/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 regs[8]; static SFORMAT StateRegs[] = { { regs, 8, "REGS" }, { 0 } }; static void Sync(void) { for (int i=0; i < 8; ++i) { setprg4(0x8000 + (0x1000 * i), regs[i]); } } static DECLFW(M31Write) { if (A >= 0x5000 && A <= 0x5FFF) { regs[A&7] = V; Sync(); } } static void M31Power(void) { setchr8(0); regs[7] = 0xFF; Sync(); SetReadHandler(0x8000, 0xffff, CartBR); SetWriteHandler(0x5000, 0x5fff, M31Write); } static void StateRestore(int version) { Sync(); } void Mapper31_Init(CartInfo *info) { info->Power = M31Power; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }