/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel 2006 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * It seems that 162/163/164 mappers are the same mapper with just different * mapper modes enabled or disabled in software or hardware, need more nanjing * carts */ #include "mapinc.h" static uint8 laststrobe, trigger; static uint8 reg[8]; static uint8 *WRAM = NULL; static uint32 WRAMSIZE; static writefunc pcmwrite; static void (*WSync)(void); static SFORMAT StateRegs[] = { { &laststrobe, 1, "STB" }, { &trigger, 1, "TRG" }, { reg, 8, "REGS" }, { 0 } }; static void Sync(void) { setprg8r(0x10, 0x6000, 0); setprg32(0x8000, (reg[0] << 4) | (reg[1] & 0xF)); setchr8(0); } static void StateRestore(int version) { WSync(); } static DECLFR(ReadLow) { switch (A & 0x7700) { case 0x5100: return reg[2] | reg[0] | reg[1] | reg[3] ^ 0xff; break; case 0x5500: if (trigger) return reg[2] | reg[1]; // Lei Dian Huang Bi Ka Qiu Chuan Shuo (NJ046) may broke other games else return 0; } return 4; } static void M163HB(void) { if (reg[1] & 0x80) { if (scanline == 239) { setchr4(0x0000, 0); setchr4(0x1000, 0); } else if (scanline == 127) { setchr4(0x0000, 1); setchr4(0x1000, 1); } /* if(scanline>=127) // Hu Lu Jin Gang (NJ039) (Ch) [!] don't like it { setchr4(0x0000,1); setchr4(0x1000,1); } else { setchr4(0x0000,0); setchr4(0x1000,0); } */ } } static DECLFW(Write) { switch (A & 0x7300) { case 0x5100: reg[0] = V; WSync(); break; case 0x5000: reg[1] = V; WSync(); break; case 0x5300: reg[2] = V; break; case 0x5200: reg[3] = V; WSync(); break; } } static void Power(void) { memset(reg, 0, 8); reg[1] = 0xFF; SetWriteHandler(0x5000, 0x5FFF, Write); SetReadHandler(0x6000, 0xFFFF, CartBR); SetWriteHandler(0x6000, 0x7FFF, CartBW); FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM); WSync(); } static void Close(void) { if (WRAM) FCEU_gfree(WRAM); WRAM = NULL; } void Mapper164_Init(CartInfo *info) { info->Power = Power; info->Close = Close; WSync = Sync; WRAMSIZE = 8192; WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE); SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1); AddExState(WRAM, WRAMSIZE, 0, "WRAM"); if (info->battery) { info->SaveGame[0] = WRAM; info->SaveGameLen[0] = WRAMSIZE; } GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); } static DECLFW(Write2) { if (A == 0x5101) { if (laststrobe && !V) { trigger ^= 1; } laststrobe = V; } else if (A == 0x5100 && V == 6) //damn thoose protected games setprg32(0x8000, 3); else switch (A & 0x7300) { case 0x5200: reg[0] = V; WSync(); break; case 0x5000: reg[1] = V; WSync(); if (!(reg[1] & 0x80) && (scanline < 128)) setchr8(0); /* setchr8(0); */ break; case 0x5300: reg[2] = V; break; case 0x5100: reg[3] = V; WSync(); break; } } static void Power2(void) { memset(reg, 0, 8); laststrobe = 1; pcmwrite = GetWriteHandler(0x4011); SetReadHandler(0x5000, 0x5FFF, ReadLow); SetWriteHandler(0x5000, 0x5FFF, Write2); SetReadHandler(0x6000, 0xFFFF, CartBR); SetWriteHandler(0x6000, 0x7FFF, CartBW); FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM); WSync(); } void Mapper163_Init(CartInfo *info) { info->Power = Power2; info->Close = Close; WSync = Sync; GameHBIRQHook = M163HB; WRAMSIZE = 8192; WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE); SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1); AddExState(WRAM, WRAMSIZE, 0, "WRAM"); if (info->battery) { info->SaveGame[0] = WRAM; info->SaveGameLen[0] = WRAMSIZE; } GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); } static void Sync3(void) { setchr8(0); setprg8r(0x10, 0x6000, 0); switch (reg[3] & 7) { case 0: case 2: setprg32(0x8000, (reg[0] & 0xc) | (reg[1] & 2) | ((reg[2] & 0xf) << 4)); break; case 1: case 3: setprg32(0x8000, (reg[0] & 0xc) | (reg[2] & 0xf) << 4); break; case 4: case 6: setprg32(0x8000, (reg[0] & 0xe) | ((reg[1] >> 1) & 1) | ((reg[2] & 0xf) << 4)); break; case 5: case 7: setprg32(0x8000, (reg[0] & 0xf) | ((reg[2] & 0xf) << 4)); break; } } static DECLFW(Write3) { // FCEU_printf("bs %04x %02x\n",A,V); reg[(A >> 8) & 3] = V; WSync(); } static void Power3(void) { reg[0] = 3; reg[1] = 0; reg[2] = 0; reg[3] = 7; SetWriteHandler(0x5000, 0x5FFF, Write3); SetReadHandler(0x6000, 0xFFFF, CartBR); SetWriteHandler(0x6000, 0x7FFF, CartBW); FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM); WSync(); } void UNLFS304_Init(CartInfo *info) { info->Power = Power3; info->Close = Close; WSync = Sync3; WRAMSIZE = 8192; WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE); SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1); AddExState(WRAM, WRAMSIZE, 0, "WRAM"); if (info->battery) { info->SaveGame[0] = WRAM; info->SaveGameLen[0] = WRAMSIZE; } GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }