/**************************************************************************** * FCE Ultra 0.98.12 * Nintendo Wii/Gamecube Port * * Tantric September 2008 * * preferences.c * * Preferences save/load preferences utilities ****************************************************************************/ #include #include #include #include #include #include "menudraw.h" #include "memcardop.h" #include "fileop.h" #include "smbop.h" #include "filesel.h" #include "fceuconfig.h" #include "pad.h" extern const unsigned short saveicon[1024]; extern unsigned char savebuffer[]; extern int currconfig[4]; // button map configurations extern unsigned int gcpadmap[]; extern unsigned int wmpadmap[]; extern unsigned int ccpadmap[]; extern unsigned int ncpadmap[]; char prefscomment[2][32]; /**************************************************************************** * Prepare Preferences Data * * This sets up the save buffer for saving. ****************************************************************************/ mxml_node_t *xml; mxml_node_t *data; mxml_node_t *section; mxml_node_t *item; mxml_node_t *elem; char temp[200]; const char * toStr(int i) { sprintf(temp, "%d", i); return temp; } const char * FtoStr(float i) { sprintf(temp, "%.2f", i); return temp; } void createXMLSection(const char * name, const char * description) { section = mxmlNewElement(data, "section"); mxmlElementSetAttr(section, "name", name); mxmlElementSetAttr(section, "description", description); } void createXMLSetting(const char * name, const char * description, const char * value) { item = mxmlNewElement(section, "setting"); mxmlElementSetAttr(item, "name", name); mxmlElementSetAttr(item, "value", value); mxmlElementSetAttr(item, "description", description); } void createXMLController(unsigned int controller[], const char * name, const char * description) { item = mxmlNewElement(section, "controller"); mxmlElementSetAttr(item, "name", name); mxmlElementSetAttr(item, "description", description); // create buttons int i; for(i=0; i < MAXJP; i++) { elem = mxmlNewElement(item, "button"); mxmlElementSetAttr(elem, "number", toStr(i)); mxmlElementSetAttr(elem, "assignment", toStr(controller[i])); } } const char * XMLSaveCallback(mxml_node_t *node, int where) { const char *name; name = node->value.element.name; if(where == MXML_WS_BEFORE_CLOSE) { if(!strcmp(name, "file") || !strcmp(name, "section")) return ("\n"); else if(!strcmp(name, "controller")) return ("\n\t"); } if (where == MXML_WS_BEFORE_OPEN) { if(!strcmp(name, "file")) return ("\n"); else if(!strcmp(name, "section")) return ("\n\n"); else if(!strcmp(name, "setting") || !strcmp(name, "controller")) return ("\n\t"); else if(!strcmp(name, "button")) return ("\n\t\t"); } return (NULL); } int preparePrefsData (int method) { int offset = 0; memset (savebuffer, 0, SAVEBUFFERSIZE); // add save icon and comments for Memory Card saves if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) { offset = sizeof (saveicon); // Copy in save icon memcpy (savebuffer, saveicon, offset); // And the comments sprintf (prefscomment[0], "%s Prefs", VERSIONSTR); sprintf (prefscomment[1], "Preferences"); memcpy (savebuffer + offset, prefscomment, 64); offset += 64; } xml = mxmlNewXML("1.0"); mxmlSetWrapMargin(0); // disable line wrapping data = mxmlNewElement(xml, "file"); mxmlElementSetAttr(data, "version",VERSIONSTR); createXMLSection("File", "File Settings"); createXMLSetting("AutoLoad", "Auto Load", toStr(GCSettings.AutoLoad)); createXMLSetting("AutoSave", "Auto Save", toStr(GCSettings.AutoSave)); createXMLSetting("LoadMethod", "Load Method", toStr(GCSettings.LoadMethod)); createXMLSetting("SaveMethod", "Save Method", toStr(GCSettings.SaveMethod)); createXMLSetting("LoadFolder", "Load Folder", GCSettings.LoadFolder); createXMLSetting("SaveFolder", "Save Folder", GCSettings.SaveFolder); createXMLSetting("CheatFolder", "Cheats Folder", GCSettings.CheatFolder); createXMLSetting("VerifySaves", "Verify Memory Card Saves", toStr(GCSettings.VerifySaves)); createXMLSection("Network", "Network Settings"); createXMLSetting("smbip", "Share Computer IP", GCSettings.smbip); createXMLSetting("smbshare", "Share Name", GCSettings.smbshare); createXMLSetting("smbuser", "Share Username", GCSettings.smbuser); createXMLSetting("smbpwd", "Share Password", GCSettings.smbpwd); createXMLSection("Emulation", "Emulation Settings"); createXMLSetting("currpal", "Palette", toStr(GCSettings.currpal)); createXMLSetting("timing", "Timing", toStr(GCSettings.timing)); createXMLSetting("slimit", "8 Sprite Limit", toStr(GCSettings.slimit)); createXMLSetting("Zoom", "Zoom On/Off", toStr(GCSettings.Zoom)); createXMLSetting("ZoomLevel", "Zoom Level", FtoStr(GCSettings.ZoomLevel)); createXMLSetting("render", "Video Filtering", toStr(GCSettings.render)); createXMLSetting("widescreen", "Aspect Ratio Correction", toStr(GCSettings.widescreen)); createXMLSection("Controller", "Controller Settings"); createXMLSetting("FSDisable", "Four Score", toStr(GCSettings.FSDisable)); createXMLSetting("zapper", "Zapper", toStr(GCSettings.zapper)); createXMLSetting("crosshair", "Zapper Crosshair", toStr(GCSettings.crosshair)); createXMLController(gcpadmap, "gcpadmap", "GameCube Pad"); createXMLController(wmpadmap, "wmpadmap", "Wiimote"); createXMLController(ccpadmap, "ccpadmap", "Classic Controller"); createXMLController(ncpadmap, "ncpadmap", "Nunchuk"); int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSaveCallback); mxmlDelete(xml); return datasize; } /**************************************************************************** * Decode Preferences Data ****************************************************************************/ void loadXMLSettingStr(char * var, const char * name) { item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND); if(item) sprintf(var, "%s", mxmlElementGetAttr(item, "value")); } void loadXMLSettingInt(int * var, const char * name) { item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND); if(item) *var = atoi(mxmlElementGetAttr(item, "value")); } void loadXMLSettingFloat(float * var, const char * name) { item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND); if(item) *var = atof(mxmlElementGetAttr(item, "value")); } void loadXMLSettingBool(bool * var, const char * name) { item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND); if(item) *var = atoi(mxmlElementGetAttr(item, "value")); } void loadXMLController(unsigned int controller[], const char * name) { item = mxmlFindElement(xml, xml, "controller", "name", name, MXML_DESCEND); if(item) { // populate buttons int i; for(i=0; i < MAXJP; i++) { elem = mxmlFindElement(item, xml, "button", "number", toStr(i), MXML_DESCEND); if(elem) controller[i] = atoi(mxmlElementGetAttr(elem, "assignment")); } } } bool decodePrefsData (int method) { int offset = 0; // skip save icon and comments for Memory Card saves if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) { offset = sizeof (saveicon); offset += 64; // sizeof prefscomment } xml = mxmlLoadString(NULL, (char *)savebuffer+offset, MXML_TEXT_CALLBACK); // check settings version // we don't do anything with the version #, but we'll store it anyway char * version; item = mxmlFindElement(xml, xml, "file", "version", NULL, MXML_DESCEND); if(item) // a version entry exists version = (char *)mxmlElementGetAttr(item, "version"); else // version # not found, must be invalid return false; // this code assumes version in format X.X.X // XX.X.X, X.XX.X, or X.X.XX will NOT work char verMajor = version[13]; char verMinor = version[15]; char verPoint = version[17]; if(verMajor == '2' && verPoint < '3') // less than version 2.0.3 return false; // reset settings else if(verMajor > '2' || verMinor > '0' || verPoint > '6') // some future version return false; // reset settings // File Settings loadXMLSettingInt(&GCSettings.AutoLoad, "AutoLoad"); loadXMLSettingInt(&GCSettings.AutoSave, "AutoSave"); loadXMLSettingInt(&GCSettings.LoadMethod, "LoadMethod"); loadXMLSettingInt(&GCSettings.SaveMethod, "SaveMethod"); loadXMLSettingStr(GCSettings.LoadFolder, "LoadFolder"); loadXMLSettingStr(GCSettings.SaveFolder, "SaveFolder"); loadXMLSettingStr(GCSettings.CheatFolder, "CheatFolder"); loadXMLSettingInt(&GCSettings.VerifySaves, "VerifySaves"); // Network Settings loadXMLSettingStr(GCSettings.smbip, "smbip"); loadXMLSettingStr(GCSettings.smbshare, "smbshare"); loadXMLSettingStr(GCSettings.smbuser, "smbuser"); loadXMLSettingStr(GCSettings.smbpwd, "smbpwd"); // Emulation Settings loadXMLSettingInt(&GCSettings.currpal, "currpal"); loadXMLSettingInt(&GCSettings.timing, "timing"); loadXMLSettingInt(&GCSettings.FSDisable, "FSDisable"); loadXMLSettingInt(&GCSettings.slimit, "slimit"); loadXMLSettingInt(&GCSettings.Zoom, "Zoom"); loadXMLSettingFloat(&GCSettings.ZoomLevel, "ZoomLevel"); loadXMLSettingInt(&GCSettings.render, "render"); loadXMLSettingInt(&GCSettings.widescreen, "widescreen"); loadXMLSettingInt(&GCSettings.zapper, "zapper"); loadXMLSettingInt(&GCSettings.crosshair, "crosshair"); // Controller Settings loadXMLController(gcpadmap, "gcpadmap"); loadXMLController(wmpadmap, "wmpadmap"); loadXMLController(ccpadmap, "ccpadmap"); loadXMLController(ncpadmap, "ncpadmap"); mxmlDelete(xml); return true; } /**************************************************************************** * Save Preferences ****************************************************************************/ bool SavePrefs (int method, bool silent) { char filepath[1024]; int datasize; int offset = 0; // there's no point in saving SMB settings TO SMB, because then we'll have no way to load them the next time! // so instead we'll save using whatever other method is available (eg: SD) if(method == METHOD_AUTO || method == METHOD_SMB) method = autoSaveMethod(); if(!MakeFilePath(filepath, FILE_PREF, method)) return false; if (!silent) ShowAction ((char*) "Saving preferences..."); datasize = preparePrefsData (method); offset = SaveFile(filepath, datasize, method, silent); if (offset > 0) { if (!silent) WaitPrompt ((char *)"Preferences saved"); return true; } return false; } /**************************************************************************** * Load Preferences from specified method ****************************************************************************/ bool LoadPrefsFromMethod (int method) { bool retval = false; char filepath[1024]; int offset = 0; if(!MakeFilePath(filepath, FILE_PREF, method)) return false; offset = LoadFile(filepath, method, SILENT); if (offset > 0) { retval = decodePrefsData (method); } return retval; } /**************************************************************************** * Load Preferences * Checks sources consecutively until we find a preference file ****************************************************************************/ bool LoadPrefs() { bool prefFound = false; if(ChangeFATInterface(METHOD_SD, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_SD); if(!prefFound && ChangeFATInterface(METHOD_USB, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_USB); if(!prefFound && TestCard(CARD_SLOTA, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTA); if(!prefFound && TestCard(CARD_SLOTB, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTB); if(!prefFound && ConnectShare (SILENT)) prefFound = LoadPrefsFromMethod(METHOD_SMB); return prefFound; }