/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 1998 BERO * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include "types.h" #include "x6502.h" #include "fceu.h" #include "sound.h" #include "netplay.h" #include "movie.h" #include "state.h" #include "input/zapper.h" #ifdef _S9XLUA_H #include "fceulua.h" #endif #include "input.h" #include "vsuni.h" #include "fds.h" #include "driver.h" #ifdef WIN32 #include "drivers/win/main.h" #include "drivers/win/memwatch.h" #include "drivers/win/cheat.h" #include "drivers/win/debugger.h" #include "drivers/win/ppuview.h" #include "drivers/win/cdlogger.h" #include "drivers/win/tracer.h" #include "drivers/win/memview.h" #endif // WIN32 //it is easier to declare these input drivers extern here than include a bunch of files //------------- extern INPUTC *FCEU_InitZapper(int w); extern INPUTC *FCEU_InitPowerpadA(int w); extern INPUTC *FCEU_InitPowerpadB(int w); extern INPUTC *FCEU_InitArkanoid(int w); extern INPUTCFC *FCEU_InitArkanoidFC(void); extern INPUTCFC *FCEU_InitSpaceShadow(void); extern INPUTCFC *FCEU_InitFKB(void); extern INPUTCFC *FCEU_InitSuborKB(void); extern INPUTCFC *FCEU_InitHS(void); extern INPUTCFC *FCEU_InitMahjong(void); extern INPUTCFC *FCEU_InitQuizKing(void); extern INPUTCFC *FCEU_InitFamilyTrainerA(void); extern INPUTCFC *FCEU_InitFamilyTrainerB(void); extern INPUTCFC *FCEU_InitOekaKids(void); extern INPUTCFC *FCEU_InitTopRider(void); extern INPUTCFC *FCEU_InitBarcodeWorld(void); //--------------- //global lag variables unsigned int lagCounter; bool lagCounterDisplay; char lagFlag; extern bool frameAdvanceLagSkip; extern bool movieSubtitles; //------------- static uint8 joy_readbit[2]; uint8 joy[4]={0,0,0,0}; //HACK - should be static but movie needs it static uint8 LastStrobe; #ifdef _USE_SHARED_MEMORY_ static uint32 BotPointer = 0; //mbg merge 7/18/06 changed to uint32 #endif //This function is a quick hack to get the NSF player to use emulated gamepad input. uint8 FCEU_GetJoyJoy(void) { return(joy[0]|joy[1]|joy[2]|joy[3]); } extern uint8 coinon; //set to true if the fourscore is attached static bool FSAttached = false; JOYPORT joyports[2] = { JOYPORT(0), JOYPORT(1) }; FCPORT portFC; static DECLFR(JPRead) { lagFlag = 0; uint8 ret=0; ret|=joyports[A&1].driver->Read(A&1); if(portFC.driver) ret = portFC.driver->Read(A&1,ret); ret|=X.DB&0xC0; return(ret); } static DECLFW(B4016) { if(portFC.driver) portFC.driver->Write(V&7); for(int i=0;i<2;i++) joyports[i].driver->Write(V&1); if((LastStrobe&1) && (!(V&1))) { //old comment: //This strobe code is just for convenience. If it were //with the code in input / *.c, it would more accurately represent //what's really going on. But who wants accuracy? ;) //Seriously, though, this shouldn't be a problem. //new comment: //mbg 6/7/08 - I guess he means that the input drivers could track the strobing themselves //I dont see why it is unreasonable here. for(int i=0;i<2;i++) joyports[i].driver->Strobe(i); if(portFC.driver) portFC.driver->Strobe(); } LastStrobe=V&0x1; } //a main joystick port driver representing the case where nothing is plugged in static INPUTC DummyJPort={0,0,0,0,0,0}; //and an expansion port driver for the same ting static INPUTCFC DummyPortFC={0,0,0,0,0,0}; //--------4 player driver for expansion port-------- static uint8 F4ReadBit[2]; static void StrobeFami4(void) { F4ReadBit[0]=F4ReadBit[1]=0; } static uint8 ReadFami4(int w, uint8 ret) { ret&=1; ret |= ((joy[2+w]>>(F4ReadBit[w]))&1)<<1; if(F4ReadBit[w]>=8) ret|=2; else F4ReadBit[w]++; return(ret); } static INPUTCFC FAMI4C={ReadFami4,0,StrobeFami4,0,0,0}; //------------------ //^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ static uint8 ReadGPVS(int w) { uint8 ret=0; if(joy_readbit[w]>=8) ret=1; else { ret = ((joy[w]>>(joy_readbit[w]))&1); if(!fceuindbg) joy_readbit[w]++; } return ret; } static void UpdateGP(int w, void *data, int arg) { if(w==0) //adelikat, 3/14/09: Changing the joypads to inclusive OR the user's joypad + the Lua joypad, this way lua only takes over the buttons it explicity says to { //FatRatKnight: Assume lua is always good. If it's doing nothing in particular using my logic, it'll pass-through the values anyway. #ifdef _S9XLUA_H joy[0]= *(uint32 *)joyports[0].ptr; joy[0]= FCEU_LuaReadJoypad(0,joy[0]); joy[2]= *(uint32 *)joyports[0].ptr >> 16; joy[2]= FCEU_LuaReadJoypad(2,joy[2]); #else // without this, there seems to be no input at all without Lua joy[0] = *(uint32 *)joyports[0].ptr;; joy[2] = *(uint32 *)joyports[0].ptr >> 16; #endif } else { #ifdef _S9XLUA_H joy[1]= *(uint32 *)joyports[1].ptr >> 8; joy[1]= FCEU_LuaReadJoypad(1,joy[1]); joy[3]= *(uint32 *)joyports[1].ptr >> 24; joy[3]= FCEU_LuaReadJoypad(3,joy[3]); #else // same goes for the other two pads joy[1] = *(uint32 *)joyports[1].ptr >> 8; joy[3] = *(uint32 *)joyports[1].ptr >> 24; #endif } } static void LogGP(int w, MovieRecord* mr) { if(w==0) { mr->joysticks[0] = joy[0]; mr->joysticks[2] = joy[2]; } else { mr->joysticks[1] = joy[1]; mr->joysticks[3] = joy[3]; } } static void LoadGP(int w, MovieRecord* mr) { if(w==0) { joy[0] = mr->joysticks[0]; if(FSAttached) joy[2] = mr->joysticks[2]; } else { joy[1] = mr->joysticks[1]; if(FSAttached) joy[3] = mr->joysticks[3]; } } //basic joystick port driver static uint8 ReadGP(int w) { uint8 ret; if(joy_readbit[w]>=8) ret = ((joy[2+w]>>(joy_readbit[w]&7))&1); else ret = ((joy[w]>>(joy_readbit[w]))&1); if(joy_readbit[w]>=16) ret=0; if(!FSAttached) { if(joy_readbit[w]>=8) ret|=1; } else { if(joy_readbit[w]==19-w) ret|=1; } if(!fceuindbg) joy_readbit[w]++; return ret; } static void StrobeGP(int w) { joy_readbit[w]=0; } //^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^6 static INPUTC GPC={ReadGP,0,StrobeGP,UpdateGP,0,0,LogGP,LoadGP}; static INPUTC GPCVS={ReadGPVS,0,StrobeGP,UpdateGP,0,0,LogGP,LoadGP}; void FCEU_DrawInput(uint8 *buf) { for(int pad=0;pad<2;pad++) joyports[pad].driver->Draw(pad,buf,joyports[pad].attrib); if(portFC.driver) portFC.driver->Draw(buf,portFC.attrib); } void FCEU_UpdateInput(void) { //tell all drivers to poll input and set up their logical states if(!FCEUMOV_Mode(MOVIEMODE_PLAY)) { for(int port=0;port<2;port++) joyports[port].driver->Update(port,joyports[port].ptr,joyports[port].attrib); portFC.driver->Update(portFC.ptr,portFC.attrib); } if(GameInfo->type==GIT_VSUNI) if(coinon) coinon--; if(FCEUnetplay) NetplayUpdate(joy); FCEUMOV_AddInputState(); //TODO - should this apply to the movie data? should this be displayed in the input hud? if(GameInfo->type==GIT_VSUNI) FCEU_VSUniSwap(&joy[0],&joy[1]); } static DECLFR(VSUNIRead0) { lagFlag = 0; uint8 ret=0; ret|=(joyports[0].driver->Read(0))&1; ret|=(vsdip&3)<<3; if(coinon) ret|=0x4; return ret; } static DECLFR(VSUNIRead1) { lagFlag = 0; uint8 ret=0; ret|=(joyports[1].driver->Read(1))&1; ret|=vsdip&0xFC; return ret; } //calls from the ppu; //calls the SLHook for any driver that needs it void InputScanlineHook(uint8 *bg, uint8 *spr, uint32 linets, int final) { for(int port=0;port<2;port++) joyports[port].driver->SLHook(port,bg,spr,linets,final); portFC.driver->SLHook(bg,spr,linets,final); } //binds JPorts[pad] to the driver specified in JPType[pad] static void SetInputStuff(int port) { switch(joyports[port].type) { case SI_GAMEPAD: if(GameInfo->type==GIT_VSUNI) joyports[port].driver = &GPCVS; else joyports[port].driver= &GPC; break; case SI_ARKANOID: joyports[port].driver=FCEU_InitArkanoid(port); break; case SI_ZAPPER: joyports[port].driver=FCEU_InitZapper(port); break; case SI_POWERPADA: joyports[port].driver=FCEU_InitPowerpadA(port); break; case SI_POWERPADB: joyports[port].driver=FCEU_InitPowerpadB(port); break; case SI_NONE: joyports[port].driver=&DummyJPort; break; } } static void SetInputStuffFC() { switch(portFC.type) { case SIFC_NONE: portFC.driver=&DummyPortFC; break; case SIFC_ARKANOID: portFC.driver=FCEU_InitArkanoidFC(); break; case SIFC_SHADOW: portFC.driver=FCEU_InitSpaceShadow(); break; case SIFC_OEKAKIDS: portFC.driver=FCEU_InitOekaKids(); break; case SIFC_4PLAYER: portFC.driver=&FAMI4C; memset(&F4ReadBit,0,sizeof(F4ReadBit)); break; case SIFC_FKB: portFC.driver=FCEU_InitFKB(); break; case SIFC_SUBORKB: portFC.driver=FCEU_InitSuborKB(); break; case SIFC_HYPERSHOT: portFC.driver=FCEU_InitHS(); break; case SIFC_MAHJONG: portFC.driver=FCEU_InitMahjong(); break; case SIFC_QUIZKING: portFC.driver=FCEU_InitQuizKing(); break; case SIFC_FTRAINERA: portFC.driver=FCEU_InitFamilyTrainerA(); break; case SIFC_FTRAINERB: portFC.driver=FCEU_InitFamilyTrainerB(); break; case SIFC_BWORLD: portFC.driver=FCEU_InitBarcodeWorld(); break; case SIFC_TOPRIDER: portFC.driver=FCEU_InitTopRider(); break; } } void FCEUI_SetInput(int port, ESI type, void *ptr, int attrib) { joyports[port].attrib = attrib; joyports[port].type = type; joyports[port].ptr = ptr; SetInputStuff(port); } void FCEUI_SetInputFC(ESIFC type, void *ptr, int attrib) { portFC.attrib = attrib; portFC.type = type; portFC.ptr = ptr; SetInputStuffFC(); } //initializes the input system to power-on state void InitializeInput(void) { memset(joy_readbit,0,sizeof(joy_readbit)); memset(joy,0,sizeof(joy)); LastStrobe = 0; if(GameInfo->type==GIT_VSUNI) { SetReadHandler(0x4016,0x4016,VSUNIRead0); SetReadHandler(0x4017,0x4017,VSUNIRead1); } else SetReadHandler(0x4016,0x4017,JPRead); SetWriteHandler(0x4016,0x4016,B4016); //force the port drivers to be setup SetInputStuff(0); SetInputStuff(1); SetInputStuffFC(); } bool FCEUI_GetInputFourscore() { return FSAttached; } void FCEUI_SetInputFourscore(bool attachFourscore) { FSAttached = attachFourscore; } //mbg 6/18/08 HACK extern ZAPPER ZD[2]; SFORMAT FCEUCTRL_STATEINFO[]={ { joy_readbit, 2, "JYRB"}, { joy, 4, "JOYS"}, { &LastStrobe, 1, "LSTS"}, { &ZD[0].bogo, 1, "ZBG0"}, { &ZD[1].bogo, 1, "ZBG1"}, { &lagFlag, 1, "LAGF"}, { &lagCounter, 4, "LAGC"}, { &currFrameCounter, 4, "FRAM"}, { 0 } }; void FCEU_DoSimpleCommand(int cmd) { switch(cmd) { case FCEUNPCMD_FDSINSERT: FCEU_FDSInsert();break; case FCEUNPCMD_FDSSELECT: FCEU_FDSSelect();break; case FCEUNPCMD_VSUNICOIN: FCEU_VSUniCoin(); break; case FCEUNPCMD_VSUNIDIP0: case FCEUNPCMD_VSUNIDIP0+1: case FCEUNPCMD_VSUNIDIP0+2: case FCEUNPCMD_VSUNIDIP0+3: case FCEUNPCMD_VSUNIDIP0+4: case FCEUNPCMD_VSUNIDIP0+5: case FCEUNPCMD_VSUNIDIP0+6: case FCEUNPCMD_VSUNIDIP0+7: FCEU_VSUniToggleDIP(cmd - FCEUNPCMD_VSUNIDIP0);break; case FCEUNPCMD_POWER: PowerNES();break; case FCEUNPCMD_RESET: ResetNES();break; } } void FCEU_QSimpleCommand(int cmd) { if(FCEUnetplay) FCEUNET_SendCommand(cmd, 0); else { FCEU_DoSimpleCommand(cmd); if(FCEUMOV_Mode(MOVIEMODE_RECORD)) FCEUMOV_AddCommand(cmd); } } void FCEUI_FDSSelect(void) { FCEU_QSimpleCommand(FCEUNPCMD_FDSSELECT); } void FCEUI_FDSInsert(void) { FCEU_QSimpleCommand(FCEUNPCMD_FDSINSERT); } void FCEUI_VSUniToggleDIP(int w) { FCEU_QSimpleCommand(FCEUNPCMD_VSUNIDIP0 + w); } void FCEUI_VSUniCoin(void) { FCEU_QSimpleCommand(FCEUNPCMD_VSUNICOIN); } //Resets the frame counter if movie inactive and rom is reset or power-cycle void ResetFrameCounter() { extern EMOVIEMODE movieMode; if(movieMode == MOVIEMODE_INACTIVE) currFrameCounter = 0; } //Resets the NES void FCEUI_ResetNES(void) { if(!FCEU_IsValidUI(FCEUI_RESET)) return; FCEU_QSimpleCommand(FCEUNPCMD_RESET); ResetFrameCounter(); } //Powers off the NES void FCEUI_PowerNES(void) { if(!FCEU_IsValidUI(FCEUI_POWER)) return; FCEU_QSimpleCommand(FCEUNPCMD_POWER); ResetFrameCounter(); } const char* FCEUI_CommandTypeNames[]= { "Misc.", "Speed", "State", "Movie", "Sound", "AVI", "FDS", "VS Sys", "Tools", }; static void CommandUnImpl(void); static void CommandToggleDip(void); static void CommandStateLoad(void); static void CommandStateSave(void); static void CommandSelectSaveSlot(void); static void CommandEmulationSpeed(void); static void CommandSoundAdjust(void); static void CommandUsePreset(void); static void BackgroundDisplayToggle(void); static void ObjectDisplayToggle(void); static void LagCounterToggle(void); static void ViewSlots(void); static void LaunchMemoryWatch(void); static void LaunchCheats(void); static void LaunchDebugger(void); static void LaunchPPU(void); static void LaunchHex(void); static void LaunchTraceLogger(void); static void LaunchCodeDataLogger(void); static void LaunchRamWatch(void); static void LaunchRamSearch(void); static void FA_SkipLag(void); static void OpenRom(void); static void CloseRom(void); static void MovieSubtitleToggle(void); static void UndoRedoSavestate(void); static void FCEUI_DoExit(void); static void ToggleFullscreen(void); struct EMUCMDTABLE FCEUI_CommandTable[]= { { EMUCMD_POWER, EMUCMDTYPE_MISC, FCEUI_PowerNES, 0, 0, "Power", 0 }, { EMUCMD_RESET, EMUCMDTYPE_MISC, FCEUI_ResetNES, 0, 0, "Reset", 0 }, { EMUCMD_PAUSE, EMUCMDTYPE_MISC, FCEUI_ToggleEmulationPause, 0, 0, "Pause", EMUCMDFLAG_TASEDIT }, { EMUCMD_FRAME_ADVANCE, EMUCMDTYPE_MISC, FCEUI_FrameAdvance, FCEUI_FrameAdvanceEnd, 0, "Frame Advance", EMUCMDFLAG_TASEDIT }, { EMUCMD_SCREENSHOT, EMUCMDTYPE_MISC, FCEUI_SaveSnapshot, 0, 0, "Screenshot", EMUCMDFLAG_TASEDIT }, { EMUCMD_HIDE_MENU_TOGGLE, EMUCMDTYPE_MISC, FCEUD_HideMenuToggle, 0, 0, "Hide Menu Toggle", EMUCMDFLAG_TASEDIT }, { EMUCMD_EXIT, EMUCMDTYPE_MISC, FCEUI_DoExit, 0, 0, "Exit", 0}, { EMUCMD_SPEED_SLOWEST, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Slowest Speed", 0 }, { EMUCMD_SPEED_SLOWER, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Speed Down", 0 }, { EMUCMD_SPEED_NORMAL, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Normal Speed", 0 }, { EMUCMD_SPEED_FASTER, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Speed Up", 0 }, { EMUCMD_SPEED_FASTEST, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Fastest Speed", 0 }, { EMUCMD_SPEED_TURBO, EMUCMDTYPE_SPEED, FCEUD_TurboOn, FCEUD_TurboOff, 0, "Turbo", EMUCMDFLAG_TASEDIT }, { EMUCMD_SPEED_TURBO_TOGGLE, EMUCMDTYPE_SPEED, FCEUD_TurboToggle, 0, 0, "Turbo Toggle", EMUCMDFLAG_TASEDIT }, { EMUCMD_SAVE_SLOT_0, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 0", 0 }, { EMUCMD_SAVE_SLOT_1, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 1", 0 }, { EMUCMD_SAVE_SLOT_2, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 2", 0 }, { EMUCMD_SAVE_SLOT_3, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 3", 0 }, { EMUCMD_SAVE_SLOT_4, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 4", 0 }, { EMUCMD_SAVE_SLOT_5, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 5", 0 }, { EMUCMD_SAVE_SLOT_6, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 6", 0 }, { EMUCMD_SAVE_SLOT_7, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 7", 0 }, { EMUCMD_SAVE_SLOT_8, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 8", 0 }, { EMUCMD_SAVE_SLOT_9, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 9", 0 }, { EMUCMD_SAVE_SLOT_NEXT, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Next Savestate Slot", 0 }, { EMUCMD_SAVE_SLOT_PREV, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Previous Savestate Slot", 0 }, { EMUCMD_SAVE_STATE, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State", 0 }, { EMUCMD_SAVE_STATE_AS, EMUCMDTYPE_STATE, FCEUD_SaveStateAs, 0, 0, "Save State As...", 0 }, { EMUCMD_SAVE_STATE_SLOT_0, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 0", 0 }, { EMUCMD_SAVE_STATE_SLOT_1, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 1", 0 }, { EMUCMD_SAVE_STATE_SLOT_2, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 2", 0 }, { EMUCMD_SAVE_STATE_SLOT_3, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 3", 0 }, { EMUCMD_SAVE_STATE_SLOT_4, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 4", 0 }, { EMUCMD_SAVE_STATE_SLOT_5, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 5", 0 }, { EMUCMD_SAVE_STATE_SLOT_6, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 6", 0 }, { EMUCMD_SAVE_STATE_SLOT_7, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 7", 0 }, { EMUCMD_SAVE_STATE_SLOT_8, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 8", 0 }, { EMUCMD_SAVE_STATE_SLOT_9, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 9", 0 }, { EMUCMD_LOAD_STATE, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State", 0 }, { EMUCMD_LOAD_STATE_FROM, EMUCMDTYPE_STATE, FCEUD_LoadStateFrom, 0, 0, "Load State From...", 0 }, { EMUCMD_LOAD_STATE_SLOT_0, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 0", 0 }, { EMUCMD_LOAD_STATE_SLOT_1, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 1", 0 }, { EMUCMD_LOAD_STATE_SLOT_2, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 2", 0 }, { EMUCMD_LOAD_STATE_SLOT_3, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 3", 0 }, { EMUCMD_LOAD_STATE_SLOT_4, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 4", 0 }, { EMUCMD_LOAD_STATE_SLOT_5, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 5", 0 }, { EMUCMD_LOAD_STATE_SLOT_6, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 6", 0 }, { EMUCMD_LOAD_STATE_SLOT_7, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 7", 0 }, { EMUCMD_LOAD_STATE_SLOT_8, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 8", 0 }, { EMUCMD_LOAD_STATE_SLOT_9, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 9", 0 }, { EMUCMD_MOVIE_RECORD_TO, EMUCMDTYPE_MOVIE, FCEUD_MovieRecordTo, 0, 0, "Record Movie To...",0 }, { EMUCMD_MOVIE_REPLAY_FROM, EMUCMDTYPE_MOVIE, FCEUD_MovieReplayFrom, 0, 0, "Play Movie From...", }, { EMUCMD_MOVIE_PLAY_FROM_BEGINNING, EMUCMDTYPE_MOVIE, FCEUI_MoviePlayFromBeginning, 0, 0, "Play Movie From Beginning", 0 }, { EMUCMD_MOVIE_STOP, EMUCMDTYPE_MOVIE, FCEUI_StopMovie, 0, 0, "Stop Movie", 0 }, { EMUCMD_MOVIE_READONLY_TOGGLE, EMUCMDTYPE_MOVIE, FCEUI_MovieToggleReadOnly, 0, 0, "Toggle Read-Only", EMUCMDFLAG_TASEDIT }, { EMUCMD_MOVIE_FRAME_DISPLAY_TOGGLE, EMUCMDTYPE_MOVIE, FCEUI_MovieToggleFrameDisplay, 0, 0, "Frame Display Toggle", 0 }, { EMUCMD_MOVIE_INPUT_DISPLAY_TOGGLE, EMUCMDTYPE_MISC, FCEUI_ToggleInputDisplay, 0, 0, "Toggle Input Display", 0 }, { EMUCMD_MOVIE_ICON_DISPLAY_TOGGLE, EMUCMDTYPE_MISC, FCEUD_ToggleStatusIcon, 0, 0, "Toggle Status Icon", 0 }, #ifdef _S9XLUA_H { EMUCMD_SCRIPT_RELOAD, EMUCMDTYPE_MISC, FCEU_ReloadLuaCode, 0, 0, "Reload current Lua script", }, #endif { EMUCMD_SOUND_TOGGLE, EMUCMDTYPE_SOUND, FCEUD_SoundToggle, 0, 0, "Sound Mute Toggle", EMUCMDFLAG_TASEDIT }, { EMUCMD_SOUND_VOLUME_UP, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Up", EMUCMDFLAG_TASEDIT }, { EMUCMD_SOUND_VOLUME_DOWN, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Down", EMUCMDFLAG_TASEDIT }, { EMUCMD_SOUND_VOLUME_NORMAL, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Normal", EMUCMDFLAG_TASEDIT }, { EMUCMD_AVI_RECORD_AS, EMUCMDTYPE_AVI, FCEUD_AviRecordTo, 0, 0, "Record AVI As...", 0 }, { EMUCMD_AVI_STOP, EMUCMDTYPE_AVI, FCEUD_AviStop, 0, 0, "Stop AVI", 0 }, { EMUCMD_FDS_EJECT_INSERT, EMUCMDTYPE_FDS, FCEUI_FDSInsert, 0, 0, "Eject or Insert FDS Disk", 0 }, { EMUCMD_FDS_SIDE_SELECT, EMUCMDTYPE_FDS, FCEUI_FDSSelect, 0, 0, "Switch FDS Disk Side", 0 }, { EMUCMD_VSUNI_COIN, EMUCMDTYPE_VSUNI, FCEUI_VSUniCoin, 0, 0, "Insert Coin", 0 }, { EMUCMD_VSUNI_TOGGLE_DIP_0, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 0", 0 }, { EMUCMD_VSUNI_TOGGLE_DIP_1, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 1", 0 }, { EMUCMD_VSUNI_TOGGLE_DIP_2, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 2", 0 }, { EMUCMD_VSUNI_TOGGLE_DIP_3, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 3", 0 }, { EMUCMD_VSUNI_TOGGLE_DIP_4, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 4", 0 }, { EMUCMD_VSUNI_TOGGLE_DIP_5, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 5", 0 }, { EMUCMD_VSUNI_TOGGLE_DIP_6, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 6", 0 }, { EMUCMD_VSUNI_TOGGLE_DIP_7, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 7", 0 }, { EMUCMD_VSUNI_TOGGLE_DIP_8, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 8", 0 }, { EMUCMD_VSUNI_TOGGLE_DIP_9, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 9", 0 }, { EMUCMD_MISC_AUTOSAVE, EMUCMDTYPE_MISC, FCEUI_Autosave, 0, 0, "Load Last Auto-save", 0}, { EMUCMD_MISC_SHOWSTATES, EMUCMDTYPE_MISC, ViewSlots, 0, 0, "View save slots", 0 }, { EMUCMD_MISC_USE_INPUT_PRESET_1, EMUCMDTYPE_MISC, CommandUsePreset, 0, 0, "Use Input Preset 1", 0 }, { EMUCMD_MISC_USE_INPUT_PRESET_2, EMUCMDTYPE_MISC, CommandUsePreset, 0, 0, "Use Input Preset 2", 0 }, { EMUCMD_MISC_USE_INPUT_PRESET_3, EMUCMDTYPE_MISC, CommandUsePreset, 0, 0, "Use Input Preset 3", 0 }, { EMUCMD_MISC_DISPLAY_BG_TOGGLE, EMUCMDTYPE_MISC, BackgroundDisplayToggle, 0, 0, "Toggle Background Display", 0 }, { EMUCMD_MISC_DISPLAY_OBJ_TOGGLE, EMUCMDTYPE_MISC, ObjectDisplayToggle, 0, 0, "Toggle Object Display", 0 }, { EMUCMD_MISC_DISPLAY_LAGCOUNTER_TOGGLE,EMUCMDTYPE_MISC, LagCounterToggle, 0, 0, "Lag Counter Toggle", 0 }, { EMUCMD_MISC_LAGCOUNTER_RESET, EMUCMDTYPE_MISC, LagCounterReset, 0, 0, "Lag Counter Reset", 0}, { EMUCMD_TOOL_OPENMEMORYWATCH, EMUCMDTYPE_TOOL, LaunchMemoryWatch,0, 0, "Open Memory Watch", 0}, { EMUCMD_TOOL_OPENCHEATS, EMUCMDTYPE_TOOL, LaunchCheats, 0, 0, "Open Cheats", 0}, { EMUCMD_TOOL_OPENDEBUGGER, EMUCMDTYPE_TOOL, LaunchDebugger, 0, 0, "Open Debugger", 0}, { EMUCMD_TOOL_OPENHEX, EMUCMDTYPE_TOOL, LaunchHex, 0, 0, "Open Hex Editor", 0}, { EMUCMD_TOOL_OPENPPU, EMUCMDTYPE_TOOL, LaunchPPU, 0, 0, "Open PPU Viewer", 0}, { EMUCMD_TOOL_OPENTRACELOGGER, EMUCMDTYPE_TOOL, LaunchTraceLogger, 0, 0, "Open Trace Logger", 0}, { EMUCMD_TOOL_OPENCDLOGGER, EMUCMDTYPE_TOOL, LaunchCodeDataLogger, 0, 0, "Open Code/Data Logger", 0}, { EMUCMD_FRAMEADV_SKIPLAG, EMUCMDTYPE_MISC, FA_SkipLag, 0, 0, "Frame Adv.-Skip Lag", 0}, { EMUCMD_OPENROM, EMUCMDTYPE_TOOL, OpenRom, 0, 0, "Open ROM", 0}, { EMUCMD_CLOSEROM, EMUCMDTYPE_TOOL, CloseRom, 0, 0, "Close ROM", 0}, { EMUCMD_MISC_DISPLAY_MOVIESUBTITLES, EMUCMDTYPE_MISC, MovieSubtitleToggle,0,0,"Toggle Movie Subtitles", 0}, { EMUCMD_MISC_UNDOREDOSAVESTATE, EMUCMDTYPE_MISC, UndoRedoSavestate, 0,0,"Undo/Redo Savestate", 0}, { EMUCMD_MISC_TOGGLEFULLSCREEN, EMUCMDTYPE_MISC, ToggleFullscreen, 0, 0, "Toggle Fullscreen", 0}, { EMUCMD_TOOL_OPENRAMWATCH, EMUCMDTYPE_TOOL, LaunchRamWatch, 0, 0, "Open Ram Watch", 0}, { EMUCMD_TOOL_OPENRAMSEARCH, EMUCMDTYPE_TOOL, LaunchRamSearch, 0, 0, "Open Ram Search", 0}, }; #define NUM_EMU_CMDS (sizeof(FCEUI_CommandTable)/sizeof(FCEUI_CommandTable[0])) static int execcmd, i; void FCEUI_HandleEmuCommands(TestCommandState* testfn) { bool tasedit = FCEUMOV_Mode(MOVIEMODE_TASEDIT); for(i=0; itype==GIT_VSUNI) FCEUI_VSUniToggleDIP(execcmd-EMUCMD_VSUNI_TOGGLE_DIP_0); } static void CommandEmulationSpeed(void) { FCEUD_SetEmulationSpeed(EMUSPEED_SLOWEST+(execcmd-EMUCMD_SPEED_SLOWEST)); } void FCEUI_SelectStateNext(int); static void ViewSlots(void) { FCEUI_SelectState(CurrentState, 1); } static void CommandSelectSaveSlot(void) { if(execcmd <= EMUCMD_SAVE_SLOT_9) FCEUI_SelectState(execcmd-EMUCMD_SAVE_SLOT_0, 1); else if(execcmd == EMUCMD_SAVE_SLOT_NEXT) FCEUI_SelectStateNext(1); else if(execcmd == EMUCMD_SAVE_SLOT_PREV) FCEUI_SelectStateNext(-1); } static void CommandStateSave(void) { // FCEU_PrintError("execcmd=%d, EMUCMD_SAVE_STATE_SLOT_0=%d, EMUCMD_SAVE_STATE_SLOT_9=%d", execcmd,EMUCMD_SAVE_STATE_SLOT_0,EMUCMD_SAVE_STATE_SLOT_9); if(execcmd >= EMUCMD_SAVE_STATE_SLOT_0 && execcmd <= EMUCMD_SAVE_STATE_SLOT_9) { int oldslot=FCEUI_SelectState(execcmd-EMUCMD_SAVE_STATE_SLOT_0, 0); FCEUI_SaveState(0); FCEUI_SelectState(oldslot, 0); } else FCEUI_SaveState(0); } static void CommandStateLoad(void) { if(execcmd >= EMUCMD_LOAD_STATE_SLOT_0 && execcmd <= EMUCMD_LOAD_STATE_SLOT_9) { int oldslot=FCEUI_SelectState(execcmd-EMUCMD_LOAD_STATE_SLOT_0, 0); FCEUI_LoadState(0); FCEUI_SelectState(oldslot, 0); } else FCEUI_LoadState(0); } static void CommandSoundAdjust(void) { int n=0; switch(execcmd) { case EMUCMD_SOUND_VOLUME_UP: n=1; break; case EMUCMD_SOUND_VOLUME_DOWN: n=-1; break; case EMUCMD_SOUND_VOLUME_NORMAL: n=0; break; } FCEUD_SoundVolumeAdjust(n); } static void CommandUsePreset(void) { FCEUI_UseInputPreset(execcmd-EMUCMD_MISC_USE_INPUT_PRESET_1); } static void BackgroundDisplayToggle(void) { bool spr, bg; FCEUI_GetRenderPlanes(spr,bg); bg = !bg; FCEUI_SetRenderPlanes(spr,bg); } static void ObjectDisplayToggle(void) { bool spr, bg; FCEUI_GetRenderPlanes(spr,bg); spr = !spr; FCEUI_SetRenderPlanes(spr,bg); } void LagCounterReset() { lagCounter = 0; } static void LagCounterToggle(void) { lagCounterDisplay ^= 1; } static void LaunchMemoryWatch(void) { #ifdef WIN32 CreateMemWatch(); #endif } static void LaunchDebugger(void) { #ifdef WIN32 DoDebug(0); #endif } static void LaunchPPU(void) { #ifdef WIN32 DoPPUView(); #endif } static void LaunchHex(void) { #ifdef WIN32 DoMemView(); #endif } static void LaunchTraceLogger(void) { #ifdef WIN32 DoTracer(); #endif } static void LaunchCodeDataLogger(void) { #ifdef WIN32 DoCDLogger(); #endif } static void LaunchCheats(void) { #ifdef WIN32 extern HWND pwindow; ConfigCheats(pwindow); #endif } static void LaunchRamWatch(void) { #ifdef WIN32 extern void OpenRamWatch(); //adelikat: Blah blah hacky, I know OpenRamWatch(); #endif } static void LaunchRamSearch(void) { #ifdef WIN32 extern void OpenRamSearch(); OpenRamSearch(); #endif } static void FA_SkipLag(void) { frameAdvanceLagSkip ^= 1; } static void OpenRom(void) { #ifdef WIN32 extern HWND hAppWnd; LoadNewGamey(hAppWnd, 0); #endif } static void CloseRom(void) { #ifdef WIN32 CloseGame(); #endif } static void MovieSubtitleToggle(void) { movieSubtitles ^= 1; if (movieSubtitles) FCEU_DispMessage("Movie subtitles on"); else FCEU_DispMessage("Movie subtitles off"); } static void UndoRedoSavestate(void) { if (lastSavestateMade && (undoSS || redoSS)) SwapSaveState(); } static void FCEUI_DoExit(void) { #ifdef WIN32 DoFCEUExit(); #endif } static void ToggleFullscreen(void) { #ifdef WIN32 extern int SetVideoMode(int fs); //adelikat: Yeah, I know, hacky extern void UpdateCheckedMenuItems(); UpdateCheckedMenuItems(); changerecursive=1; if(!SetVideoMode(fullscreen^1)) SetVideoMode(fullscreen); changerecursive=0; #endif }