/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 cmd0, cmd1; static SFORMAT StateRegs[] = { { &cmd0, 1, "L1" }, { &cmd1, 1, "L2" }, { 0 } }; static void Sync(void) { setchr8(0); if (PRGptr[1]) setprg8r((cmd0 & 0xC) >> 2, 0x6000, ((cmd0 & 0x3) << 4) | 0xF); else setprg8(0x6000, (((cmd0 & 0xF) << 4) | 0xF) + 4); if (cmd0 & 0x10) { if (PRGptr[1]) { setprg16r((cmd0 & 0xC) >> 2, 0x8000, ((cmd0 & 0x3) << 3) | (cmd1 & 7)); setprg16r((cmd0 & 0xC) >> 2, 0xc000, ((cmd0 & 0x3) << 3) | 7); } else { setprg16(0x8000, (((cmd0 & 0xF) << 3) | (cmd1 & 7)) + 2); setprg16(0xc000, (((cmd0 & 0xF) << 3) | 7) + 2); } } else if (PRGptr[4]) setprg32r(4, 0x8000, 0); else setprg32(0x8000, 0); setmirror(((cmd0 & 0x20) >> 5) ^ 1); } static DECLFW(SuperWriteLo) { if (!(cmd0 & 0x10)) { cmd0 = V; Sync(); } } static DECLFW(SuperWriteHi) { cmd1 = V; Sync(); } static void SuperPower(void) { SetWriteHandler(0x6000, 0x7FFF, SuperWriteLo); SetWriteHandler(0x8000, 0xFFFF, SuperWriteHi); SetReadHandler(0x6000, 0xFFFF, CartBR); cmd0 = cmd1 = 0; Sync(); } static void SuperReset(void) { cmd0 = cmd1 = 0; Sync(); } static void SuperRestore(int version) { Sync(); } void Supervision16_Init(CartInfo *info) { info->Power = SuperPower; info->Reset = SuperReset; GameStateRestore = SuperRestore; AddExState(&StateRegs, ~0, 0, 0); }