/**************************************************************************** * FCE Ultra 0.98.12 * Nintendo Wii/Gamecube Port * * Tantric September 2008 * * preferences.c * * Preferences save/load preferences utilities ****************************************************************************/ #include #include #include #include #include #include "menudraw.h" #include "memcardop.h" #include "fileop.h" #include "fceugx.h" #include "pad.h" extern const unsigned short saveicon[1024]; static char prefscomment[2][32]; /**************************************************************************** * Prepare Preferences Data * * This sets up the save buffer for saving. ****************************************************************************/ static mxml_node_t *xml; static mxml_node_t *data; static mxml_node_t *section; static mxml_node_t *item; static mxml_node_t *elem; static char temp[200]; static const char * toStr(int i) { sprintf(temp, "%d", i); return temp; } static const char * FtoStr(float i) { sprintf(temp, "%.2f", i); return temp; } static void createXMLSection(const char * name, const char * description) { section = mxmlNewElement(data, "section"); mxmlElementSetAttr(section, "name", name); mxmlElementSetAttr(section, "description", description); } static void createXMLSetting(const char * name, const char * description, const char * value) { item = mxmlNewElement(section, "setting"); mxmlElementSetAttr(item, "name", name); mxmlElementSetAttr(item, "value", value); mxmlElementSetAttr(item, "description", description); } static void createXMLController(unsigned int controller[], const char * name, const char * description) { item = mxmlNewElement(section, "controller"); mxmlElementSetAttr(item, "name", name); mxmlElementSetAttr(item, "description", description); // create buttons int i; for(i=0; i < MAXJP; i++) { elem = mxmlNewElement(item, "button"); mxmlElementSetAttr(elem, "number", toStr(i)); mxmlElementSetAttr(elem, "assignment", toStr(controller[i])); } } static const char * XMLSaveCallback(mxml_node_t *node, int where) { const char *name; name = node->value.element.name; if(where == MXML_WS_BEFORE_CLOSE) { if(!strcmp(name, "file") || !strcmp(name, "section")) return ("\n"); else if(!strcmp(name, "controller")) return ("\n\t"); } if (where == MXML_WS_BEFORE_OPEN) { if(!strcmp(name, "file")) return ("\n"); else if(!strcmp(name, "section")) return ("\n\n"); else if(!strcmp(name, "setting") || !strcmp(name, "controller")) return ("\n\t"); else if(!strcmp(name, "button")) return ("\n\t\t"); } return (NULL); } static int preparePrefsData (int method) { int offset = 0; memset (savebuffer, 0, SAVEBUFFERSIZE); // add save icon and comments for Memory Card saves if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) { offset = sizeof (saveicon); // Copy in save icon memcpy (savebuffer, saveicon, offset); // And the comments sprintf (prefscomment[0], "%s Prefs", APPNAME); sprintf (prefscomment[1], "Preferences"); memcpy (savebuffer + offset, prefscomment, 64); offset += 64; } xml = mxmlNewXML("1.0"); mxmlSetWrapMargin(0); // disable line wrapping data = mxmlNewElement(xml, "file"); mxmlElementSetAttr(data, "app",APPNAME); mxmlElementSetAttr(data, "version",APPVERSION); createXMLSection("File", "File Settings"); createXMLSetting("AutoLoad", "Auto Load", toStr(GCSettings.AutoLoad)); createXMLSetting("AutoSave", "Auto Save", toStr(GCSettings.AutoSave)); createXMLSetting("LoadMethod", "Load Method", toStr(GCSettings.LoadMethod)); createXMLSetting("SaveMethod", "Save Method", toStr(GCSettings.SaveMethod)); createXMLSetting("LoadFolder", "Load Folder", GCSettings.LoadFolder); createXMLSetting("SaveFolder", "Save Folder", GCSettings.SaveFolder); //createXMLSetting("CheatFolder", "Cheats Folder", GCSettings.CheatFolder); createXMLSetting("VerifySaves", "Verify Memory Card Saves", toStr(GCSettings.VerifySaves)); createXMLSection("Network", "Network Settings"); createXMLSetting("smbip", "Share Computer IP", GCSettings.smbip); createXMLSetting("smbshare", "Share Name", GCSettings.smbshare); createXMLSetting("smbuser", "Share Username", GCSettings.smbuser); createXMLSetting("smbpwd", "Share Password", GCSettings.smbpwd); createXMLSection("Emulation", "Emulation Settings"); createXMLSetting("currpal", "Palette", toStr(GCSettings.currpal)); createXMLSetting("timing", "Timing", toStr(GCSettings.timing)); createXMLSetting("slimit", "8 Sprite Limit", toStr(GCSettings.slimit)); createXMLSetting("Zoom", "Zoom On/Off", toStr(GCSettings.Zoom)); createXMLSetting("ZoomLevel", "Zoom Level", FtoStr(GCSettings.ZoomLevel)); createXMLSetting("render", "Video Filtering", toStr(GCSettings.render)); createXMLSetting("widescreen", "Aspect Ratio Correction", toStr(GCSettings.widescreen)); createXMLSetting("hideoverscan", "Video Cropping", toStr(GCSettings.hideoverscan)); createXMLSection("Controller", "Controller Settings"); createXMLSetting("FourScore", "Four Score", toStr(GCSettings.FourScore)); createXMLSetting("zapper", "Zapper", toStr(GCSettings.zapper)); createXMLSetting("crosshair", "Zapper Crosshair", toStr(GCSettings.crosshair)); createXMLController(gcpadmap, "gcpadmap", "GameCube Pad"); createXMLController(wmpadmap, "wmpadmap", "Wiimote"); createXMLController(ccpadmap, "ccpadmap", "Classic Controller"); createXMLController(ncpadmap, "ncpadmap", "Nunchuk"); int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSaveCallback); mxmlDelete(xml); return datasize; } /**************************************************************************** * Decode Preferences Data ****************************************************************************/ static void loadXMLSettingStr(char * var, const char * name, int maxsize) { item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND); if(item) snprintf(var, maxsize, "%s", mxmlElementGetAttr(item, "value")); } static void loadXMLSettingInt(int * var, const char * name) { item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND); if(item) *var = atoi(mxmlElementGetAttr(item, "value")); } static void loadXMLSettingFloat(float * var, const char * name) { item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND); if(item) *var = atof(mxmlElementGetAttr(item, "value")); } static void loadXMLController(unsigned int controller[], const char * name) { item = mxmlFindElement(xml, xml, "controller", "name", name, MXML_DESCEND); if(item) { // populate buttons int i; for(i=0; i < MAXJP; i++) { elem = mxmlFindElement(item, xml, "button", "number", toStr(i), MXML_DESCEND); if(elem) controller[i] = atoi(mxmlElementGetAttr(elem, "assignment")); } } } static bool decodePrefsData (int method) { int offset = 0; // skip save icon and comments for Memory Card saves if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) { offset = sizeof (saveicon); offset += 64; // sizeof prefscomment } xml = mxmlLoadString(NULL, (char *)savebuffer+offset, MXML_TEXT_CALLBACK); // check settings version // we don't do anything with the version #, but we'll store it anyway char * version; item = mxmlFindElement(xml, xml, "file", "version", NULL, MXML_DESCEND); if(item) // a version entry exists version = (char *)mxmlElementGetAttr(item, "version"); else // version # not found, must be invalid return false; // this code assumes version in format X.X.X // XX.X.X, X.XX.X, or X.X.XX will NOT work int verMajor = version[0] - '0'; int verMinor = version[2] - '0'; int verPoint = version[4] - '0'; int curMajor = APPVERSION[0] - '0'; int curMinor = APPVERSION[2] - '0'; int curPoint = APPVERSION[4] - '0'; // first we'll check that the versioning is valid if(!(verMajor >= 0 && verMajor <= 9 && verMinor >= 0 && verMinor <= 9 && verPoint >= 0 && verPoint <= 9)) return false; if(verMajor == 2 && verPoint < 7) // less than version 2.0.7 return false; // reset settings else if(verMajor > curMajor || verMinor > curMinor || verPoint > curPoint) // some future version return false; // reset settings // File Settings loadXMLSettingInt(&GCSettings.AutoLoad, "AutoLoad"); loadXMLSettingInt(&GCSettings.AutoSave, "AutoSave"); loadXMLSettingInt(&GCSettings.LoadMethod, "LoadMethod"); loadXMLSettingInt(&GCSettings.SaveMethod, "SaveMethod"); loadXMLSettingStr(GCSettings.LoadFolder, "LoadFolder", sizeof(GCSettings.LoadFolder)); loadXMLSettingStr(GCSettings.SaveFolder, "SaveFolder", sizeof(GCSettings.SaveFolder)); //loadXMLSettingStr(GCSettings.CheatFolder, "CheatFolder", sizeof(GCSettings.CheatFolder)); loadXMLSettingInt(&GCSettings.VerifySaves, "VerifySaves"); // Network Settings loadXMLSettingStr(GCSettings.smbip, "smbip", sizeof(GCSettings.smbip)); loadXMLSettingStr(GCSettings.smbshare, "smbshare", sizeof(GCSettings.smbshare)); loadXMLSettingStr(GCSettings.smbuser, "smbuser", sizeof(GCSettings.smbuser)); loadXMLSettingStr(GCSettings.smbpwd, "smbpwd", sizeof(GCSettings.smbpwd)); // Emulation Settings loadXMLSettingInt(&GCSettings.currpal, "currpal"); loadXMLSettingInt(&GCSettings.timing, "timing"); loadXMLSettingInt(&GCSettings.slimit, "slimit"); loadXMLSettingInt(&GCSettings.Zoom, "Zoom"); loadXMLSettingFloat(&GCSettings.ZoomLevel, "ZoomLevel"); loadXMLSettingInt(&GCSettings.render, "render"); loadXMLSettingInt(&GCSettings.widescreen, "widescreen"); loadXMLSettingInt(&GCSettings.hideoverscan, "hideoverscan"); // Controller Settings loadXMLSettingInt(&GCSettings.FourScore, "FSDisable"); loadXMLSettingInt(&GCSettings.zapper, "zapper"); loadXMLSettingInt(&GCSettings.crosshair, "crosshair"); loadXMLController(gcpadmap, "gcpadmap"); loadXMLController(wmpadmap, "wmpadmap"); loadXMLController(ccpadmap, "ccpadmap"); loadXMLController(ncpadmap, "ncpadmap"); mxmlDelete(xml); return true; } /**************************************************************************** * Save Preferences ***************************************************************************/ bool SavePrefs (bool silent) { char filepath[1024]; int datasize; int offset = 0; // We'll save using the first available method (probably SD) since this // is the method preferences will be loaded from by default int method = autoSaveMethod(silent); if(!MakeFilePath(filepath, FILE_PREF, method)) return false; if (!silent) ShowAction ("Saving preferences..."); AllocSaveBuffer (); datasize = preparePrefsData (method); offset = SaveFile(filepath, datasize, method, silent); FreeSaveBuffer (); if (offset > 0) { if (!silent) WaitPrompt ("Preferences saved"); return true; } return false; } /**************************************************************************** * Load Preferences from specified method ***************************************************************************/ bool LoadPrefsFromMethod (int method) { bool retval = false; char filepath[1024]; int offset = 0; if(!MakeFilePath(filepath, FILE_PREF, method)) return false; AllocSaveBuffer (); offset = LoadFile(filepath, method, SILENT); if (offset > 0) retval = decodePrefsData (method); FreeSaveBuffer (); return retval; } /**************************************************************************** * Load Preferences * Checks sources consecutively until we find a preference file ***************************************************************************/ bool LoadPrefs() { ShowAction ("Loading preferences..."); bool prefFound = false; if(ChangeInterface(METHOD_SD, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_SD); if(!prefFound && ChangeInterface(METHOD_USB, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_USB); if(!prefFound && TestCard(CARD_SLOTA, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTA); if(!prefFound && TestCard(CARD_SLOTB, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTB); if(!prefFound && ChangeInterface(METHOD_SMB, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_SMB); return prefFound; }