/**************************************************************************** * FCE Ultra * Nintendo Wii/Gamecube Port * * michniewski August 2008 * Tantric 2008-2009 * * button_mapping.h * * Controller button mapping ****************************************************************************/ #ifndef BTN_MAP_H #define BTN_MAP_H enum { CTRLR_NONE = -1, CTRLR_GCPAD, CTRLR_WIIMOTE, CTRLR_NUNCHUK, CTRLR_CLASSIC }; const char ctrlrName[4][20] = { "GameCube Controller", "Wiimote", "Nunchuk + Wiimote", "Classic Controller" }; typedef struct _btn_map { u32 btn; // button 'id' char* name; // button name } BtnMap; typedef struct _ctrlr_map { u16 type; // controller type int num_btns; // number of buttons on the controller BtnMap map[15]; // controller button map } CtrlrMap; extern CtrlrMap ctrlr_def[4]; #endif