/**************************************************************************** * FCE Ultra 0.98.12 * Nintendo Wii/Gamecube Port * * Tantric September 2008 * * fceugc.c * * This file controls overall program flow. Most things start and end here! ****************************************************************************/ #include #include #include #include #include #include #include #include #include "types.h" #include "fceuconfig.h" #include "fceuload.h" #include "fceustate.h" #include "fceuram.h" #include "common.h" #include "menudraw.h" #include "menu.h" #include "preferences.h" #include "gcaudio.h" #include "gcvideo.h" #include "pad.h" #ifdef WII_DVD #include #endif unsigned char * nesrom = NULL; int ConfigRequested = 0; bool isWii; uint8 *xbsave=NULL; extern bool romLoaded; extern int cleanSFMDATA(); extern void ResetNES(void); extern uint8 FDSBIOS[8192]; void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count); /**************************************************************************** * ipl_set_config * lowlevel Qoob Modchip disable ***************************************************************************/ void ipl_set_config(unsigned char c) { volatile unsigned long* exi = (volatile unsigned long*)0xCC006800; unsigned long val,addr; addr=0xc0000000; val = c << 24; exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL //write addr of IPL exi[0 * 5 + 4] = addr; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); //write the ipl we want to send exi[0 * 5 + 4] = val; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); exi[0] &= 0x405; //deselect IPL } /**************************************************************************** * main * This is where it all happens! ***************************************************************************/ int main(int argc, char *argv[]) { #ifdef HW_DOL ipl_set_config(6); // disable Qoob modchip #endif #ifdef WII_DVD DI_Init(); // first #endif int selectedMenu = -1; #ifdef HW_RVL WPAD_Init(); // read wiimote accelerometer and IR data WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL,640,480); #endif PAD_Init(); InitGCVideo (); /*** Initialise freetype ***/ if (FT_Init ()) { printf ("Cannot initialise font subsystem!\n"); while (1); } InitialiseAudio(); fatInit (8, false); #ifndef HW_RVL DVD_Init(); #endif // allocate memory to store rom nesrom = (unsigned char *)malloc(1024*1024*3); // 3 MB should be plenty /*** Minimal Emulation Loop ***/ if ( !FCEUI_Initialize() ) { printf("Unable to initialize system\n"); return 1; } FCEUI_SetGameGenie(0); // 0 - OFF, 1 - ON memset(FDSBIOS, 0, sizeof(FDSBIOS)); // clear FDS BIOS memory cleanSFMDATA(); // clear state data // Set Defaults DefaultSettings(); // Load preferences if(!LoadPrefs()) { WaitPrompt((char*) "Preferences reset - check settings!"); selectedMenu = 1; // change to preferences menu } while (1) // main loop { ResetVideo_Menu(); MainMenu(selectedMenu); selectedMenu = 2; // return to game menu from now on setFrameTimer(); // set frametimer method before emulation FCEUI_SetVidSystem(GCSettings.timing); FCEUI_SetSoundQuality(1); // 0 - low, 1 - high, 2 - high (alt.) ResetVideo_Emu(); while(1) // emulation loop { uint8 *gfx; int32 *sound; int32 ssize; FCEUI_Emulate(&gfx, &sound, &ssize, 0); xbsave = gfx; FCEUD_Update(gfx, sound, ssize); if(ConfigRequested) { if (GCSettings.AutoSave == 1) { SaveRAM(GCSettings.SaveMethod, SILENT); } else if (GCSettings.AutoSave == 2) { SaveState(GCSettings.SaveMethod, SILENT); } else if(GCSettings.AutoSave == 3) { SaveRAM(GCSettings.SaveMethod, SILENT); SaveState(GCSettings.SaveMethod, SILENT); } ConfigRequested = 0; break; // leave emulation loop } } } } /**************************************************************************** * FCEU Support Functions ****************************************************************************/ // File Control FILE *FCEUD_UTF8fopen(const char *n, const char *m) { return NULL; } // General Logging void FCEUD_PrintError(char *s) { } void FCEUD_Message(char *text) { } // main interface to FCE Ultra void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int32 Count) { PlaySound(Buffer, Count); // play sound RenderFrame(XBuf); // output video frame GetJoy(); // check controller input } // Netplay int FCEUD_SendData(void *data, uint32 len) { return 1; } int FCEUD_RecvData(void *data, uint32 len) { return 0; } void FCEUD_NetworkClose(void) { } void FCEUD_NetplayText(uint8 *text) { }