/**************************************************************************** * FCEU Support Functions ****************************************************************************/ #include "fceusupport.h" #include "pad.h" #include "gcaudio.h" #include "gcvideo.h" #include "fceugx.h" extern int gametype; /** * Closes a game. Frees memory, and deinitializes the drivers. */ int CloseGame() { if(!romLoaded) { return(0); } FCEUI_CloseGame(); GameInfo = 0; return(1); } // File Control FILE *FCEUD_UTF8fopen(const char *n, const char *m) { return NULL; } std::fstream* FCEUD_UTF8_fstream(const char *fn, const char *m) { return NULL; } bool FCEUD_ShouldDrawInputAids() { return false; } // General Logging void FCEUD_PrintError(char *s) { } void FCEUD_PrintError(const char *errormsg) { } void FCEUD_Message(char *text) { } void FCEUD_Message(const char *text) { } void FCEUD_VideoChanged() { } FCEUFILE* FCEUD_OpenArchiveIndex(ArchiveScanRecord& asr, std::string &fname, int innerIndex) { return 0; } FCEUFILE* FCEUD_OpenArchive(ArchiveScanRecord& asr, std::string& fname, std::string* innerFilename) { return 0; } ArchiveScanRecord FCEUD_ScanArchive(std::string fname) { return ArchiveScanRecord(); } // main interface to FCE Ultra void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int32 Count) { PlaySound(Buffer, Count); // play sound RenderFrame(XBuf); // output video frame GetJoy(); // check controller input } // Netplay int FCEUD_SendData(void *data, uint32 len) { return 1; } int FCEUD_RecvData(void *data, uint32 len) { return 0; } void FCEUD_NetworkClose(void) { } void FCEUD_NetplayText(uint8 *text) { } // dummy functions #define DUMMY(f) void f(void) { } DUMMY(FCEUD_HideMenuToggle) DUMMY(FCEUD_TurboOn) DUMMY(FCEUD_TurboOff) DUMMY(FCEUD_SaveStateAs) DUMMY(FCEUD_LoadStateFrom) DUMMY(FCEUD_MovieRecordTo) DUMMY(FCEUD_MovieReplayFrom) DUMMY(FCEUD_ToggleStatusIcon) DUMMY(FCEUD_AviRecordTo) DUMMY(FCEUD_AviStop) void FCEUI_AviVideoUpdate(const unsigned char* buffer) { } int FCEUD_ShowStatusIcon(void) { return 0; } bool FCEUI_AviIsRecording(void) { return 0; }