/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2007 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Bandai mappers * */ #include "mapinc.h" static uint8 reg[16], is153; static uint8 IRQa; static int16 IRQCount, IRQLatch; static uint8 *WRAM=NULL; static uint32 WRAMSIZE; static SFORMAT StateRegs[]= { {reg, 16, "REGS"}, {&IRQa, 1, "IRQA"}, {&IRQCount, 2, "IRQC"}, {&IRQLatch, 2, "IRQL"}, // need for Famicom Jump II - Saikyou no 7 Nin (J) [!] {0} }; static void BandaiIRQHook(int a) { if(IRQa) { IRQCount -= a; if(IRQCount<0) { X6502_IRQBegin(FCEU_IQEXT); IRQa = 0; IRQCount = 0xFFFF; } } } static void BandaiSync(void) { if(is153) { int base=(reg[0]&1)<<4; if(!UNIFchrrama) // SD Gundam Gaiden - Knight Gundam Monogatari 2 - Hikari no Kishi (J) uses WRAM but have CHRROM too { int i; for(i=0; i<8; i++) setchr1(i<<10,reg[i]); } else setchr8(0); setprg16(0x8000,(reg[8]&0x0F)|base); setprg16(0xC000,0x0F|base); } else { int i; for(i=0; i<8; i++) setchr1(i<<10,reg[i]); setprg16(0x8000,reg[8]); setprg16(0xC000,~0); } switch(reg[9]&3) { case 0: setmirror(MI_V); break; case 1: setmirror(MI_H); break; case 2: setmirror(MI_0); break; case 3: setmirror(MI_1); break; } } static DECLFW(BandaiWrite) { A&=0x0F; if(A<0x0A) { reg[A&0x0F]=V; BandaiSync(); } else switch(A) { case 0x0A: X6502_IRQEnd(FCEU_IQEXT); IRQa=V&1; IRQCount=IRQLatch; break; case 0x0B: IRQLatch&=0xFF00; IRQLatch|=V; break; case 0x0C: IRQLatch&=0xFF; IRQLatch|=V<<8; break; case 0x0D: break;// Serial EEPROM control port } } static void BandaiPower(void) { BandaiSync(); SetReadHandler(0x8000,0xFFFF,CartBR); SetWriteHandler(0x6000,0xFFFF,BandaiWrite); } static void M153Power(void) { BandaiSync(); setprg8r(0x10,0x6000,0); SetReadHandler(0x6000,0x7FFF,CartBR); SetWriteHandler(0x6000,0x7FFF,CartBW); SetReadHandler(0x8000,0xFFFF,CartBR); SetWriteHandler(0x8000,0xFFFF,BandaiWrite); } static void M153Close(void) { if(WRAM) FCEU_gfree(WRAM); WRAM=NULL; } static void StateRestore(int version) { BandaiSync(); } void Mapper16_Init(CartInfo *info) { is153=0; info->Power=BandaiPower; MapIRQHook=BandaiIRQHook; GameStateRestore=StateRestore; AddExState(&StateRegs, ~0, 0, 0); } void Mapper153_Init(CartInfo *info) { is153=1; info->Power=M153Power; info->Close=M153Close; MapIRQHook=BandaiIRQHook; WRAMSIZE=8192; WRAM=(uint8*)FCEU_gmalloc(WRAMSIZE); SetupCartPRGMapping(0x10,WRAM,WRAMSIZE,1); AddExState(WRAM, WRAMSIZE, 0, "WRAM"); if(info->battery) { info->SaveGame[0]=WRAM; info->SaveGameLen[0]=WRAMSIZE; } GameStateRestore=StateRestore; AddExState(&StateRegs, ~0, 0, 0); }