/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2005 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * GG1 boards, similar to T-262, with no Data latch * */ #include "mapinc.h" static uint16 cmdreg; static uint8 reset; static SFORMAT StateRegs[] = { { &reset, 1, "REST" }, { &cmdreg, 2, "CREG" }, { 0 } }; static void Sync(void) { uint32 base = ((cmdreg & 0x060) | ((cmdreg & 0x100) >> 1)) >> 2; uint32 bank = (cmdreg & 0x01C) >> 2; uint32 lbank = (cmdreg & 0x200) ? 7 : ((cmdreg & 0x80) ? bank : 0); if (PRGptr[1]) { setprg16r(base >> 3, 0x8000, bank); // for versions with split ROMs setprg16r(base >> 3, 0xC000, lbank); } else { setprg16(0x8000, base | bank); setprg16(0xC000, base | lbank); } setmirror(((cmdreg & 2) >> 1) ^ 1); } static DECLFR(UNL8157Read) { if ((cmdreg & 0x100) && (PRGsize[0] < (1024 * 1024))) { A = (A & 0xFFF0) + reset; } return CartBR(A); } static DECLFW(UNL8157Write) { cmdreg = A; Sync(); } static void UNL8157Power(void) { setchr8(0); SetWriteHandler(0x8000, 0xFFFF, UNL8157Write); SetReadHandler(0x8000, 0xFFFF, UNL8157Read); cmdreg = reset = 0; Sync(); } static void UNL8157Reset(void) { cmdreg = reset = 0; reset++; reset &= 0x1F; Sync(); } static void UNL8157Restore(int version) { Sync(); } void UNL8157_Init(CartInfo *info) { info->Power = UNL8157Power; info->Reset = UNL8157Reset; GameStateRestore = UNL8157Restore; AddExState(&StateRegs, ~0, 0, 0); }