frametimer method before emulation SetPalette(); static int fskipc=0; while(1) // emulation loop { uint8 *gfx; int32 *sound; int32 ssize; #ifdef FRAMESKIP fskipc=(fskipc+1)%(frameskip+1); #endif FCEUI_Emulate(&gfx, &sound, &ssize, fskipc); if(!fskipc) { xbsave = gfx; FCEUD_Update(gfx, sound, ssize); } if(ResetRequested) { PowerNES(); // reset game ResetRequested = 0; } if(ConfigRequested) { TakeScreenshot(); ResetVideo_Menu(); ConfigRequested = 0; break; // leave emulation loop } } // emulation loop } // main loop } /**************************************************************************** * FCEU Support Functions ****************************************************************************/ // File Control FILE *FCEUD_UTF8fopen(const char *n, const char *m) { return NULL; } // General Logging void FCEUD_PrintError(char *s) { } void FCEUD_Message(char *text) { } // main interface to FCE Ultra void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int32 Count) { PlaySound(Buffer, Count); // play sound RenderFrame(XBuf); // output video frame GetJoy(); // check controller input } // Netplay int FCEUD_SendData(void *data, uint32 len) { return 1; } int FCEUD_RecvData(void *data, uint32 len) { return 0; } void FCEUD_NetworkClose(void) { } void FCEUD_NetplayText(uint8 *text) { }