/**************************************************************************** * FCE Ultra * Nintendo Wii/Gamecube Port * * Tantric 2008-2009 * * preferences.cpp * * Preferences save/load preferences utilities ****************************************************************************/ #include #include #include #include #include #include #include #include "fceugx.h" #include "button_mapping.h" #include "filebrowser.h" #include "menu.h" #include "fileop.h" #include "pad.h" struct SGCSettings GCSettings; /**************************************************************************** * Prepare Preferences Data * * This sets up the save buffer for saving. ***************************************************************************/ static mxml_node_t *xml = NULL; static mxml_node_t *data = NULL; static mxml_node_t *section = NULL; static mxml_node_t *item = NULL; static mxml_node_t *elem = NULL; static char temp[200]; static const char * toStr(int i) { sprintf(temp, "%d", i); return temp; } static const char * FtoStr(float i) { sprintf(temp, "%.2f", i); return temp; } static void createXMLSection(const char * name, const char * description) { section = mxmlNewElement(data, "section"); mxmlElementSetAttr(section, "name", name); mxmlElementSetAttr(section, "description", description); } static void createXMLSetting(const char * name, const char * description, const char * value) { item = mxmlNewElement(section, "setting"); mxmlElementSetAttr(item, "name", name); mxmlElementSetAttr(item, "value", value); mxmlElementSetAttr(item, "description", description); } static void createXMLController(u32 controller[], const char * name, const char * description) { item = mxmlNewElement(section, "controller"); mxmlElementSetAttr(item, "name", name); mxmlElementSetAttr(item, "description", description); // create buttons for(int i=0; i < MAXJP; i++) { elem = mxmlNewElement(item, "button"); mxmlElementSetAttr(elem, "number", toStr(i)); mxmlElementSetAttr(elem, "assignment", toStr(controller[i])); } } static const char * XMLSaveCallback(mxml_node_t *node, int where) { const char *name; name = node->value.element.name; if(where == MXML_WS_BEFORE_CLOSE) { if(!strcmp(name, "file") || !strcmp(name, "section")) return ("\n"); else if(!strcmp(name, "controller")) return ("\n\t"); } if (where == MXML_WS_BEFORE_OPEN) { if(!strcmp(name, "file")) return ("\n"); else if(!strcmp(name, "section")) return ("\n\n"); else if(!strcmp(name, "setting") || !strcmp(name, "controller")) return ("\n\t"); else if(!strcmp(name, "button")) return ("\n\t\t"); } return (NULL); } static int preparePrefsData () { xml = mxmlNewXML("1.0"); mxmlSetWrapMargin(0); // disable line wrapping data = mxmlNewElement(xml, "file"); mxmlElementSetAttr(data, "app", APPNAME); mxmlElementSetAttr(data, "version", APPVERSION); createXMLSection("File", "File Settings"); createXMLSetting("AutoLoad", "Auto Load", toStr(GCSettings.AutoLoad)); createXMLSetting("AutoSave", "Auto Save", toStr(GCSettings.AutoSave)); createXMLSetting("LoadMethod", "Load Method", toStr(GCSettings.LoadMethod)); createXMLSetting("SaveMethod", "Save Method", toStr(GCSettings.SaveMethod)); createXMLSetting("LoadFolder", "Load Folder", GCSettings.LoadFolder); createXMLSetting("LastFileLoaded", "Last File Loaded", GCSettings.LastFileLoaded); createXMLSetting("SaveFolder", "Save Folder", GCSettings.SaveFolder); createXMLSetting("AppendAuto", "Append Auto to .SAV Files", toStr(GCSettings.AppendAuto)); createXMLSetting("CheatFolder", "Cheats Folder", GCSettings.CheatFolder); createXMLSetting("gamegenie", "Game Genie", toStr(GCSettings.gamegenie)); createXMLSetting("ScreenshotsFolder", "Screenshots Folder", GCSettings.ScreenshotsFolder); createXMLSection("Network", "Network Settings"); createXMLSetting("smbip", "Share Computer IP", GCSettings.smbip); createXMLSetting("smbshare", "Share Name", GCSettings.smbshare); createXMLSetting("smbuser", "Share Username", GCSettings.smbuser); createXMLSetting("smbpwd", "Share Password", GCSettings.smbpwd); createXMLSection("Video", "Video Settings"); createXMLSetting("videomode", "Video Mode", toStr(GCSettings.videomode)); createXMLSetting("currpal", "Palette", toStr(GCSettings.currpal)); createXMLSetting("timing", "Timing", toStr(GCSettings.timing)); createXMLSetting("spritelimit", "Sprite Limit", toStr(GCSettings.spritelimit)); createXMLSetting("zoomHor", "Horizontal Zoom Level", FtoStr(GCSettings.zoomHor)); createXMLSetting("zoomVert", "Vertical Zoom Level", FtoStr(GCSettings.zoomVert)); createXMLSetting("render", "Video Filtering", toStr(GCSettings.render)); createXMLSetting("widescreen", "Aspect Ratio Correction", toStr(GCSettings.widescreen)); createXMLSetting("hideoverscan", "Video Cropping", toStr(GCSettings.hideoverscan)); createXMLSetting("xshift", "Horizontal Video Shift", toStr(GCSettings.xshift)); createXMLSetting("yshift", "Vertical Video Shift", toStr(GCSettings.yshift)); createXMLSection("Menu", "Menu Settings"); #ifdef HW_RVL createXMLSetting("WiimoteOrientation", "Wiimote Orientation", toStr(GCSettings.WiimoteOrientation)); #endif createXMLSetting("ExitAction", "Exit Action", toStr(GCSettings.ExitAction)); createXMLSetting("MusicVolume", "Music Volume", toStr(GCSettings.MusicVolume)); createXMLSetting("SFXVolume", "Sound Effects Volume", toStr(GCSettings.SFXVolume)); createXMLSetting("Rumble", "Rumble", toStr(GCSettings.Rumble)); createXMLSetting("language", "Language", toStr(GCSettings.language)); createXMLSection("Controller", "Controller Settings"); createXMLSetting("Controller", "Controller", toStr(GCSettings.Controller)); createXMLSetting("crosshair", "Zapper Crosshair", toStr(GCSettings.crosshair)); createXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad", "NES Pad - GameCube Controller"); createXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote", "NES Pad - Wiimote"); createXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic", "NES Pad - Classic Controller"); createXMLController(btnmap[CTRL_PAD][CTRLR_WUPC], "btnmap_pad_wupc", "NES Pad - Wii U Pro Controller"); createXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk", "NES Pad - Nunchuk + Wiimote"); createXMLController(btnmap[CTRL_ZAPPER][CTRLR_GCPAD], "btnmap_zapper_gcpad", "Zapper - GameCube Controller"); createXMLController(btnmap[CTRL_ZAPPER][CTRLR_WIIMOTE], "btnmap_zapper_wiimote", "Zapper - Wiimote"); int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSaveCallback); mxmlDelete(xml); return datasize; } /**************************************************************************** * loadXMLSetting * * Load XML elements into variables for an individual variable ***************************************************************************/ static void loadXMLSetting(char * var, const char * name, int maxsize) { item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND); if(item) { const char * tmp = mxmlElementGetAttr(item, "value"); if(tmp) snprintf(var, maxsize, "%s", tmp); } } static void loadXMLSetting(int * var, const char * name) { item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND); if(item) { const char * tmp = mxmlElementGetAttr(item, "value"); if(tmp) *var = atoi(tmp); } } static void loadXMLSetting(float * var, const char * name) { item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND); if(item) { const char * tmp = mxmlElementGetAttr(item, "value"); if(tmp) *var = atof(tmp); } } /**************************************************************************** * loadXMLController * * Load XML elements into variables for a controller mapping ***************************************************************************/ static void loadXMLController(u32 controller[], const char * name) { item = mxmlFindElement(xml, xml, "controller", "name", name, MXML_DESCEND); if(item) { // populate buttons for(int i=0; i < MAXJP; i++) { elem = mxmlFindElement(item, xml, "button", "number", toStr(i), MXML_DESCEND); if(elem) { const char * tmp = mxmlElementGetAttr(elem, "assignment"); if(tmp) controller[i] = atoi(tmp); } } } } /**************************************************************************** * decodePrefsData * * Decodes preferences - parses XML and loads preferences into the variables ***************************************************************************/ static bool decodePrefsData () { bool result = false; xml = mxmlLoadString(NULL, (char *)savebuffer, MXML_TEXT_CALLBACK); if(xml) { // check settings version item = mxmlFindElement(xml, xml, "file", "version", NULL, MXML_DESCEND); if(item) // a version entry exists { const char * version = mxmlElementGetAttr(item, "version"); if(version && strlen(version) == 5) { // this code assumes version in format X.X.X // XX.X.X, X.XX.X, or X.X.XX will NOT work int verMajor = version[0] - '0'; int verMinor = version[2] - '0'; int verPoint = version[4] - '0'; // check that the versioning is valid if(!(verMajor >= 3 && verMajor <= 9 && verMinor >= 0 && verMinor <= 9 && verPoint >= 0 && verPoint <= 9)) result = false; else result = true; } } if(result) { // File Settings loadXMLSetting(&GCSettings.AutoLoad, "AutoLoad"); loadXMLSetting(&GCSettings.AutoSave, "AutoSave"); loadXMLSetting(&GCSettings.LoadMethod, "LoadMethod"); loadXMLSetting(&GCSettings.SaveMethod, "SaveMethod"); loadXMLSetting(GCSettings.LoadFolder, "LoadFolder", sizeof(GCSettings.LoadFolder)); loadXMLSetting(GCSettings.LastFileLoaded, "LastFileLoaded", sizeof(GCSettings.LastFileLoaded)); loadXMLSetting(GCSettings.SaveFolder, "SaveFolder", sizeof(GCSettings.SaveFolder)); loadXMLSetting(&GCSettings.AppendAuto, "AppendAuto"); loadXMLSetting(GCSettings.CheatFolder, "CheatFolder", sizeof(GCSettings.CheatFolder)); loadXMLSetting(&GCSettings.gamegenie, "gamegenie"); loadXMLSetting(GCSettings.ScreenshotsFolder, "ScreenshotsFolder", sizeof(GCSettings.ScreenshotsFolder)); // Network Settings loadXMLSetting(GCSettings.smbip, "smbip", sizeof(GCSettings.smbip)); loadXMLSetting(GCSettings.smbshare, "smbshare", sizeof(GCSettings.smbshare)); loadXMLSetting(GCSettings.smbuser, "smbuser", sizeof(GCSettings.smbuser)); loadXMLSetting(GCSettings.smbpwd, "smbpwd", sizeof(GCSettings.smbpwd)); // Video Settings loadXMLSetting(&GCSettings.videomode, "videomode"); loadXMLSetting(&GCSettings.currpal, "currpal"); loadXMLSetting(&GCSettings.timing, "timing"); loadXMLSetting(&GCSettings.spritelimit, "spritelimit"); loadXMLSetting(&GCSettings.zoomHor, "zoomHor"); loadXMLSetting(&GCSettings.zoomVert, "zoomVert"); loadXMLSetting(&GCSettings.render, "render"); loadXMLSetting(&GCSettings.widescreen, "widescreen"); loadXMLSetting(&GCSettings.hideoverscan, "hideoverscan"); loadXMLSetting(&GCSettings.xshift, "xshift"); loadXMLSetting(&GCSettings.yshift, "yshift"); // Menu Settings loadXMLSetting(&GCSettings.WiimoteOrientation, "WiimoteOrientation"); loadXMLSetting(&GCSettings.ExitAction, "ExitAction"); loadXMLSetting(&GCSettings.MusicVolume, "MusicVolume"); loadXMLSetting(&GCSettings.SFXVolume, "SFXVolume"); loadXMLSetting(&GCSettings.Rumble, "Rumble"); loadXMLSetting(&GCSettings.language, "language"); // Controller Settings loadXMLSetting(&GCSettings.Controller, "Controller"); loadXMLSetting(&GCSettings.crosshair, "crosshair"); loadXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad"); loadXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote"); loadXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic"); loadXMLController(btnmap[CTRL_PAD][CTRLR_WUPC], "btnmap_pad_wupc"); loadXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk"); loadXMLController(btnmap[CTRL_ZAPPER][CTRLR_GCPAD], "btnmap_zapper_gcpad"); loadXMLController(btnmap[CTRL_ZAPPER][CTRLR_WIIMOTE], "btnmap_zapper_wiimote"); } mxmlDelete(xml); } return result; } /**************************************************************************** * FixInvalidSettings * * Attempts to correct at least some invalid settings - the ones that * might cause crashes ***************************************************************************/ void FixInvalidSettings() { if(GCSettings.LoadMethod > 6) GCSettings.LoadMethod = DEVICE_AUTO; if(GCSettings.SaveMethod > 6) GCSettings.SaveMethod = DEVICE_AUTO; if(!(GCSettings.zoomHor > 0.5 && GCSettings.zoomHor < 1.5)) GCSettings.zoomHor = 1.0; if(!(GCSettings.zoomVert > 0.5 && GCSettings.zoomVert < 1.5)) GCSettings.zoomVert = 1.0; if(!(GCSettings.xshift > -50 && GCSettings.xshift < 50)) GCSettings.xshift = 0; if(!(GCSettings.yshift > -50 && GCSettings.yshift < 50)) GCSettings.yshift = 0; if(!(GCSettings.MusicVolume >= 0 && GCSettings.MusicVolume <= 100)) GCSettings.MusicVolume = 20; if(!(GCSettings.SFXVolume >= 0 && GCSettings.SFXVolume <= 100)) GCSettings.SFXVolume = 40; if(GCSettings.language < 0 || GCSettings.language >= LANG_LENGTH) GCSettings.language = LANG_ENGLISH; if(GCSettings.Controller > CTRL_PAD4 || GCSettings.Controller < CTRL_ZAPPER) GCSettings.Controller = CTRL_PAD2; if(!(GCSettings.render >= 0 && GCSettings.render < 5)) GCSettings.render = 4; if(GCSettings.timing < 0 || GCSettings.timing > 2) GCSettings.timing = 2; if(!(GCSettings.videomode >= 0 && GCSettings.videomode < 5)) GCSettings.videomode = 0; } /**************************************************************************** * DefaultSettings * * Sets all the defaults! ***************************************************************************/ void DefaultSettings () { memset (&GCSettings, 0, sizeof (GCSettings)); ResetControls(); // controller button mappings GCSettings.currpal = 1; // color palette GCSettings.timing = 2; // 0 - NTSC, 1 - PAL, 2 - Automatic GCSettings.videomode = 0; // automatic video mode detection GCSettings.Controller = CTRL_PAD2; // NES pad, Four Score, Zapper GCSettings.crosshair = 1; // show zapper crosshair GCSettings.spritelimit = 1; // enforce 8 sprite limit GCSettings.gamegenie = 0; // Off GCSettings.render = 3; // Filtered (sharp) GCSettings.hideoverscan = 2; // hide both horizontal and vertical GCSettings.widescreen = 1; // aspect ratio correction GCSettings.zoomHor = 1.0; // horizontal zoom level GCSettings.zoomVert = 1.0; // vertical zoom level GCSettings.xshift = 0; // horizontal video shift GCSettings.yshift = 0; // vertical video shift GCSettings.WiimoteOrientation = 0; GCSettings.ExitAction = 0; // Auto GCSettings.MusicVolume = 20; GCSettings.SFXVolume = 40; GCSettings.Rumble = 1; // Enabled #ifdef HW_RVL GCSettings.language = CONF_GetLanguage(); if(GCSettings.language == LANG_JAPANESE || GCSettings.language == LANG_SIMP_CHINESE || GCSettings.language == LANG_TRAD_CHINESE || GCSettings.language == LANG_KOREAN) GCSettings.language = LANG_ENGLISH; #else GCSettings.language = LANG_ENGLISH; #endif GCSettings.LoadMethod = DEVICE_AUTO; // Auto, SD, DVD, USB, Network (SMB) GCSettings.SaveMethod = DEVICE_AUTO; // Auto, SD, USB, Network (SMB) sprintf (GCSettings.LoadFolder, "%s/roms", APPFOLDER); // Path to game files sprintf (GCSettings.SaveFolder, "%s/saves", APPFOLDER); // Path to save files sprintf (GCSettings.CheatFolder, "%s/cheats", APPFOLDER); // Path to cheat files sprintf (GCSettings.ScreenshotsFolder, "%s/screenshots", APPFOLDER); // Path to screenshots files GCSettings.AutoLoad = 1; // Auto Load RAM GCSettings.AutoSave = 1; // Auto Save RAM } /**************************************************************************** * Save Preferences ***************************************************************************/ static char prefpath[MAXPATHLEN] = { 0 }; bool SavePrefs (bool silent) { char filepath[MAXPATHLEN]; int datasize; int offset = 0; int device = 0; if(prefpath[0] != 0) { sprintf(filepath, "%s/%s", prefpath, PREF_FILE_NAME); FindDevice(filepath, &device); } else if(appPath[0] != 0) { sprintf(filepath, "%s/%s", appPath, PREF_FILE_NAME); strcpy(prefpath, appPath); FindDevice(filepath, &device); } else { device = autoSaveMethod(silent); if(device == 0) return false; sprintf(filepath, "%s%s", pathPrefix[device], APPFOLDER); DIR *dir = opendir(filepath); if (!dir) { if(mkdir(filepath, 0777) != 0) return false; sprintf(filepath, "%s%s/roms", pathPrefix[device], APPFOLDER); if(mkdir(filepath, 0777) != 0) return false; sprintf(filepath, "%s%s/saves", pathPrefix[device], APPFOLDER); if(mkdir(filepath, 0777) != 0) return false; } else { closedir(dir); } sprintf(filepath, "%s%s/%s", pathPrefix[device], APPFOLDER, PREF_FILE_NAME); sprintf(prefpath, "%s%s", pathPrefix[device], APPFOLDER); } if(device == 0) return false; if (!silent) ShowAction ("Saving preferences..."); FixInvalidSettings(); AllocSaveBuffer (); datasize = preparePrefsData (); offset = SaveFile(filepath, datasize, silent); FreeSaveBuffer (); CancelAction(); if (offset > 0) { if (!silent) InfoPrompt("Preferences saved"); return true; } return false; } /**************************************************************************** * Load Preferences from specified filepath ***************************************************************************/ bool LoadPrefsFromMethod (char * path) { bool retval = false; int offset = 0; char filepath[MAXPATHLEN]; sprintf(filepath, "%s/%s", path, PREF_FILE_NAME); AllocSaveBuffer (); offset = LoadFile(filepath, SILENT); if (offset > 0) retval = decodePrefsData (); FreeSaveBuffer (); if(retval) { strcpy(prefpath, path); if(appPath[0] == 0) strcpy(appPath, prefpath); } return retval; } /**************************************************************************** * Load Preferences * Checks sources consecutively until we find a preference file ***************************************************************************/ static bool prefLoaded = false; bool LoadPrefs() { if(prefLoaded) // already attempted loading return true; bool prefFound = false; char filepath[5][MAXPATHLEN]; int numDevices; #ifdef HW_RVL numDevices = 5; sprintf(filepath[0], "%s", appPath); sprintf(filepath[1], "sd:/apps/%s", APPFOLDER); sprintf(filepath[2], "usb:/apps/%s", APPFOLDER); sprintf(filepath[3], "sd:/%s", APPFOLDER); sprintf(filepath[4], "usb:/%s", APPFOLDER); #else numDevices = 2; sprintf(filepath[0], "carda:/%s", APPFOLDER); sprintf(filepath[1], "cardb:/%s", APPFOLDER); #endif for(int i=0; i