/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "mapinc.h" static uint8 prgreg[4], chrreg[8], mirror; static uint8 IRQa, IRQCount, IRQLatch; static SFORMAT StateRegs[]= { {&IRQa, 1, "IRQA"}, {&IRQCount, 1, "IRQC"}, {&IRQLatch, 1, "IRQL"}, {prgreg, 4, "PREGS"}, {chrreg, 8, "CREGS"}, {&mirror, 1, "MREG"}, {0} }; static void Sync(void) { int i; setprg8(0x8000,prgreg[0]); setprg8(0xa000,prgreg[1]); setprg8(0xc000,prgreg[2]); setprg8(0xe000,prgreg[3]); for(i=0; i<8; i++) setchr1(i<<10,chrreg[i]); setmirror(mirror^1); } static DECLFW(M117Write) { if(A<0x8004) { prgreg[A&3]=V; Sync(); } else if((A>=0xA000)&&(A<=0xA007)) { chrreg[A&7]=V; Sync(); } else switch(A) { case 0xc001: IRQLatch=V; break; case 0xc003: IRQCount=IRQLatch; IRQa|=2; break; case 0xe000: IRQa&=~1; IRQa|=V&1; X6502_IRQEnd(FCEU_IQEXT); break; case 0xc002: X6502_IRQEnd(FCEU_IQEXT); break; case 0xd000: mirror=V&1; } } static void M117Power(void) { prgreg[0]=~3; prgreg[1]=~2; prgreg[2]=~1; prgreg[3]=~0; Sync(); SetReadHandler(0x8000,0xFFFF,CartBR); SetWriteHandler(0x8000,0xFFFF,M117Write); } static void M117IRQHook(void) { if(IRQa==3&&IRQCount) { IRQCount--; if(!IRQCount) { IRQa&=1; X6502_IRQBegin(FCEU_IQEXT); } } } static void StateRestore(int version) { Sync(); } void Mapper117_Init(CartInfo *info) { info->Power=M117Power; GameHBIRQHook=M117IRQHook; GameStateRestore=StateRestore; AddExState(&StateRegs, ~0, 0, 0); }