/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2005 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * BMC 42-in-1 "reset switch" type */ #include "mapinc.h" static uint8 bank_mode; static uint8 bank_value; static uint8 prgb[4]; static SFORMAT StateRegs[] = { { &bank_mode, 1, "BNM" }, { &bank_value, 1, "BMV" }, { prgb, 4, "PRGB" }, { 0 } }; static void Sync(void) { // FCEU_printf("%02x: %02x %02x\n", bank_mode, bank_value, prgb[0]); switch (bank_mode & 7) { case 0: setprg32(0x8000, bank_value & 7); break; case 1: setprg16(0x8000, ((8 + (bank_value & 7)) >> 1) + prgb[1]); setprg16(0xC000, (bank_value & 7) >> 1); case 4: setprg32(0x8000, 8 + (bank_value & 7)); break; case 5: setprg16(0x8000, ((8 + (bank_value & 7)) >> 1) + prgb[1]); setprg16(0xC000, ((8 + (bank_value & 7)) >> 1) + prgb[3]); case 2: setprg8(0x8000, prgb[0] >> 2); setprg8(0xa000, prgb[1]); setprg8(0xc000, prgb[2]); setprg8(0xe000, ~0); break; case 3: setprg8(0x8000, prgb[0]); setprg8(0xa000, prgb[1]); setprg8(0xc000, prgb[2]); setprg8(0xe000, prgb[3]); break; } } static DECLFW(BMC13in1JY110Write) { // FCEU_printf("%04x:%04x\n",A,V); switch (A) { case 0x8000: case 0x8001: case 0x8002: case 0x8003: prgb[A & 3] = V; break; case 0xD000: bank_mode = V; break; case 0xD001: setmirror(V & 3); case 0xD002: break; case 0xD003: bank_value = V; break; } Sync(); } static void BMC13in1JY110Power(void) { prgb[0] = prgb[1] = prgb[2] = prgb[3] = 0; bank_mode = 0; bank_value = 0; setprg32(0x8000, 0); setchr8(0); SetWriteHandler(0x8000, 0xFFFF, BMC13in1JY110Write); SetReadHandler(0x8000, 0xFFFF, CartBR); } static void StateRestore(int version) { Sync(); } void BMC13in1JY110_Init(CartInfo *info) { info->Power = BMC13in1JY110Power; AddExState(&StateRegs, ~0, 0, 0); GameStateRestore = StateRestore; }