/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include "types.h" #include "video.h" #include "fceu.h" #include "general.h" #include "memory.h" #include "crc32.h" #include "state.h" #include "movie.h" #include "palette.h" #include "nsf.h" #include "input.h" #include "vsuni.h" uint8 *XBuf=NULL; static uint8 *xbsave=NULL; void FCEU_KillVirtualVideo(void) { if(xbsave) { free(xbsave); xbsave=0; } } int FCEU_InitVirtualVideo(void) { if(!XBuf) /* Some driver code may allocate XBuf externally. */ /* 256 bytes per scanline, * 240 scanline maximum, +8 for alignment, */ if(!(XBuf= (uint8*) (FCEU_malloc(256 * 256 + 8)))) return 0; xbsave=XBuf; if(sizeof(uint8*)==4) { uint32 m; m=(uint32)XBuf; m=(4-m)&3; XBuf+=m; } memset(XBuf,128,256*256); //*240); return 1; } static int howlong; static char errmsg[65]; #include "drawing.h" #ifdef FRAMESKIP //#define SHOWFPS void ShowFPS(void); void FCEU_PutImageDummy(void) { #ifdef SHOWFPS ShowFPS(); #endif if(FCEUGameInfo->type!=GIT_NSF) { FCEU_DrawNTSCControlBars(XBuf); FCEU_DrawSaveStates(XBuf); FCEU_DrawMovies(XBuf); } if(howlong) howlong--; /* DrawMessage() */ } #endif static int dosnapsave=0; void FCEUI_SaveSnapshot(void) { dosnapsave=1; } static void ReallySnap(void) { int x=SaveSnapshot(); if(!x) FCEU_DispMessage("Error saving screen snapshot."); else FCEU_DispMessage("Screen snapshot %d saved.",x-1); } void FCEU_PutImage(void) { #ifdef SHOWFPS ShowFPS(); #endif if(FCEUGameInfo->type==GIT_NSF) { DrawNSF(XBuf); /* Save snapshot after NSF screen is drawn. Why would we want to do it before? */ if(dosnapsave) { ReallySnap(); dosnapsave=0; } } else { /* Save snapshot before overlay stuff is written. */ if(dosnapsave) { ReallySnap(); dosnapsave=0; } if(FCEUGameInfo->type==GIT_VSUNI) FCEU_VSUniDraw(XBuf); FCEU_DrawSaveStates(XBuf); FCEU_DrawMovies(XBuf); FCEU_DrawNTSCControlBars(XBuf); } DrawMessage(); FCEU_DrawInput(XBuf); } void FCEU_DispMessage(char *format, ...) { /* va_list ap; va_start(ap,format); vsprintf(errmsg,format,ap); va_end(ap); howlong=180;*/ } void FCEU_ResetMessages(void) { howlong=0; } static int WritePNGChunk(FILE *fp, uint32 size, char *type, uint8 *data) { uint32 crc; uint8 tempo[4]; tempo[0]=size>>24; tempo[1]=size>>16; tempo[2]=size>>8; tempo[3]=size; if(fwrite(tempo,4,1,fp)!=1) return 0; if(fwrite(type,4,1,fp)!=1) return 0; if(size) if(fwrite(data,1,size,fp)!=size) return 0; crc=CalcCRC32(0,(uint8 *)type,4); if(size) crc=CalcCRC32(crc,data,size); tempo[0]=crc>>24; tempo[1]=crc>>16; tempo[2]=crc>>8; tempo[3]=crc; if(fwrite(tempo,4,1,fp)!=1) return 0; return 1; } int SaveSnapshot(void) { static unsigned int lastu=0; char *fn=0; int totallines=FSettings.LastSLine-FSettings.FirstSLine+1; int x,u,y; FILE *pp=NULL; uint8 *compmem=NULL; uLongf compmemsize=totallines*263+12; if(!(compmem=(uint8 *)FCEU_malloc(compmemsize))) return 0; for(u=lastu;u<99999;u++) { pp=FCEUD_UTF8fopen((fn=FCEU_MakeFName(FCEUMKF_SNAP,u,"png")),"rb"); if(pp==NULL) break; fclose(pp); } lastu=u; if(!(pp=FCEUD_UTF8fopen(fn,"wb"))) { free(fn); return 0; } free(fn); { static uint8 header[8]={137,80,78,71,13,10,26,10}; if(fwrite(header,8,1,pp)!=1) goto PNGerr; } { uint8 chunko[13]; chunko[0]=chunko[1]=chunko[3]=0; chunko[2]=0x1; // Width of 256 chunko[4]=chunko[5]=chunko[6]=0; chunko[7]=totallines; // Height chunko[8]=8; // bit depth chunko[9]=3; // Color type; indexed 8-bit chunko[10]=0; // compression: deflate chunko[11]=0; // Basic adapative filter set(though none are used). chunko[12]=0; // No interlace. if(!WritePNGChunk(pp,13,"IHDR",chunko)) goto PNGerr; } { uint8 pdata[256*3]; for(x=0;x<256;x++) FCEUD_GetPalette(x,pdata+x*3,pdata+x*3+1,pdata+x*3+2); if(!WritePNGChunk(pp,256*3,"PLTE",pdata)) goto PNGerr; } { uint8 *tmp=XBuf+FSettings.FirstSLine*256; uint8 *dest,*mal,*mork; if(!(mal=mork=dest=(uint8 *)malloc((totallines<<8)+totallines))) goto PNGerr; // mork=dest=XBuf; for(y=0;y