/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2012 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Moero!! Pro Tennis have ADPCM codec on-board, PROM isn't dumped, emulation isn't * possible just now. */ #include "mapinc.h" static uint8 preg, creg; static SFORMAT StateRegs[] = { { &preg, 1, "PREG" }, { &creg, 1, "CREG" }, { 0 } }; static void Sync(void) { setprg16(0x8000, preg); setprg16(0xC000, ~0); setchr8(creg); } static DECLFW(M72Write) { if (V & 0x80) preg = V & 0xF; if (V & 0x40) creg = V & 0xF; Sync(); } static void M72Power(void) { Sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x6000, 0xFFFF, M72Write); } static void StateRestore(int version) { Sync(); } void Mapper72_Init(CartInfo *info) { info->Power = M72Power; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }