/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2007 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 reg[4], IRQa; static int16 IRQCount, IRQPause; static int16 Count = 0x0000; static SFORMAT StateRegs[] = { { reg, 4, "REGS" }, { &IRQa, 1, "IRQA" }, { &IRQCount, 2, "IRQC" }, { 0 } }; static void Sync(void) { setprg32(0x8000, 0); setchr8(0); } //#define Count 0x1800 #define Pause 0x010 static DECLFW(UNL3DBlockWrite) { switch (A) { //4800 32 //4900 37 //4a00 01 //4e00 18 case 0x4800: reg[0] = V; break; case 0x4900: reg[1] = V; break; case 0x4a00: reg[2] = V; break; case 0x4e00: reg[3] = V; IRQCount = Count; IRQPause = Pause; IRQa = 1; X6502_IRQEnd(FCEU_IQEXT); break; } } static void UNL3DBlockPower(void) { Sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x4800, 0x4E00, UNL3DBlockWrite); } static void UNL3DBlockReset(void) { Count += 0x10; FCEU_printf("Count=%04x\n", Count); } static void UNL3DBlockIRQHook(int a) { if (IRQa) { if (IRQCount > 0) { IRQCount -= a; } else { if (IRQPause > 0) { IRQPause -= a; X6502_IRQBegin(FCEU_IQEXT); } else { IRQCount = Count; IRQPause = Pause; X6502_IRQEnd(FCEU_IQEXT); } } } } static void StateRestore(int version) { Sync(); } void UNL3DBlock_Init(CartInfo *info) { info->Power = UNL3DBlockPower; info->Reset = UNL3DBlockReset; MapIRQHook = UNL3DBlockIRQHook; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }