/* FCE Ultra - NES/Famicom Emulator * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "share.h" static uint32 lcdCompZapperStrobe[2]; static uint32 lcdCompZapperData[2]; static uint8 ReadLCDCompZapper(int w) { return lcdCompZapperData[w]; } static void StrobeLCDCompZapper(int w) { lcdCompZapperStrobe[w] = 0; } void UpdateLCDCompZapper(int w, void* data, int arg) { // In the '(*(uint32*)data)' variable, bit 0 holds the trigger value and bit 1 holds the light sense value. // Ultimately this needs to be converted from 0000 00lt to 000t l000 where l is the light bit and t // is the trigger bit. // l must be inverted because 0: detected; 1: not detected lcdCompZapperData[w] = ((((*(uint32*)data) & 1) << 4) | (((*(uint32*)data) & 2 ^ 2) << 2)); } static INPUTC LCDCompZapperCtrl = { ReadLCDCompZapper,0,StrobeLCDCompZapper,UpdateLCDCompZapper,0,0 }; INPUTC* FCEU_InitLCDCompZapper(int w) { lcdCompZapperStrobe[w] = lcdCompZapperData[w] = 0; return(&LCDCompZapperCtrl); }