/**************************************************************************** * FCE Ultra * Nintendo Wii/Gamecube Port * * Tantric September 2008 * * fceugx.h * * This file controls overall program flow. Most things start and end here! ****************************************************************************/ #ifndef _FCEUGX_H_ #define _FCEUGX_H_ #include #include "driver.h" #define APPNAME "FCE Ultra GX" #define APPVERSION "3.0.9" #define PREF_FILE_NAME "settings.xml" #define NOTSILENT 0 #define SILENT 1 enum { METHOD_AUTO, METHOD_SD, METHOD_USB, METHOD_DVD, METHOD_SMB, METHOD_MC_SLOTA, METHOD_MC_SLOTB, METHOD_SD_SLOTA, METHOD_SD_SLOTB }; enum { FILE_RAM, FILE_STATE, FILE_ROM, FILE_FDSBIOS, FILE_GGROM, FILE_CHEAT, FILE_PREF }; enum { CTRL_PAD, CTRL_ZAPPER, CTRL_PAD2, CTRL_PAD4, CTRL_LENGTH }; const char ctrlName[6][20] = { "NES Controller", "NES Zapper", "NES Controllers (2)", "NES Controllers (4)" }; struct SGCSettings{ int AutoLoad; int AutoSave; int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB) int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, SMB char LoadFolder[MAXPATHLEN]; // Path to game files char SaveFolder[MAXPATHLEN]; // Path to save files char CheatFolder[MAXPATHLEN]; // Path to cheat files char smbip[16]; char smbuser[20]; char smbpwd[20]; char smbshare[20]; float ZoomLevel; // zoom amount int VerifySaves; int render; // 0 - original, 1 - filtered, 2 - unfiltered int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz) int widescreen; int FilterMethod; // convert to RenderFilter int hideoverscan; int currpal; int timing; int Controller; int crosshair; int spritelimit; int xshift; // video output shift int yshift; int WiimoteOrientation; int ExitAction; int MusicVolume; int SFXVolume; int Rumble; }; void ExitApp(); void ShutdownWii(); extern struct SGCSettings GCSettings; extern int ScreenshotRequested; extern int ConfigRequested; extern int ShutdownRequested; extern int ExitRequested; extern char appPath[]; extern int appLoadMethod; extern int frameskip; extern bool romLoaded; #endif