/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include "share.h" static char side; static uint32 pprsb[2]; static uint32 pprdata[2]; static uint8 ReadPP(int w) { uint8 ret=0; ret|=((pprdata[w]>>pprsb[w])&1)<<3; ret|=((pprdata[w]>>(pprsb[w]+8))&1)<<4; if(pprsb[w]>=4) { ret|=0x10; if(pprsb[w]>=8) ret|=0x08; } if(!fceuindbg) pprsb[w]++; return ret; } static void StrobePP(int w) { pprsb[w]=0; } void UpdatePP(int w, void *data, int arg) { static const char shifttableA[12]={8,9,0,1,11,7,4,2,10,6,5,3}; static const char shifttableB[12]={1,0,9,8,2,4,7,11,3,5,6,10}; int x; pprdata[w]=0; if(side=='A') for(x=0;x<12;x++) pprdata[w]|=(((*(uint32 *)data)>>x)&1)<>x)&1)<