/**************************************************************************** * FCE Ultra 0.98.12 * Nintendo Wii/Gamecube Port * * Tantric February 2009 * * gui_text.cpp * * GUI class definitions ***************************************************************************/ #include "gui.h" static int currentSize = 0; static int presetSize = 0; static int presetMaxWidth = 0; static int presetAlignmentHor = 0; static int presetAlignmentVert = 0; static u16 presetStyle = 0; static GXColor presetColor = (GXColor){255, 255, 255, 255}; /** * Constructor for the GuiText class. */ GuiText::GuiText(const char * t, int s, GXColor c) { text = NULL; size = s; color = c; alpha = c.a; style = FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE; maxWidth = 0; alignmentHor = ALIGN_CENTRE; alignmentVert = ALIGN_MIDDLE; if(t) text = fontSystem->charToWideChar((char *)t); } /** * Constructor for the GuiText class, uses presets */ GuiText::GuiText(const char * t) { text = NULL; size = presetSize; color = presetColor; alpha = presetColor.a; style = presetStyle; maxWidth = presetMaxWidth; alignmentHor = presetAlignmentHor; alignmentVert = presetAlignmentVert; if(t) text = fontSystem->charToWideChar((char *)t); } /** * Destructor for the GuiText class. */ GuiText::~GuiText() { if(text) { delete text; text = NULL; } } void GuiText::SetText(const char * t) { if(text) delete text; text = NULL; if(t) text = fontSystem->charToWideChar((char *)t); } void GuiText::SetPresets(int sz, GXColor c, int w, u16 s, int h, int v) { presetSize = sz; presetColor = c; presetStyle = s; presetMaxWidth = w; presetAlignmentHor = h; presetAlignmentVert = v; } void GuiText::SetFontSize(int s) { size = s; } void GuiText::SetMaxWidth(int w) { maxWidth = w; } void GuiText::SetColor(GXColor c) { color = c; alpha = c.a; } void GuiText::SetStyle(u16 s) { style = s; } void GuiText::SetAlignment(int hor, int vert) { style = 0; switch(hor) { case ALIGN_LEFT: style |= FTGX_JUSTIFY_LEFT; break; case ALIGN_RIGHT: style |= FTGX_JUSTIFY_RIGHT; break; default: style |= FTGX_JUSTIFY_CENTER; break; } switch(vert) { case ALIGN_TOP: style |= FTGX_ALIGN_TOP; break; case ALIGN_BOTTOM: style |= FTGX_ALIGN_BOTTOM; break; default: style |= FTGX_ALIGN_MIDDLE; break; } alignmentHor = hor; alignmentVert = vert; } /** * Draw the text on screen */ void GuiText::Draw() { if(!text) return; if(!this->IsVisible()) return; GXColor c = color; c.a = this->GetAlpha(); int newSize = size*this->GetScale(); if(newSize != currentSize) { fontSystem->changeSize(newSize); currentSize = newSize; } int voffset = 0; if(alignmentVert == ALIGN_MIDDLE) voffset = -newSize/2 + 2; if(maxWidth > 0) // text wrapping { int lineheight = newSize + 6; int strlen = wcslen(text); int i = 0; int ch = 0; int linenum = 0; int lastSpace = -1; int lastSpaceIndex = -1; wchar_t * tmptext[20]; while(ch < strlen) { if(i == 0) tmptext[linenum] = new wchar_t[strlen + 1]; tmptext[linenum][i] = text[ch]; tmptext[linenum][i+1] = 0; if(text[ch] == ' ' || ch == strlen-1) { if(fontSystem->getWidth(tmptext[linenum]) >= maxWidth) { if(lastSpace >= 0) { tmptext[linenum][lastSpaceIndex] = 0; // discard space, and everything after ch = lastSpace; // go backwards to the last space lastSpace = -1; // we have used this space lastSpaceIndex = -1; } linenum++; i = -1; } else if(ch == strlen-1) { linenum++; } } if(text[ch] == ' ' && i >= 0) { lastSpace = ch; lastSpaceIndex = i; } ch++; i++; } if(alignmentVert == ALIGN_MIDDLE) voffset = voffset - (lineheight*linenum)/2 + lineheight/2; for(i=0; i < linenum; i++) { fontSystem->drawText(this->GetLeft(), this->GetTop()+voffset+i*lineheight, tmptext[i], c, style); delete tmptext[i]; } } else { fontSystem->drawText(this->GetLeft(), this->GetTop()+voffset, text, c, style); } this->UpdateEffects(); }