/**************************************************************************** * libwiigui * * Tantric 2009 * * gui_savebrowser.cpp * * GUI class definitions ***************************************************************************/ #include "gui.h" #include "filebrowser.h" /** * Constructor for the GuiSaveBrowser class. */ GuiSaveBrowser::GuiSaveBrowser(int w, int h, SaveList * s, int a) { width = w; height = h; saves = s; action = a; selectable = true; if(action == 0) // save listOffset = 0; else listOffset = -2; selectedItem = 0; focus = 0; // allow focus trigA = new GuiTrigger; if(GCSettings.WiimoteOrientation) trigA->SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM); btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM); gameSave = new GuiImageData(button_gamesave_png); gameSaveOver = new GuiImageData(button_gamesave_over_png); gameSaveBlank = new GuiImageData(button_gamesave_blank_png); scrollbar = new GuiImageData(scrollbar_png); scrollbarImg = new GuiImage(scrollbar); scrollbarImg->SetParent(this); scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); scrollbarImg->SetPosition(0, 30); arrowDown = new GuiImageData(scrollbar_arrowdown_png); arrowDownImg = new GuiImage(arrowDown); arrowDownOver = new GuiImageData(scrollbar_arrowdown_over_png); arrowDownOverImg = new GuiImage(arrowDownOver); arrowUp = new GuiImageData(scrollbar_arrowup_png); arrowUpImg = new GuiImage(arrowUp); arrowUpOver = new GuiImageData(scrollbar_arrowup_over_png); arrowUpOverImg = new GuiImage(arrowUpOver); scrollbarBox = new GuiImageData(scrollbar_box_png); scrollbarBoxImg = new GuiImage(scrollbarBox); scrollbarBoxOver = new GuiImageData(scrollbar_box_over_png); scrollbarBoxOverImg = new GuiImage(scrollbarBoxOver); arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight()); arrowUpBtn->SetParent(this); arrowUpBtn->SetImage(arrowUpImg); arrowUpBtn->SetImageOver(arrowUpOverImg); arrowUpBtn->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); arrowUpBtn->SetSelectable(false); arrowUpBtn->SetTrigger(trigA); arrowUpBtn->SetSoundOver(btnSoundOver); arrowUpBtn->SetSoundClick(btnSoundClick); arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight()); arrowDownBtn->SetParent(this); arrowDownBtn->SetImage(arrowDownImg); arrowDownBtn->SetImageOver(arrowDownOverImg); arrowDownBtn->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); arrowDownBtn->SetSelectable(false); arrowDownBtn->SetTrigger(trigA); arrowDownBtn->SetSoundOver(btnSoundOver); arrowDownBtn->SetSoundClick(btnSoundClick); scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight()); scrollbarBoxBtn->SetParent(this); scrollbarBoxBtn->SetImage(scrollbarBoxImg); scrollbarBoxBtn->SetImageOver(scrollbarBoxOverImg); scrollbarBoxBtn->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); scrollbarBoxBtn->SetSelectable(false); for(int i=0; iSetAlignment(ALIGN_LEFT, ALIGN_TOP); saveDate[i]->SetPosition(80,5); saveTime[i] = new GuiText(NULL, 22, (GXColor){0, 0, 0, 0xff}); saveTime[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); saveTime[i]->SetPosition(80,27); saveType[i] = new GuiText(NULL, 22, (GXColor){0, 0, 0, 0xff}); saveType[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); saveType[i]->SetPosition(80,50); saveBgImg[i] = new GuiImage(gameSave); saveBgOverImg[i] = new GuiImage(gameSaveOver); savePreviewImg[i] = new GuiImage(gameSaveBlank); savePreviewImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); savePreviewImg[i]->SetPosition(5,0); saveBtn[i] = new GuiButton(saveBgImg[i]->GetWidth(),saveBgImg[i]->GetHeight()); saveBtn[i]->SetParent(this); saveBtn[i]->SetLabel(saveDate[i], 0); saveBtn[i]->SetLabel(saveTime[i], 1); saveBtn[i]->SetLabel(saveType[i], 2); saveBtn[i]->SetImage(saveBgImg[i]); saveBtn[i]->SetImageOver(saveBgOverImg[i]); saveBtn[i]->SetIcon(savePreviewImg[i]); saveBtn[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); saveBtn[i]->SetPosition(257*(i % 2),87*(i/2)); saveBtn[i]->SetTrigger(trigA); saveBtn[i]->SetState(STATE_DISABLED); saveBtn[i]->SetEffectGrow(); saveBtn[i]->SetVisible(false); saveBtn[i]->SetSoundOver(btnSoundOver); saveBtn[i]->SetSoundClick(btnSoundClick); } } /** * Destructor for the GuiSaveBrowser class. */ GuiSaveBrowser::~GuiSaveBrowser() { delete arrowUpBtn; delete arrowDownBtn; delete scrollbarBoxBtn; delete scrollbarImg; delete arrowDownImg; delete arrowDownOverImg; delete arrowUpImg; delete arrowUpOverImg; delete scrollbarBoxImg; delete scrollbarBoxOverImg; delete gameSave; delete gameSaveOver; delete gameSaveBlank; delete scrollbar; delete arrowDown; delete arrowDownOver; delete arrowUp; delete arrowUpOver; delete scrollbarBox; delete scrollbarBoxOver; delete btnSoundOver; delete btnSoundClick; delete trigA; for(int i=0; iResetState(); if(f == 1) saveBtn[selectedItem]->SetState(STATE_SELECTED); } void GuiSaveBrowser::ResetState() { if(state != STATE_DISABLED) state = STATE_DEFAULT; for(int i=0; iResetState(); } } int GuiSaveBrowser::GetClickedSave() { int found = -1; for(int i=0; iGetState() == STATE_CLICKED) { saveBtn[i]->SetState(STATE_SELECTED); found = i; break; } } return found; } /** * Draw the button on screen */ void GuiSaveBrowser::Draw() { if(!this->IsVisible()) return; for(int i=0; iDraw(); scrollbarImg->Draw(); arrowUpBtn->Draw(); arrowDownBtn->Draw(); scrollbarBoxBtn->Draw(); this->UpdateEffects(); } void GuiSaveBrowser::Update(GuiTrigger * t) { if(state == STATE_DISABLED || !t) return; int i, len; char savetext[50]; // update the location of the scroll box based on the position in the option list int position; if(action == 0) position = 136*(listOffset+selectedItem)/saves->length; else position = 136*(listOffset+selectedItem+2)/saves->length; if(position > 130) position = 136; scrollbarBoxBtn->SetPosition(0,position+36); arrowUpBtn->Update(t); arrowDownBtn->Update(t); scrollbarBoxBtn->Update(t); // pad/joystick navigation if(!focus) goto endNavigation; // skip navigation if(t->Right()) { if(selectedItem == SAVELISTSIZE-1) { if(listOffset + SAVELISTSIZE < saves->length) { // move list down by 1 row listOffset += 2; selectedItem -= 1; } } else if(saveBtn[selectedItem+1]->IsVisible()) { saveBtn[selectedItem]->ResetState(); saveBtn[selectedItem+1]->SetState(STATE_SELECTED); selectedItem += 1; } } else if(t->Left()) { if(selectedItem == 0) { if((listOffset - 2 >= 0 && action == 0) || (listOffset - 2 >= -2 && action == 1)) { // move list up by 1 listOffset -= 2; selectedItem = SAVELISTSIZE-1; } } else { selectedItem -= 1; } } else if(t->Down() || arrowDownBtn->GetState() == STATE_CLICKED) { if(selectedItem >= SAVELISTSIZE-2) { if(listOffset + SAVELISTSIZE + 1 < saves->length) { listOffset += 2; } else if(listOffset + SAVELISTSIZE < saves->length) { listOffset += 2; if(selectedItem == SAVELISTSIZE-1) selectedItem -= 1; } } else if(saveBtn[selectedItem+2]->IsVisible()) { selectedItem += 2; } arrowDownBtn->ResetState(); } else if(t->Up() || arrowUpBtn->GetState() == STATE_CLICKED) { if(selectedItem < 2) { if((listOffset - 2 >= 0 && action == 0) || (listOffset - 2 >= -2 && action == 1)) { // move list up by 1 listOffset -= 2; } } else { selectedItem -= 2; } arrowUpBtn->ResetState(); } endNavigation: for(i=0; iSetText(NULL); saveDate[1]->SetText(NULL); saveTime[0]->SetText("New SRAM"); saveTime[1]->SetText("New Snapshot"); saveType[0]->SetText(NULL); saveType[1]->SetText(NULL); savePreviewImg[0]->SetImage(gameSaveBlank); savePreviewImg[1]->SetImage(gameSaveBlank); savePreviewImg[0]->SetScale(1); savePreviewImg[1]->SetScale(1); saveBtn[0]->SetVisible(true); saveBtn[1]->SetVisible(true); if(saveBtn[0]->GetState() == STATE_DISABLED) saveBtn[0]->SetState(STATE_DEFAULT); if(saveBtn[1]->GetState() == STATE_DISABLED) saveBtn[1]->SetState(STATE_DEFAULT); } else if(listOffset+i < saves->length) { if(saveBtn[i]->GetState() == STATE_DISABLED) { saveBtn[i]->SetVisible(true); saveBtn[i]->SetState(STATE_DEFAULT); } saveDate[i]->SetText(saves->date[listOffset+i]); saveTime[i]->SetText(saves->time[listOffset+i]); if(saves->type[listOffset+i] == FILE_RAM) sprintf(savetext, "RAM"); else sprintf(savetext, "State"); len = strlen(saves->filename[listOffset+i]); if(len > 10 && ((saves->filename[listOffset+i][len-8] == 'A' && saves->filename[listOffset+i][len-7] == 'u' && saves->filename[listOffset+i][len-6] == 't' && saves->filename[listOffset+i][len-5] == 'o') || saves->filename[listOffset+i][len-5] == '0') ) { strcat(savetext, " (Auto)"); } saveType[i]->SetText(savetext); if(saves->previewImg[listOffset+i] != NULL) { savePreviewImg[i]->SetImage(saves->previewImg[listOffset+i]); savePreviewImg[i]->SetScale(0.1); } else { savePreviewImg[i]->SetImage(gameSaveBlank); savePreviewImg[i]->SetScale(1); } } else { saveBtn[i]->SetVisible(false); saveBtn[i]->SetState(STATE_DISABLED); } if(focus) { if(i != selectedItem && saveBtn[i]->GetState() == STATE_SELECTED) saveBtn[i]->ResetState(); else if(i == selectedItem && saveBtn[i]->GetState() == STATE_DEFAULT) saveBtn[selectedItem]->SetState(STATE_SELECTED); } saveBtn[i]->Update(t); if(saveBtn[i]->GetState() == STATE_SELECTED) selectedItem = i; } if(updateCB) updateCB(this); }