/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2007 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "mapinc.h" static uint8 is23; static uint16 IRQCount; static uint8 IRQLatch,IRQa; static uint8 prgreg[2]; static uint8 chrreg[8]; static uint8 regcmd, irqcmd, mirr, big_bank; static uint16 acount=0; static uint8 *WRAM=NULL; static uint32 WRAMSIZE; static SFORMAT StateRegs[]= { {prgreg, 2, "PRGREGS"}, {chrreg, 8, "CHRREGS"}, {®cmd, 1, "REGCMD"}, {&irqcmd, 1, "IRQCMD"}, {&mirr, 1, "MIRR"}, {&big_bank, 1, "MIRR"}, {&IRQCount, 2, "IRQC"}, {&IRQLatch, 1, "IRQL"}, {&IRQa, 1, "IRQA"}, {0} }; static void Sync(void) { if(regcmd&2) { setprg8(0xC000,prgreg[0]|big_bank); setprg8(0x8000,((~1)&0x1F)|big_bank); } else { setprg8(0x8000,prgreg[0]|big_bank); setprg8(0xC000,((~1)&0x1F)|big_bank); } setprg8(0xA000,prgreg[1]|big_bank); setprg8(0xE000,((~0)&0x1F)|big_bank); if(UNIFchrrama) setchr8(0); else { uint8 i; for(i=0; i<8; i++) setchr1(i<<10, chrreg[i]); } switch(mirr&0x3) { case 0: setmirror(MI_V); break; case 1: setmirror(MI_H); break; case 2: setmirror(MI_0); break; case 3: setmirror(MI_1); break; } } static DECLFW(M23Write) { // FCEU_printf("%04x:%04x\n",A,V); A|=((A>>2)&0x3)|((A>>4)&0x3)|((A>>6)&0x3); // actually there is many-in-one mapper source, some pirate or // licensed games use various address bits for registers A&=0xF003; if((A>=0xB000)&&(A<=0xE003)) { if(UNIFchrrama) big_bank=(V&8)<<2; // my personally many-in-one feature ;) just for support pirate cart 2-in-1 else { uint16 i=((A>>1)&1)|((A-0xB000)>>11); chrreg[i]&=(0xF0)>>((A&1)<<2); chrreg[i]|=(V&0xF)<<((A&1)<<2); } Sync(); } else switch(A&0xF003) { case 0x8000: case 0x8001: case 0x8002: case 0x8003: if(is23) prgreg[0]=V&0x1F; Sync(); break; case 0xA000: case 0xA001: case 0xA002: case 0xA003: if(is23) prgreg[1]=V&0x1F; else { prgreg[0]=(V<<1)&0x1F; prgreg[1]=((V<<1)&0x1F)|1; } Sync(); break; case 0x9000: case 0x9001: if(V!=0xFF) mirr=V; Sync(); break; case 0x9002: case 0x9003: regcmd=V; Sync(); break; case 0xF000: X6502_IRQEnd(FCEU_IQEXT); IRQLatch&=0xF0; IRQLatch|=V&0xF; break; case 0xF001: X6502_IRQEnd(FCEU_IQEXT); IRQLatch&=0x0F; IRQLatch|=V<<4; break; case 0xF002: X6502_IRQEnd(FCEU_IQEXT); acount=0; IRQCount=IRQLatch; IRQa=V&2; irqcmd=V&1; break; case 0xF003: X6502_IRQEnd(FCEU_IQEXT); IRQa=irqcmd; break; } } static void M23Power(void) { big_bank=0x20; Sync(); setprg8r(0x10,0x6000,0); // another many-in-one code, WRAM actually contain only WaiWaiWorld game SetReadHandler(0x6000,0x7FFF,CartBR); SetWriteHandler(0x6000,0x7FFF,CartBW); SetReadHandler(0x8000,0xFFFF,CartBR); SetWriteHandler(0x8000,0xFFFF,M23Write); } static void M23Reset(void) { } void M23IRQHook(int a) { #define LCYCS 341 if(IRQa) { acount+=a*3; if(acount>=LCYCS) { while(acount>=LCYCS) { acount-=LCYCS; IRQCount++; if(IRQCount&0x100) { X6502_IRQBegin(FCEU_IQEXT); IRQCount=IRQLatch; } } } } } static void StateRestore(int version) { Sync(); } static void M23Close(void) { if(WRAM) FCEU_gfree(WRAM); } void Mapper23_Init(CartInfo *info) { is23=1; info->Power=M23Power; info->Close=M23Close; MapIRQHook=M23IRQHook; GameStateRestore=StateRestore; WRAMSIZE=8192; WRAM=(uint8*)FCEU_gmalloc(WRAMSIZE); SetupCartPRGMapping(0x10,WRAM,WRAMSIZE,1); AddExState(WRAM, WRAMSIZE, 0, "WRAM"); AddExState(&StateRegs, ~0, 0, 0); } void UNLT230_Init(CartInfo *info) { is23=0; info->Power=M23Power; info->Close=M23Close; MapIRQHook=M23IRQHook; GameStateRestore=StateRestore; WRAMSIZE=8192; WRAM=(uint8*)FCEU_gmalloc(WRAMSIZE); SetupCartPRGMapping(0x10,WRAM,WRAMSIZE,1); AddExState(WRAM, WRAMSIZE, 0, "WRAM"); AddExState(&StateRegs, ~0, 0, 0); }