/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2012 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 regs[8]; static SFORMAT StateRegs[] = { { regs, 8, "REGS" }, { 0 } }; static void Sync(void) { setprg8(0x8000, regs[0]); setprg8(0xA000, regs[2]); setprg8(0xC000, regs[4]); setprg8(0xE000, ~0); setchr4(0x0000, regs[6]); setchr4(0x1000, regs[7]); } static DECLFW(M151Write) { regs[(A >> 12) & 7] = V; Sync(); } static void M151Power(void) { Sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, M151Write); } static void StateRestore(int version) { Sync(); } void Mapper151_Init(CartInfo *info) { info->Power = M151Power; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }