/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2012 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Many-in-one hacked mapper crap. * * Original BNROM is actually AxROM variations without mirroring control, * and haven't SRAM on-board, so it must be removed from here * * Difficult banking is what NINA board doing, most hacks for 34 mapper are * NINA hacks, so this is actually 34 mapper * */ #include "mapinc.h" static uint8 regs[3]; static uint8 *WRAM = NULL; static uint32 WRAMSIZE; static SFORMAT StateRegs[] = { { regs, 3, "REGS" }, { 0 } }; static void Sync(void) { setprg8r(0x10, 0x6000, 0); setprg32(0x8000, regs[0]); setchr4(0x0000, regs[1]); setchr4(0x1000, regs[2]); } static DECLFW(M34Write) { if (A >= 0x8000) regs[0] = V; else switch (A) { case 0x7ffd: regs[0] = V; break; case 0x7ffe: regs[1] = V; break; case 0x7fff: regs[2] = V; break; } Sync(); } static void M34Power(void) { regs[0] = regs[1] = 0; regs[2] = 1; Sync(); SetReadHandler(0x6000, 0x7ffc, CartBR); SetWriteHandler(0x6000, 0x7ffc, CartBW); SetReadHandler(0x8000, 0xffff, CartBR); SetWriteHandler(0x7ffd, 0xffff, M34Write); FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM); } static void M34Close(void) { if (WRAM) FCEU_gfree(WRAM); WRAM = NULL; } static void StateRestore(int version) { Sync(); } void Mapper34_Init(CartInfo *info) { info->Power = M34Power; info->Close = M34Close; GameStateRestore = StateRestore; WRAMSIZE = 8192; WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE); SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1); AddExState(WRAM, WRAMSIZE, 0, "WRAM"); AddExState(&StateRegs, ~0, 0, 0); }