/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "types.h" #include "x6502.h" #include "fceu.h" #include "sound.h" #include "filter.h" #include "state.h" #include "wave.h" #include "debug.h" #include #include #include static uint32 wlookup1[32]; static uint32 wlookup2[203]; int32 Wave[2048+512]; int32 WaveHi[40000]; int32 WaveFinal[2048+512]; EXPSOUND GameExpSound={0,0,0}; /*static*/ uint8 TriCount=0; static uint8 TriMode=0; static int32 tristep=0; static int32 wlcount[4]={0,0,0,0}; // Wave length counters. // APU registers: uint8 PSG[0x10]; // $4000-$400F / Channels 1-4 uint8 DMCFormat=0; // $4010 / Play mode and frequency uint8 RawDALatch=0; // $4011 / 7-bit DAC / 0xxxxxxx uint8 DMCAddressLatch=0; // $4012 / Start of DMC waveform is at address $C000 + $40*$xx uint8 DMCSizeLatch=0; // $4013 / Length of DMC waveform is $10*$xx + 1 bytes (128*$xx + 8 samples) uint8 EnabledChannels=0; // $4015 / Sound channels enable and status uint8 IRQFrameMode=0; // $4017 / Frame counter control / xx000000 uint8 InitialRawDALatch=0; // used only for lua ENVUNIT EnvUnits[3]; static const int RectDuties[4]={1,2,4,6}; static int32 RectDutyCount[2]; static uint8 sweepon[2]; /*static*/ int32 curfreq[2]; static uint8 SweepCount[2]; static uint16 nreg=0; static uint8 fcnt=0; static int32 fhcnt=0; static int32 fhinc=0; uint32 soundtsoffs=0; /* Variables exclusively for low-quality sound. */ int32 nesincsize=0; uint32 soundtsinc=0; uint32 soundtsi=0; static int32 sqacc[2]; /* LQ variables segment ends. */ /*static*/ int32 lengthcount[4]; static const uint8 lengthtable[0x20]= { 10,254, 20, 2, 40, 4, 80, 6, 160, 8, 60, 10, 14, 12, 26, 14, 12, 16, 24, 18, 48, 20, 96, 22, 192, 24, 72, 26, 16, 28, 32, 30 }; static const uint32 NoiseFreqTableNTSC[0x10] = { 4, 8, 16, 32, 64, 96, 128, 160, 202, 254, 380, 508, 762, 1016, 2034, 4068 }; static const uint32 NoiseFreqTablePAL[0x10] = { 4, 7, 14, 30, 60, 88, 118, 148, 188, 236, 354, 472, 708, 944, 1890, 3778 }; const uint32 *NoiseFreqTable = NoiseFreqTableNTSC; // for lua only static const uint32 NTSCDMCTable[0x10]= { 428,380,340,320,286,254,226,214, 190,160,142,128,106, 84 ,72,54 }; /* Previous values for PAL DMC was value - 1, * I am not certain if this is if FCEU handled * PAL differently or not, the NTSC values are right, * so I am assuming that the current value is handled * the same way NTSC is handled. */ static const uint32 PALDMCTable[0x10]= { 398, 354, 316, 298, 276, 236, 210, 198, 176, 148, 132, 118, 98, 78, 66, 50 }; /*static*/ int32 DMCacc=1; /*static*/ int32 DMCPeriod=0; /*static*/ uint8 DMCBitCount=0; static uint32 DMCAddress=0; static int32 DMCSize=0; static uint8 DMCShift=0; static uint8 SIRQStat=0; static char DMCHaveDMA=0; static uint8 DMCDMABuf=0; /*static*/ char DMCHaveSample=0; static void Dummyfunc(void) {}; static void (*DoNoise)(void)=Dummyfunc; static void (*DoTriangle)(void)=Dummyfunc; static void (*DoPCM)(void)=Dummyfunc; static void (*DoSQ1)(void)=Dummyfunc; static void (*DoSQ2)(void)=Dummyfunc; static uint32 ChannelBC[5]; //savestate sync hack stuff int movieSyncHackOn=0,resetDMCacc=0,movieConvertOffset1,movieConvertOffset2; #ifdef WIN32 extern volatile int datacount, undefinedcount; extern int debug_loggingCD; extern unsigned char *cdloggerdata; #endif static void LoadDMCPeriod(uint8 V) { if(PAL) DMCPeriod=PALDMCTable[V]; else DMCPeriod=NTSCDMCTable[V]; } static void PrepDPCM() { DMCAddress=0x4000+(DMCAddressLatch<<6); DMCSize=(DMCSizeLatch<<4)+1; #ifdef WIN32 if(debug_loggingCD)LogDPCM(0x8000+DMCAddress, DMCSize); #endif } void LogDPCM(int romaddress, int dpcmsize){ int i = GetPRGAddress(romaddress); if(i == -1)return; for (int dpcmstart = i; dpcmstart < (i + dpcmsize); dpcmstart++) { if(!(cdloggerdata[dpcmstart] & 0x40)) { cdloggerdata[dpcmstart] |= 0x40; if(!(cdloggerdata[dpcmstart] & 2)){ datacount++; cdloggerdata[dpcmstart] |= 2; if(!(cdloggerdata[dpcmstart] & 1))undefinedcount--; } } } } /* Instantaneous? Maybe the new freq value is being calculated all of the time... */ /*static*/ int CheckFreq(uint32 cf, uint8 sr) { uint32 mod; if(!(sr&0x8)) { mod=cf>>(sr&7); if((mod+cf)&0x800) return(0); } return(1); } static void SQReload(int x, uint8 V) { if(EnabledChannels&(1<>3)&0x1f]; } sweepon[x]=PSG[(x<<2)|1]&0x80; curfreq[x]=PSG[(x<<2)|0x2]|((V&7)<<8); SweepCount[x]=((PSG[(x<<2)|0x1]>>4)&7)+1; RectDutyCount[x]=7; EnvUnits[x].reloaddec=1; //reloadfreq[x]=1; } static DECLFW(Write_PSG) { A&=0x1F; switch(A) { case 0x0: DoSQ1(); EnvUnits[0].Mode=(V&0x30)>>4; EnvUnits[0].Speed=(V&0xF); #ifdef WIN32 if (swapDuty) V = (V&0x3F)|((V&0x80)>>1)|((V&0x40)<<1); #endif break; case 0x1: sweepon[0]=V&0x80; break; case 0x2: DoSQ1(); curfreq[0]&=0xFF00; curfreq[0]|=V; break; case 0x3: SQReload(0,V); break; case 0x4: DoSQ2(); EnvUnits[1].Mode=(V&0x30)>>4; EnvUnits[1].Speed=(V&0xF); #ifdef WIN32 if (swapDuty) V = (V&0x3F)|((V&0x80)>>1)|((V&0x40)<<1); #endif break; case 0x5: sweepon[1]=V&0x80; break; case 0x6: DoSQ2(); curfreq[1]&=0xFF00; curfreq[1]|=V; break; case 0x7: SQReload(1,V); break; case 0xa: DoTriangle(); break; case 0xb: DoTriangle(); if(EnabledChannels&0x4) lengthcount[2]=lengthtable[(V>>3)&0x1f]; TriMode=1; // Load mode break; case 0xC: DoNoise(); EnvUnits[2].Mode=(V&0x30)>>4; EnvUnits[2].Speed=(V&0xF); break; case 0xE: DoNoise(); break; case 0xF: DoNoise(); if(EnabledChannels&0x8) lengthcount[3]=lengthtable[(V>>3)&0x1f]; EnvUnits[2].reloaddec=1; break; case 0x10: DoPCM(); LoadDMCPeriod(V&0xF); if(SIRQStat&0x80) { if(!(V&0x80)) { X6502_IRQEnd(FCEU_IQDPCM); SIRQStat&=~0x80; } else X6502_IRQBegin(FCEU_IQDPCM); } break; } PSG[A]=V; } static DECLFW(Write_DMCRegs) { A&=0xF; switch(A) { case 0x00:DoPCM(); LoadDMCPeriod(V&0xF); if(SIRQStat&0x80) { if(!(V&0x80)) { X6502_IRQEnd(FCEU_IQDPCM); SIRQStat&=~0x80; } else X6502_IRQBegin(FCEU_IQDPCM); } DMCFormat=V; break; case 0x01:DoPCM(); InitialRawDALatch=V&0x7F; RawDALatch=InitialRawDALatch; break; case 0x02:DMCAddressLatch=V;break; case 0x03:DMCSizeLatch=V;break; } } static DECLFW(StatusWrite) { int x; DoSQ1(); DoSQ2(); DoTriangle(); DoNoise(); DoPCM(); for(x=0;x<4;x++) if(!(V&(1<0) lengthcount[2]--; if(!(PSG[0xC]&0x20)) /* Make sure loop flag is not set. */ if(lengthcount[3]>0) lengthcount[3]--; for(P=0;P<2;P++) { if(!(PSG[P<<2]&0x20)) /* Make sure loop flag is not set. */ if(lengthcount[P]>0) lengthcount[P]--; /* Frequency Sweep Code Here */ /* xxxx 0000 */ /* xxxx = hz. 120/(x+1)*/ if(sweepon[P]) { int32 mod=0; if(SweepCount[P]>0) SweepCount[P]--; if(SweepCount[P]<=0) { SweepCount[P]=((PSG[(P<<2)+0x1]>>4)&7)+1; //+1; if(PSG[(P<<2)+0x1]&0x8) { mod-=(P^1)+((curfreq[P])>>(PSG[(P<<2)+0x1]&7)); if(curfreq[P] && (PSG[(P<<2)+0x1]&7)/* && sweepon[P]&0x80*/) { curfreq[P]+=mod; } } else { mod=curfreq[P]>>(PSG[(P<<2)+0x1]&7); if((mod+curfreq[P])&0x800) { sweepon[P]=0; curfreq[P]=0; } else { if(curfreq[P] && (PSG[(P<<2)+0x1]&7)/* && sweepon[P]&0x80*/) { curfreq[P]+=mod; } } } } } else /* Sweeping is disabled: */ { //curfreq[P]&=0xFF00; //curfreq[P]|=PSG[(P<<2)|0x2]; //|((PSG[(P<<2)|3]&7)<<8); } } } /* Now do envelope decay + linear counter. */ if(TriMode) // In load mode? TriCount=PSG[0x8]&0x7F; else if(TriCount) TriCount--; if(!(PSG[0x8]&0x80)) TriMode=0; for(P=0;P<3;P++) { if(EnvUnits[P].reloaddec) { EnvUnits[P].decvolume=0xF; EnvUnits[P].DecCountTo1=EnvUnits[P].Speed+1; EnvUnits[P].reloaddec=0; continue; } if(EnvUnits[P].DecCountTo1>0) EnvUnits[P].DecCountTo1--; if(EnvUnits[P].DecCountTo1==0) { EnvUnits[P].DecCountTo1=EnvUnits[P].Speed+1; if(EnvUnits[P].decvolume || (EnvUnits[P].Mode&0x2)) { EnvUnits[P].decvolume--; EnvUnits[P].decvolume&=0xF; } } } } void FrameSoundUpdate(void) { // Linear counter: Bit 0-6 of $4008 // Length counter: Bit 4-7 of $4003, $4007, $400b, $400f if(!fcnt && !(IRQFrameMode&0x3)) { SIRQStat|=0x40; X6502_IRQBegin(FCEU_IQFCOUNT); } if(fcnt==3) { if(IRQFrameMode&0x2) fhcnt+=fhinc; } FrameSoundStuff(fcnt); fcnt=(fcnt+1)&3; } static INLINE void tester(void) { if(DMCBitCount==0) { if(!DMCHaveDMA) DMCHaveSample=0; else { DMCHaveSample=1; DMCShift=DMCDMABuf; DMCHaveDMA=0; } } } static INLINE void DMCDMA(void) { if(DMCSize && !DMCHaveDMA) { X6502_DMR(0x8000+DMCAddress); X6502_DMR(0x8000+DMCAddress); X6502_DMR(0x8000+DMCAddress); DMCDMABuf=X6502_DMR(0x8000+DMCAddress); DMCHaveDMA=1; DMCAddress=(DMCAddress+1)&0x7fff; DMCSize--; if(!DMCSize) { if(DMCFormat&0x40) PrepDPCM(); else { SIRQStat|=0x80; if(DMCFormat&0x80) X6502_IRQBegin(FCEU_IQDPCM); } } } } void FCEU_SoundCPUHook(int cycles) { fhcnt-=cycles*48; if(fhcnt<=0) { FrameSoundUpdate(); fhcnt+=fhinc; } DMCDMA(); DMCacc-=cycles; while(DMCacc<=0) { if(DMCHaveSample) { uint8 bah=RawDALatch; int t=((DMCShift&1)<<2)-2; /* Unbelievably ugly hack */ if(FSettings.SndRate) { soundtsoffs+=DMCacc; DoPCM(); soundtsoffs-=DMCacc; } RawDALatch+=t; if(RawDALatch&0x80) RawDALatch=bah; } DMCacc+=DMCPeriod; DMCBitCount=(DMCBitCount+1)&7; DMCShift>>=1; tester(); } } void RDoPCM(void) { uint32 V; //mbg merge 7/17/06 made uint32 for(V=ChannelBC[4];V0x7ff) goto endit; if(!CheckFreq(curfreq[x],PSG[(x<<2)|0x1])) goto endit; if(!lengthcount[x]) goto endit; if(EnvUnits[x].Mode&0x1) amp=EnvUnits[x].Speed; else amp=EnvUnits[x].decvolume; //Set the volume of the Square Wave //Modify Square wave volume based on channel volume modifiers //adelikat: Note: the formulat x = x * y /100 does not yield exact results, but is "close enough" and avoids the need for using double vales or implicit cohersion which are slower (we need speed here) ampx = x ? FSettings.Square2Volume : FSettings.Square1Volume; // TODO OPTIMIZE ME! if (ampx != 256) amp = (amp * ampx) / 256; // CaH4e3: fixed - setting up maximum volume for square2 caused complete mute square2 channel amp<<=24; rthresh=RectDuties[(PSG[(x<<2)]&0xC0)>>6]; D=&WaveHi[ChannelBC[x]]; V=SOUNDTS-ChannelBC[x]; currdc=RectDutyCount[x]; cf=(curfreq[x]+1)*2; rc=wlcount[x]; while(V>0) { if(currdc0x7ff) inie[x]=0; if(!CheckFreq(curfreq[x],PSG[(x<<2)|0x1])) inie[x]=0; if(!lengthcount[x]) inie[x]=0; if(EnvUnits[x].Mode&0x1) amp[x]=EnvUnits[x].Speed; else amp[x]=EnvUnits[x].decvolume; //Modify Square wave volume based on channel volume modifiers //adelikat: Note: the formulat x = x * y /100 does not yield exact results, but is "close enough" and avoids the need for using double vales or implicit cohersion which are slower (we need speed here) ampx = x ? FSettings.Square1Volume : FSettings.Square2Volume; // TODO OPTIMIZE ME! if (ampx != 256) amp[x] = (amp[x] * ampx) / 256; // CaH4e3: fixed - setting up maximum volume for square2 caused complete mute square2 channel if(!inie[x]) amp[x]=0; /* Correct? Buzzing in MM2, others otherwise... */ rthresh[x]=RectDuties[(PSG[x*4]&0xC0)>>6]; for(y=0;y<8;y++) { if(y < rthresh[x]) ttable[x][y] = amp[x]; else ttable[x][y] = 0; } freq[x]=(curfreq[x]+1)<<1; freq[x]<<=17; } totalout = wlookup1[ ttable[0][RectDutyCount[0]] + ttable[1][RectDutyCount[1]] ]; if(!inie[0] && !inie[1]) { for(V=start;V>4]+=totalout; } else for(V=start;V>4]+=totalout; //tmpamp; sqacc[0]-=inie[0]; sqacc[1]-=inie[1]; if(sqacc[0]<=0) { rea: sqacc[0]+=freq[0]; RectDutyCount[0]=(RectDutyCount[0]+1)&7; if(sqacc[0]<=0) goto rea; totalout = wlookup1[ ttable[0][RectDutyCount[0]] + ttable[1][RectDutyCount[1]] ]; } if(sqacc[1]<=0) { rea2: sqacc[1]+=freq[1]; RectDutyCount[1]=(RectDutyCount[1]+1)&7; if(sqacc[1]<=0) goto rea2; totalout = wlookup1[ ttable[0][RectDutyCount[0]] + ttable[1][RectDutyCount[1]] ]; } } } static void RDoTriangle(void) { uint32 V; //mbg merge 7/17/06 made uitn32 int32 tcout; tcout=(tristep&0xF); if(!(tristep&0x10)) tcout^=0xF; tcout=(tcout*3) << 16; //(tcout<<1); if(!lengthcount[2] || !TriCount) { /* Counter is halted, but we still need to output. */ /*int32 *start = &WaveHi[ChannelBC[2]]; int32 count = SOUNDTS - ChannelBC[2]; while(count--) { //Modify volume based on channel volume modifiers *start += (tcout/256*FSettings.TriangleVolume)&(~0xFFFF); // TODO OPTIMIZE ME NOW DAMMIT! start++; }*/ int32 cout = (tcout/256*FSettings.TriangleVolume)&(~0xFFFF); for(V=ChannelBC[2];V>0xe)&1]; if(PSG[0xE]&0x80) nshift=8; else nshift=13; totalout = wlookup2[tcout+noiseout+RawDALatch]; if(inie[0] && inie[1]) { for(V=start;V>4]+=totalout; triacc-=inie[0]; noiseacc-=inie[1]; if(triacc<=0) { rea: triacc+=freq[0]; //t; tristep=(tristep+1)&0x1F; if(triacc<=0) goto rea; tcout=(tristep&0xF); if(!(tristep&0x10)) tcout^=0xF; tcout=tcout*3; totalout = wlookup2[tcout+noiseout+RawDALatch]; } if(noiseacc<=0) { rea2: //used to added <<(16+2) when the noise table //values were half. if(PAL) noiseacc+=NoiseFreqTablePAL[PSG[0xE]&0xF]<<(16+1); else noiseacc+=NoiseFreqTableNTSC[PSG[0xE]&0xF]<<(16+1); nreg=(nreg<<1)+(((nreg>>nshift)^(nreg>>14))&1); nreg&=0x7fff; noiseout=amptab[(nreg>>0xe)&1]; if(noiseacc<=0) goto rea2; totalout = wlookup2[tcout+noiseout+RawDALatch]; } /* noiseacc<=0 */ } /* for(V=... */ } else if(inie[0]) { for(V=start;V>4]+=totalout; triacc-=inie[0]; if(triacc<=0) { area: triacc+=freq[0]; //t; tristep=(tristep+1)&0x1F; if(triacc<=0) goto area; tcout=(tristep&0xF); if(!(tristep&0x10)) tcout^=0xF; tcout=tcout*3; totalout = wlookup2[tcout+noiseout+RawDALatch]; } } } else if(inie[1]) { for(V=start;V>4]+=totalout; noiseacc-=inie[1]; if(noiseacc<=0) { area2: //used to be added <<(16+2) when the noise table //values were half. if(PAL) noiseacc+=NoiseFreqTablePAL[PSG[0xE]&0xF]<<(16+1); else noiseacc+=NoiseFreqTableNTSC[PSG[0xE]&0xF]<<(16+1); nreg=(nreg<<1)+(((nreg>>nshift)^(nreg>>14))&1); nreg&=0x7fff; noiseout=amptab[(nreg>>0xe)&1]; if(noiseacc<=0) goto area2; totalout = wlookup2[tcout+noiseout+RawDALatch]; } /* noiseacc<=0 */ } } else { for(V=start;V>4]+=totalout; } } static void RDoNoise(void) { uint32 V; //mbg merge 7/17/06 made uint32 int32 outo; uint32 amptab[2]; if(EnvUnits[2].Mode&0x1) amptab[0]=EnvUnits[2].Speed; else amptab[0]=EnvUnits[2].decvolume; //Modfiy Noise channel volume based on channel volume setting //adelikat: Note: the formulat x = x * y /100 does not yield exact results, but is "close enough" and avoids the need for using double vales or implicit cohersion which are slower (we need speed here) if (FSettings.NoiseVolume != 256) amptab[0] = (amptab[0] * FSettings.NoiseVolume) / 256; // TODO OPTIMIZE ME! amptab[0]<<=16; amptab[1]=0; amptab[0]<<=1; outo=amptab[(nreg>>0xe)&1]; if(!lengthcount[3]) { outo=amptab[0]=0; } if(PSG[0xE]&0x80) // "short" noise for(V=ChannelBC[3];V>8)&1)^((nreg>>14)&1); nreg=(nreg<<1)+feedback; nreg&=0x7fff; outo=amptab[(nreg>>0xe)&1]; } } else for(V=ChannelBC[3];V>13)&1)^((nreg>>14)&1); nreg=(nreg<<1)+feedback; nreg&=0x7fff; outo=amptab[(nreg>>0xe)&1]; } } ChannelBC[3]=SOUNDTS; } DECLFW(Write_IRQFM) { V=(V&0xC0)>>6; fcnt=0; if(V&0x2) FrameSoundUpdate(); fcnt=1; fhcnt=fhinc; X6502_IRQEnd(FCEU_IQFCOUNT); SIRQStat&=~0x40; IRQFrameMode=V; } void SetNESSoundMap(void) { SetWriteHandler(0x4000,0x400F,Write_PSG); SetWriteHandler(0x4010,0x4013,Write_DMCRegs); SetWriteHandler(0x4017,0x4017,Write_IRQFM); SetWriteHandler(0x4015,0x4015,StatusWrite); SetReadHandler(0x4015,0x4015,StatusRead); } static int32 inbuf=0; int FlushEmulateSound(void) { int x; int32 end,left; if(!timestamp) return(0); if(!FSettings.SndRate) { left=0; end=0; goto nosoundo; } DoSQ1(); DoSQ2(); DoTriangle(); DoNoise(); DoPCM(); if(FSettings.soundq>=1) { int32 *tmpo=&WaveHi[soundtsoffs]; if(GameExpSound.HiFill) GameExpSound.HiFill(); for(x=timestamp;x;x--) { uint32 b=*tmpo; *tmpo=(b&65535)+wlookup2[(b>>16)&255]+wlookup1[b>>24]; tmpo++; } end=NeoFilterSound(WaveHi,WaveFinal,SOUNDTS,&left); memmove(WaveHi,WaveHi+SOUNDTS-left,left*sizeof(uint32)); memset(WaveHi+left,0,sizeof(WaveHi)-left*sizeof(uint32)); if(GameExpSound.HiSync) GameExpSound.HiSync(left); for(x=0;x<5;x++) ChannelBC[x]=left; } else { end=(SOUNDTS<<16)/soundtsinc; if(GameExpSound.Fill) GameExpSound.Fill(end&0xF); SexyFilter(Wave,WaveFinal,end>>4); //if(FSettings.lowpass) // SexyFilter2(WaveFinal,end>>4); if(end&0xF) Wave[0]=Wave[(end>>4)]; Wave[end>>4]=0; } nosoundo: if(FSettings.soundq>=1) { soundtsoffs=left; } else { for(x=0;x<5;x++) ChannelBC[x]=end&0xF; soundtsoffs = (soundtsinc*(end&0xF))>>16; end>>=4; } inbuf=end; FCEU_WriteWaveData(WaveFinal, end); /* This function will just return if sound recording is off. */ return(end); } int GetSoundBuffer(int32 **W) { *W=WaveFinal; return(inbuf); } /* FIXME: Find out what sound registers get reset on reset. I know $4001/$4005 don't, due to that whole MegaMan 2 Game Genie thing. */ void FCEUSND_Reset(void) { int x; IRQFrameMode=0x0; fhcnt=fhinc; fcnt=0; nreg=1; for(x=0;x<2;x++) { wlcount[x]=2048; if(nesincsize) // lq mode sqacc[x]=((uint32)2048<<17)/nesincsize; else sqacc[x]=1; sweepon[x]=0; curfreq[x]=0; } wlcount[2]=1; //2048; wlcount[3]=2048; DMCHaveDMA=DMCHaveSample=0; SIRQStat=0x00; RawDALatch=0x00; TriCount=0; TriMode=0; tristep=0; EnabledChannels=0; for(x=0;x<4;x++) lengthcount[x]=0; DMCAddressLatch=0; DMCSizeLatch=0; DMCFormat=0; DMCAddress=0; DMCSize=0; DMCShift=0; // MAJOR BUG WAS HERE: DMCacc and DMCBitCount never got reset... // so, do some ridiculous hackery if a movie's about to play to keep it in sync... if(movieSyncHackOn) { if(resetDMCacc) { // no value in movie save state #ifdef WIN32 // use editbox fields DMCacc=movieConvertOffset1; DMCBitCount=movieConvertOffset2; #else // no editbox fields, so leave the values alone // and print out a warning that says what they are FCEU_PrintError("Warning: These variables were not found in the save state and will keep their current value: DMCacc=%d, DMCBitCount=%d\n", DMCacc, DMCBitCount); #endif } else { // keep values loaded from movie save state or reset earlier } } else { // reset these variables like should have done in the first place DMCacc=1; DMCBitCount=0; } // FCEU_PrintError("DMCacc=%d, DMCBitCount=%d",DMCacc,DMCBitCount); } void FCEUSND_Power(void) { int x; SetNESSoundMap(); memset(PSG,0x00,sizeof(PSG)); FCEUSND_Reset(); memset(Wave,0,sizeof(Wave)); memset(WaveHi,0,sizeof(WaveHi)); memset(&EnvUnits,0,sizeof(EnvUnits)); for(x=0;x<5;x++) ChannelBC[x]=0; soundtsoffs=0; LoadDMCPeriod(DMCFormat&0xF); } void SetSoundVariables(void) { int x; fhinc=PAL?16626:14915; // *2 CPU clock rate fhinc*=24; if(FSettings.SndRate) { wlookup1[0]=0; for(x=1;x<32;x++) { wlookup1[x]=(double)16*16*16*4*95.52/((double)8128/(double)x+100); if(!FSettings.soundq) wlookup1[x]>>=4; } wlookup2[0]=0; for(x=1;x<203;x++) { wlookup2[x]=(double)16*16*16*4*163.67/((double)24329/(double)x+100); if(!FSettings.soundq) wlookup2[x]>>=4; } if(FSettings.soundq>=1) { DoNoise=RDoNoise; DoTriangle=RDoTriangle; DoPCM=RDoPCM; DoSQ1=RDoSQ1; DoSQ2=RDoSQ2; } else { DoNoise=DoTriangle=DoPCM=DoSQ1=DoSQ2=Dummyfunc; DoSQ1=RDoSQLQ; DoSQ2=RDoSQLQ; DoTriangle=RDoTriangleNoisePCMLQ; DoNoise=RDoTriangleNoisePCMLQ; DoPCM=RDoTriangleNoisePCMLQ; } } else { DoNoise=DoTriangle=DoPCM=DoSQ1=DoSQ2=Dummyfunc; return; } MakeFilters(FSettings.SndRate); if(GameExpSound.RChange) GameExpSound.RChange(); nesincsize=(int64)(((int64)1<<17)*(double)(PAL?PAL_CPU:NTSC_CPU)/(FSettings.SndRate * 16)); memset(sqacc,0,sizeof(sqacc)); memset(ChannelBC,0,sizeof(ChannelBC)); LoadDMCPeriod(DMCFormat&0xF); // For changing from PAL to NTSC soundtsinc=(uint32)((uint64)(PAL?(long double)PAL_CPU*65536:(long double)NTSC_CPU*65536)/(FSettings.SndRate * 16)); } void FCEUI_Sound(int Rate) { FSettings.SndRate=Rate; SetSoundVariables(); } void FCEUI_SetLowPass(int q) { FSettings.lowpass=q; } void FCEUI_SetSoundQuality(int quality) { FSettings.soundq=quality; SetSoundVariables(); } void FCEUI_SetSoundVolume(uint32 volume) { FSettings.SoundVolume=volume; } void FCEUI_SetTriangleVolume(uint32 volume) { FSettings.TriangleVolume=volume; } void FCEUI_SetSquare1Volume(uint32 volume) { FSettings.Square1Volume=volume; } void FCEUI_SetSquare2Volume(uint32 volume) { FSettings.Square2Volume=volume; } void FCEUI_SetNoiseVolume(uint32 volume) { FSettings.NoiseVolume=volume; } void FCEUI_SetPCMVolume(uint32 volume) { FSettings.PCMVolume=volume; } SFORMAT FCEUSND_STATEINFO[]={ { &fhcnt, 4|FCEUSTATE_RLSB,"FHCN"}, { &fcnt, 1, "FCNT"}, { PSG, 0x10, "PSG"}, { &EnabledChannels, 1, "ENCH"}, { &IRQFrameMode, 1, "IQFM"}, { &nreg, 2|FCEUSTATE_RLSB, "NREG"}, { &TriMode, 1, "TRIM"}, { &TriCount, 1, "TRIC"}, { &EnvUnits[0].Speed, 1, "E0SP"}, { &EnvUnits[1].Speed, 1, "E1SP"}, { &EnvUnits[2].Speed, 1, "E2SP"}, { &EnvUnits[0].Mode, 1, "E0MO"}, { &EnvUnits[1].Mode, 1, "E1MO"}, { &EnvUnits[2].Mode, 1, "E2MO"}, { &EnvUnits[0].DecCountTo1, 1, "E0D1"}, { &EnvUnits[1].DecCountTo1, 1, "E1D1"}, { &EnvUnits[2].DecCountTo1, 1, "E2D1"}, { &EnvUnits[0].decvolume, 1, "E0DV"}, { &EnvUnits[1].decvolume, 1, "E1DV"}, { &EnvUnits[2].decvolume, 1, "E2DV"}, { &lengthcount[0], 4|FCEUSTATE_RLSB, "LEN0"}, { &lengthcount[1], 4|FCEUSTATE_RLSB, "LEN1"}, { &lengthcount[2], 4|FCEUSTATE_RLSB, "LEN2"}, { &lengthcount[3], 4|FCEUSTATE_RLSB, "LEN3"}, { sweepon, 2, "SWEE"}, { &curfreq[0], 4|FCEUSTATE_RLSB,"CRF1"}, { &curfreq[1], 4|FCEUSTATE_RLSB,"CRF2"}, { SweepCount, 2,"SWCT"}, { &SIRQStat, 1, "SIRQ"}, { &DMCacc, 4|FCEUSTATE_RLSB, "5ACC"}, { &DMCBitCount, 1, "5BIT"}, { &DMCAddress, 4|FCEUSTATE_RLSB, "5ADD"}, { &DMCSize, 4|FCEUSTATE_RLSB, "5SIZ"}, { &DMCShift, 1, "5SHF"}, { &DMCHaveDMA, 1, "5HVDM"}, { &DMCHaveSample, 1, "5HVSP"}, { &DMCSizeLatch, 1, "5SZL"}, { &DMCAddressLatch, 1, "5ADL"}, { &DMCFormat, 1, "5FMT"}, { &RawDALatch, 1, "RWDA"}, { 0 } }; void FCEUSND_SaveState(void) { } void FCEUSND_LoadState(int version) { LoadDMCPeriod(DMCFormat&0xF); RawDALatch&=0x7F; DMCAddress&=0x7FFF; }