/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2012 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * */ #include "mapinc.h" static uint8 is10; static uint8 creg[4], latch0, latch1, preg, mirr; static uint8 *WRAM=NULL; static uint32 WRAMSIZE; static SFORMAT StateRegs[] = { { creg, 4, "CREG" }, { &preg, 1, "PREG" }, { &mirr, 1, "MIRR" }, { &latch0, 1, "LAT0" }, { &latch1, 1, "LAT1" }, { 0 } }; static void Sync(void) { if (is10) { setprg8r(0x10, 0x6000, 0); setprg16(0x8000, preg); setprg16(0xC000, ~0); } else { setprg8(0x8000, preg); setprg8(0xA000, ~2); setprg8(0xC000, ~1); setprg8(0xE000, ~0); } setchr4(0x0000, creg[latch0]); setchr4(0x1000, creg[latch1 + 2]); setmirror(mirr); } DECLFW(MMC2and4Write) { switch (A & 0xF000) { case 0xA000: preg = V; Sync(); break; case 0xB000: creg[0] = V; Sync(); break; case 0xC000: creg[1] = V; Sync(); break; case 0xD000: creg[2] = V; Sync(); break; case 0xE000: creg[3] = V; Sync(); break; case 0xF000: mirr = (V & 1) ^ 1; Sync(); break; } } static void MMC2and4PPUHook(uint32 A) { uint8 l, h = A >> 8; if (h >= 0x20 || ((h & 0xF) != 0xF)) return; l = A & 0xF0; if (h < 0x10) { if (l == 0xD0) { latch0 = 0; setchr4(0x0000, creg[0]); } else if (l == 0xE0) { latch0 = 1; setchr4(0x0000, creg[1]); } } else { if (l == 0xD0) { latch1 = 0; setchr4(0x1000, creg[2]); } else if (l == 0xE0) { latch1 = 1; setchr4(0x1000, creg[3]); } } } static void MMC2and4Power(void) { preg = 0; latch0 = latch1 = 1; Sync(); if (is10) { SetReadHandler(0x6000, 0x7FFF, CartBR); SetWriteHandler(0x6000, 0x7FFF, CartBW); } SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0xA000, 0xFFFF, MMC2and4Write); } static void StateRestore(int version) { Sync(); } static void MMC2and4Close(void) { if (WRAM) FCEU_gfree(WRAM); WRAM = NULL; } void Mapper9_Init(CartInfo *info) { is10 = 0; info->Power = MMC2and4Power; PPU_hook = MMC2and4PPUHook; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); } void Mapper10_Init(CartInfo *info) { is10 = 1; info->Power = MMC2and4Power; info->Close = MMC2and4Close; PPU_hook = MMC2and4PPUHook; WRAMSIZE = 8192; WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE); SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1); AddExState(WRAM, WRAMSIZE, 0, "WRAM"); if (info->battery) { info->SaveGame[0] = WRAM; info->SaveGameLen[0] = WRAMSIZE; } GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }