/**************************************************************************** * FCE Ultra 0.98.12 * Nintendo Wii/Gamecube Port * * Tantric September 2008 * * fceugc.c * * This file controls overall program flow. Most things start and end here! ****************************************************************************/ #include #include #include #include #include #include #include #include "types.h" #include "gcvideo.h" #include "pad.h" #include "fceuload.h" #include "common.h" #include "menudraw.h" #include "menu.h" #include "fceuconfig.h" #include "preferences.h" #ifdef WII_DVD #include #endif extern bool romLoaded; bool isWii; /* Some timing-related variables. */ static int fullscreen=0; static int genie=0; static int palyo=0; static volatile int nofocus=0; static volatile int userpause=0; #define SO_FORCE8BIT 1 #define SO_SECONDARY 2 #define SO_GFOCUS 4 #define SO_D16VOL 8 #define GOO_DISABLESS 1 /* Disable screen saver when game is loaded. */ #define GOO_CONFIRMEXIT 2 /* Confirmation before exiting. */ #define GOO_POWERRESET 4 /* Confirm on power/reset. */ static int soundvolume=100; static int soundquality=0; static int soundo; uint8 *xbsave=NULL; int eoptions=EO_BGRUN | EO_FORCEISCALE; extern int cleanSFMDATA(); extern void ResetNES(void); extern void InitialiseSound(); extern void PlaySound( void *Buf, int samples ); long long basetime; void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count); int main(int argc, char *argv[]) { #ifdef WII_DVD DI_Init(); // first #endif int selectedMenu = -1; #ifdef HW_RVL WPAD_Init(); // read wiimote accelerometer and IR data WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL,640,480); #endif initDisplay(); /*** Initialise freetype ***/ if (FT_Init ()) { printf ("Cannot initialise font subsystem!\n"); while (1); } InitialiseSound(); fatInitDefault(); #ifndef HW_RVL DVD_Init(); #endif /*** Minimal Emulation Loop ***/ if ( !FCEUI_Initialize() ) { printf("Unable to initialize system\n"); return 1; } palyo=0; FCEUI_SetVidSystem(palyo); genie&=1; FCEUI_SetGameGenie(genie); fullscreen&=1; soundo&=1; FCEUI_SetSoundVolume(soundvolume); FCEUI_SetSoundQuality(soundquality); cleanSFMDATA(); GCMemROM(); romLoaded = false; // we start off with only the color test rom // Set Defaults DefaultSettings(); // Load preferences if(!LoadPrefs(GCSettings.SaveMethod, SILENT)) { WaitPrompt((char*) "Preferences reset - check settings!"); selectedMenu = 3; // change to preferences menu } // Go to main menu MainMenu (selectedMenu); while (1) { uint8 *gfx; int32 *sound; int32 ssize; FCEUI_Emulate(&gfx, &sound, &ssize, 0); xbsave = gfx; FCEUD_Update(gfx, sound, ssize); } return 0; } /**************************************************************************** * FCEU Support Functions to be written ****************************************************************************/ /*** File Control ***/ FILE *FCEUD_UTF8fopen(const char *n, const char *m) { return(fopen(n,m)); } /*** General Logging ***/ void FCEUD_PrintError(char *s) { } void FCEUD_Message(char *text) { } /*** VIDEO ***/ void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count) { PlaySound(Buffer, Count); RenderFrame( (char *)XBuf, GCSettings.screenscaler ); GetJoy(); } /*** Netplay ***/ int FCEUD_SendData(void *data, uint32 len) { return 1; } int FCEUD_RecvData(void *data, uint32 len) { return 0; } void FCEUD_NetworkClose(void) { } void FCEUD_NetplayText(uint8 *text) { }