/**************************************************************************** * FCE Ultra 0.98.12 * Nintendo Wii/Gamecube Port * * Tantric September 2008 * * fceload.c * * NES Memory Load Game * * This performs the functions of LoadGame and iNESLoad from a single module * Helper function for GameCube injected ROMS ****************************************************************************/ #include #include #include #include "types.h" #include "git.h" #include "driver.h" #include "palette.h" #include "fceu.h" #include "sound.h" #include "file.h" #include "fceugx.h" #include "gcaudio.h" #include "common.h" #include "pad.h" #include "menudraw.h" #include "fileop.h" #include "filesel.h" unsigned char *nesrom; bool romLoaded = false; extern FCEUGI *FCEUGameInfo; #define SAMPLERATE 48000 FCEUFILE *fceufp = NULL; MEMWRAP *fceumem = NULL; unsigned char * fceuFileData = NULL; static void MakeFCEUFile(char * membuffer, int length) { if(fceufp != NULL) { free(fceuFileData); free(fceumem); free(fceufp); fceuFileData = NULL; fceumem = NULL; fceufp = NULL; } fceufp =(FCEUFILE *)malloc(sizeof(FCEUFILE)); fceufp->type=3; fceumem = (MEMWRAP *)malloc(sizeof(MEMWRAP)); fceumem->location=0; fceumem->size=length; fceuFileData = (unsigned char *)malloc(length); memcpy(fceuFileData, membuffer, length); fceumem->data=fceuFileData; fceufp->fp = fceumem; } extern int FDSLoad(const char *name, FCEUFILE *fp); extern int iNESLoad(const char *name, FCEUFILE *fp); extern int UNIFLoad(const char *name, FCEUFILE *fp); extern int NSFLoad(FCEUFILE *fp); extern uint8 FDSBIOS[8192]; int GCMemROM(int method, int size) { ResetGameLoaded(); /*** Allocate and clear GameInfo ***/ FCEUGameInfo = malloc(sizeof(FCEUGI)); memset(FCEUGameInfo, 0, sizeof(FCEUGI)); /*** Set some default values ***/ FCEUGameInfo->soundchan = 1; FCEUGameInfo->soundrate = SAMPLERATE; FCEUGameInfo->name=0; FCEUGameInfo->type=GIT_CART; FCEUGameInfo->vidsys=GIV_USER; FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=-1; FCEUGameInfo->inputfc=-1; FCEUGameInfo->cspecial=0; /*** Set internal sound information ***/ FCEUI_Sound(SAMPLERATE); FCEUI_SetSoundVolume(100); // 0-100 FCEUI_SetLowPass(0); InitialisePads(); MakeFCEUFile((char *)nesrom, size); nesGameType = 0; if(iNESLoad(NULL, fceufp)) nesGameType = 1; else if(UNIFLoad(NULL,fceufp)) nesGameType = 2; else if(NSFLoad(fceufp)) nesGameType = 3; else { // read FDS BIOS into FDSBIOS - should be 8192 bytes if(FDSBIOS[1] == 0) { int biosSize = 0; char * tmpbuffer = (char *)malloc(64 * 1024); char filepath[1024]; if(MakeFilePath(filepath, FILE_FDSBIOS, method)) { biosSize = LoadFileBuf (tmpbuffer, filepath, 0, method, SILENT); } if(biosSize == 8192) { memcpy(FDSBIOS, tmpbuffer, 8192); } else { if(biosSize > 0) WaitPrompt("FDS BIOS file is invalid!"); return 0; // BIOS not loaded, do not load game } free(tmpbuffer); } // load game if(FDSLoad(NULL,fceufp)) nesGameType = 4; } if (nesGameType > 0) { FCEU_ResetVidSys(); PowerNES(); FCEU_ResetPalette(); FCEU_ResetMessages(); // Save state, status messages, etc. SetSoundVariables(); ResetAudio(); romLoaded = true; return 1; } else { WaitPrompt("Invalid game file!"); romLoaded = false; return 0; } }