/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2005 CaH4e3 * Copyright (C) 2009 qeed * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * BMC 42-in-1 "reset switch" + "select switch" * */ #include "mapinc.h" static uint8 isresetbased = 0; static uint8 latche[2], reset; static SFORMAT StateRegs[] = { { &reset, 1, "RST" }, { latche, 2, "LATC" }, { 0 } }; static void Sync(void) { uint8 bank; if (isresetbased) bank = (latche[0] & 0x1f) | (reset << 5) | ((latche[1] & 1) << 6); else bank = (latche[0] & 0x1f) | ((latche[0] & 0x80) >> 2) | ((latche[1] & 1) << 6); if (!(latche[0] & 0x20)) setprg32(0x8000, bank >> 1); else{ setprg16(0x8000, bank); setprg16(0xC000, bank); } setmirror((latche[0] >> 6) & 1); setchr8(0); } static DECLFW(M226Write) { latche[A & 1] = V; Sync(); } static void M226Power(void) { latche[0] = latche[1] = reset = 0; Sync(); SetWriteHandler(0x8000, 0xFFFF, M226Write); SetReadHandler(0x8000, 0xFFFF, CartBR); } static void StateRestore(int version) { Sync(); } void Mapper226_Init(CartInfo *info) { isresetbased = 0; info->Power = M226Power; AddExState(&StateRegs, ~0, 0, 0); GameStateRestore = StateRestore; } static void M233Reset(void) { reset ^= 1; Sync(); } void Mapper233_Init(CartInfo *info) { isresetbased = 1; info->Power = M226Power; info->Reset = M233Reset; AddExState(&StateRegs, ~0, 0, 0); GameStateRestore = StateRestore; }